Quest in the context of "Outdoor education"

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⭐ Core Definition: Quest

A quest is a journey toward a specific mission or a goal. It serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero.

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πŸ‘‰ Quest in the context of Outdoor education

Outdoor education is organized learning that takes place in the outdoors, such as during school camping trips. Outdoor education programs sometimes involve residential or journey wilderness-based experiences which engage participants in a variety of adventurous challenges and outdoor activities such as hiking, climbing, canoeing, ropes courses and group games. Outdoor education draws upon the philosophy, theory, and practices of experiential education and environmental education.

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Quest in the context of Happy ending

A happy ending is an ending of the plot of a work of fiction in which there is a positive outcome for the protagonist or protagonists, and in which this is to be considered a favourable outcome.

In storylines where the protagonists are in physical danger, a happy ending mainly consists of their survival and successful completion of the quest or mission; where there is no physical danger, a happy ending may be lovers consummating their love despite various factors which might have thwarted it. A considerable number of storylines combine both situations. In Steven Spielberg's version of War of the Worlds, the happy ending consists of three distinct elements: the protagonists all survive the countless perils of their journey; humanity as a whole survives the alien invasion; and the protagonist father regains the respect of his estranged children. The plot is constructed such that all three are needed for the audience's feeling of satisfaction in the end.

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Quest in the context of Chivalric romance

As a literary genre, the chivalric romance is a type of prose and verse narrative that was popular in the noble courts of high medieval and early modern Europe. They were fantastic stories about marvel-filled adventures, often of a chivalric knight-errant portrayed as having heroic qualities, who goes on a quest. It developed further from the epics as time went on; in particular, "the emphasis on love and courtly manners distinguishes it from the chanson de geste and other kinds of epic, in which masculine military heroism predominates."

Popular literature also drew on themes of romance, but with ironic, satiric, or burlesque intent. Romances reworked legends, fairy tales, and history to suit the readers' and hearers' tastes, but by c. 1600 they were out of fashion, and Miguel de Cervantes famously burlesqued them in his novel Don Quixote. Still, the modern image of "medieval" is more influenced by the romance than by any other medieval genre, and the word medieval evokes knights, damsels in distress, dragons, and other romantic tropes.

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Quest in the context of Prince Charming

Prince Charming is a fairy tale stock character archetype who comes to the rescue of a damsel in distress and must engage in a quest to liberate her from an evil spell. This classification suits most heroes of a number of traditional folk tales, including "Snow White", "Sleeping Beauty", "Rapunzel", and "Cinderella" even if in the original story they were given another name, or no name at all.

Elements of the Prince Charming character date at least back to Charles Perrault's Sleeping Beauty, published in 1697. Often handsome and romantic, these characters are essentially interchangeable, serving as a foil to the heroine; in many variants, they can be viewed as a metaphor for a reward the heroine achieves for the decisions she makes. The prominence of the character type makes him an obvious and frequent target for revisionist fairy tales, usually portraying him as narcissistic, dimwitted, and solely focused on romance, and often as a foil to either the heroine or their true love interest. "Prince Charming" is also used as a term to refer to the idealized man some people dream of as a future spouse.

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Quest in the context of Princess and dragon

Princess and dragon is an archetypical premise common to many legends, fairy tales, and chivalric romances. Northrop Frye identified it as a central form of the quest romance.

The story involves an upper-class woman, generally a princess or similar high-ranking nobility, saved from a dragon, either a literal dragon or a similar danger, by the virtuous hero (see damsel in distress). She may be the first woman endangered by the peril, or may be the end of a long succession of women who were not of as high birth as she is, nor as fortunate. Normally the princess ends up married to the dragonslayer.

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Quest in the context of Quests in Middle-earth

J. R. R. Tolkien's best-known novels, The Hobbit and The Lord of the Rings, both have the structure of quests, with a hero setting out, facing dangers, achieving a goal, and returning home. Where The Hobbit is a children's story with the simple goal of treasure, The Lord of the Rings is a more complex narrative with multiple quests. Its main quest, to destroy the One Ring, has been described as a reversed quest – starting with a much-desired treasure, and getting rid of it. That quest, too, is balanced against a moral quest, to scour the Shire and return it to its original state.

Tolkien superimposed multiple meanings on the basic quest, for example embedding a hidden Christian message in the story, and marking the protagonists Frodo and Aragorn out as heroes by giving them magic swords in the epic tradition of Sigurd and Arthur.

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Quest in the context of Rani Padmini

Padmini, also known as Padmavati or Rani Padmavati, was a 13th–14th century queen of the Kingdom of Mewar in India. Several medieval texts mention her, although these versions are disparate and many modern historians question their overall authenticity.

The Jayasi text describes her story as follows: Padmavati was an exceptionally beautiful princess of the Sinhalese kingdom (in Sri Lanka). Ratan Sen, the Rajput ruler of Chittor Fort, heard about her beauty from a talking parrot named Hiraman. After an adventurous quest, he won her hand in marriage and brought her to Chittor. Ratan Sen was captured and imprisoned by Alauddin Khalji, the Sultan of Delhi. While Ratan Sen was in prison, the king of Kumbhalner Devapal became enamoured with Padmavati's beauty and proposed to marry her. Ratan Sen returned to Chittor and entered into a duel with Devapal, in which both died. Alauddin Khalji laid siege to Chittor to obtain Padmavati. Facing defeat against Khalji, before Chittor was captured, she and her companions committed Jauhar (self-immolation) thereby defeating Khalji's aim of obtaining her and safeguarding their honour. Coupled with the Jauhar, the Rajput men died fighting on the battlefield.

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