Polytope in the context of "Edge (geometry)"

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👉 Polytope in the context of Edge (geometry)

In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal.

An edge may also be an infinite line separating two half-planes.The sides of a plane angle are semi-infinite half-lines (or rays).

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Polytope in the context of Truncation (geometry)

In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids.

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Polytope in the context of Polyhedra

In geometry, a polyhedron (pl.: polyhedra or polyhedrons; from Greek πολύ (poly-)  'many' and ἕδρον (-hedron)  'base, seat') is a three-dimensional figure with flat polygonal faces, straight edges and sharp corners or vertices. The term "polyhedron" may refer either to a solid figure or to its boundary surface. The terms solid polyhedron and polyhedral surface are commonly used to distinguish the two concepts. Also, the term polyhedron is often used to refer implicitly to the whole structure formed by a solid polyhedron, its polyhedral surface, its faces, its edges, and its vertices.

There are many definitions of polyhedra, not all of which are equivalent. Under any definition, polyhedra are typically understood to generalize two-dimensional polygons and to be the three-dimensional specialization of polytopes (a more general concept in any number of dimensions). Polyhedra have several general characteristics that include the number of faces, topological classification by Euler characteristic, duality, vertex figures, surface area, volume, interior lines, Dehn invariant, and symmetry. A symmetry of a polyhedron means that the polyhedron's appearance is unchanged by the transformation such as rotating and reflecting.

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Polytope in the context of Face (geometry)

In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object. For example, a cube has six faces in this sense.

In more modern treatments of the geometry of polyhedra and higher-dimensional polytopes, a "face" is defined in such a way that it may have any dimension. The vertices, edges, and (2-dimensional) faces of a polyhedron are all faces in this more general sense.

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Polytope in the context of Edge-transitive

In geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal (from Greek τόξον  'arc') or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged.

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Polytope in the context of Vertex-transitive

In geometry, a polytope (e.g. a polygon or polyhedron) or a tiling is isogonal or vertex-transitive if all its vertices are equivalent under the symmetries of the figure. This implies that each vertex is surrounded by the same kinds of face in the same or reverse order, and with the same angles between corresponding faces.

Technically, one says that for any two vertices there exists a symmetry of the polytope mapping the first isometrically onto the second. Other ways of saying this are that the group of automorphisms of the polytope acts transitively on its vertices, or that the vertices lie within a single symmetry orbit.

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Polytope in the context of Face-transitive

In geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B. For this reason, convex isohedral polyhedra are the shapes that will make fair dice.

Isohedral polyhedra are called isohedra. They can be described by their face configuration. An isohedron has an even number of faces.

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Polytope in the context of Convex polytope

A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space .Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming.

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Polytope in the context of Tesseract

In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes.

The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Coxeter labels it the γ4 polytope. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope.

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