Polytope in the context of Polyhedral graph


Polytope in the context of Polyhedral graph

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⭐ Core Definition: Polytope

In elementary geometry, a polytope is a geometric object with flat sides (faces). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions n as an n-dimensional polytope or n-polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a (k + 1)-polytope consist of k-polytopes that may have (k − 1)-polytopes in common.

Some theories further generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra, and set-theoretic abstract polytopes.

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Polytope in the context of Truncation (geometry)

In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids.

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Polytope in the context of Polyhedra

In geometry, a polyhedron (pl.: polyhedra or polyhedrons; from Greek πολύ (poly-)  'many' and ἕδρον (-hedron)  'base, seat') is a three-dimensional figure with flat polygonal faces, straight edges and sharp corners or vertices. The term "polyhedron" may refer either to a solid figure or to its boundary surface. The terms solid polyhedron and polyhedral surface are commonly used to distinguish the two concepts. Also, the term polyhedron is often used to refer implicitly to the whole structure formed by a solid polyhedron, its polyhedral surface, its faces, its edges, and its vertices.

There are many definitions of polyhedra, not all of which are equivalent. Under any definition, polyhedra are typically understood to generalize two-dimensional polygons and to be the three-dimensional specialization of polytopes (a more general concept in any number of dimensions). Polyhedra have several general characteristics that include the number of faces, topological classification by Euler characteristic, duality, vertex figures, surface area, volume, interior lines, Dehn invariant, and symmetry. A symmetry of a polyhedron means that the polyhedron's appearance is unchanged by the transformation such as rotating and reflecting.

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Polytope in the context of Face (geometry)

In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object. For example, a cube has six faces in this sense.

In more modern treatments of the geometry of polyhedra and higher-dimensional polytopes, a "face" is defined in such a way that it may have any dimension. The vertices, edges, and (2-dimensional) faces of a polyhedron are all faces in this more general sense.

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Polytope in the context of Edge (geometry)

In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal.

An edge may also be an infinite line separating two half-planes.The sides of a plane angle are semi-infinite half-lines (or rays).

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Polytope in the context of Edge-transitive

In geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal (from Greek τόξον  'arc') or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged.

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Polytope in the context of Vertex-transitive

In geometry, a polytope (e.g. a polygon or polyhedron) or a tiling is isogonal or vertex-transitive if all its vertices are equivalent under the symmetries of the figure. This implies that each vertex is surrounded by the same kinds of face in the same or reverse order, and with the same angles between corresponding faces.

Technically, one says that for any two vertices there exists a symmetry of the polytope mapping the first isometrically onto the second. Other ways of saying this are that the group of automorphisms of the polytope acts transitively on its vertices, or that the vertices lie within a single symmetry orbit.

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Polytope in the context of Face-transitive

In geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B. For this reason, convex isohedral polyhedra are the shapes that will make fair dice.

Isohedral polyhedra are called isohedra. They can be described by their face configuration. An isohedron has an even number of faces.

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Polytope in the context of Convex polytope

A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space .Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming.

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Polytope in the context of Tesseract

In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes.

The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Coxeter labels it the γ4 polytope. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope.

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Polytope in the context of Regular icosahedron

The regular icosahedron (or simply icosahedron) is a convex polyhedron that can be constructed from pentagonal antiprism by attaching two pentagonal pyramids with regular faces to each of its pentagonal faces, or by putting points onto the cube. The resulting polyhedron has 20 equilateral triangles as its faces, 30 edges, and 12 vertices. It is an example of a Platonic solid and of a deltahedron. The icosahedral graph represents the skeleton of a regular icosahedron.

Many polyhedra and other related figures are constructed from the regular icosahedron, including its 59 stellations. The great dodecahedron, one of the Kepler–Poinsot polyhedra, is constructed by either stellation of the regular dodecahedron or faceting of the icosahedron. Some of the Johnson solids can be constructed by removing the pentagonal pyramids. The regular icosahedron's dual polyhedron is the regular dodecahedron, and their relation has a historical background in the comparison mensuration. It is analogous to a four-dimensional polytope, the 600-cell.

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Polytope in the context of Hyperpyramid

In geometry, a hyperpyramid is a generalisation of the normal pyramid to n dimensions.

In the case of the pyramid one connects all vertices of the base (a polygon in a plane) to a point outside the plane, which is the peak. The pyramid's height is the distance of the peak from the plane. This construction gets generalised to n dimensions. The base becomes a (n – 1)-polytope in a (n – 1)-dimensional hyperplane. A point called apex is located outside the hyperplane and gets connected to all the vertices of the polytope and the distance of the apex from the hyperplane is called height. This construct is called a n-dimensional hyperpyramid.

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Polytope in the context of Linear programming

Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).

More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half spaces, each of which is defined by a linear inequality. Its objective function is a real-valued affine (linear) function defined on this polytope. A linear programming algorithm finds a point in the polytope where this function has the largest (or smallest) value if such a point exists.

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Polytope in the context of Facet (geometry)

In geometry, a facet is a feature of a polyhedron, polytope, or related geometric structure, generally of dimension one less than the structure itself. More specifically:

  • In three-dimensional geometry, some authors call a facet of a polyhedron any polygon whose corners are vertices of the polyhedron, including polygons that are not faces. To facet a polyhedron is to find and join such facets to form the faces of a new polyhedron; this is the reciprocal process to stellation and may also be applied to higher-dimensional polytopes.
  • In polyhedral combinatorics and in the general theory of polytopes, a face that has dimension n − 1 (an (n − 1)-face or hyperface) is called a facet. In this terminology, every facet is a face. A facet of a facet, that is a (n − 2)-face, may be called a ridge.
  • A facet of a simplicial complex is a maximal simplex, that is a simplex that is not a face of another simplex of the complex. For (boundary complexes of) simplicial polytopes this coincides with the meaning from polyhedral combinatorics.
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Polytope in the context of Stellation

In geometry, stellation is the process of extending a polygon in two dimensions, a polyhedron in three dimensions, or, in general, a polytope in n dimensions to form a new figure. Starting with an original figure, the process extends specific elements such as its edges or face planes, usually in a symmetrical way, until they meet each other again to form the closed boundary of a new figure. The new figure is a stellation of the original. The word stellation comes from the Latin stellātus, "starred", which in turn comes from the Latin stella, "star".Stellation is the reciprocal or dual process to faceting.

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