Payload (computing) in the context of Computer worm


Payload (computing) in the context of Computer worm

Payload (computing) Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Payload (computing) in the context of "Computer worm"


⭐ Core Definition: Payload (computing)

In computing and telecommunications, the payload is the part of transmitted data that is the actual intended message. Headers and metadata are sent only to enable payload delivery and are considered overhead.

In the context of a computer virus or worm, the payload is the portion of the malware which performs malicious action.

↓ Menu
HINT:

In this Dossier

Payload (computing) in the context of Ground segment

A ground segment consists of all the ground-based elements of a space system used by operators and support personnel, as opposed to the space segment and user segment. The ground segment enables management of a spacecraft, and distribution of payload data and telemetry among interested parties on the ground. The primary elements of a ground segment are:

These elements are present in nearly all space missions, whether commercial, military, or scientific. They may be located together or separated geographically, and they may be operated by different parties. Some elements may support multiple spacecraft simultaneously.

View the full Wikipedia page for Ground segment
↑ Return to Menu

Payload (computing) in the context of Packet switching

In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e., packets, that are transmitted over a telecommunications network. Packets consist of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.

During the early 1960s, American engineer Paul Baran developed a concept he called distributed adaptive message block switching as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His proposal was to provide a fault-tolerant, efficient method for communication of voice messages using low-cost hardware to route the message blocks across a distributed network. His ideas contradicted then-established principles of pre-allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of Welsh computer scientist Donald Davies at the National Physical Laboratory beginning in 1965. Davies developed the concept for data communication using software switches in a high-speed computer network and coined the term packet switching. His work inspired numerous packet switching networks in the decade following, including the incorporation of the concept into the design of the ARPANET in the United States and the CYCLADES network in France. The ARPANET and CYCLADES were the primary precursor networks of the modern Internet.

View the full Wikipedia page for Packet switching
↑ Return to Menu

Payload (computing) in the context of Network packet

In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.

In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream.

View the full Wikipedia page for Network packet
↑ Return to Menu

Payload (computing) in the context of Datagram

A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The delivery, arrival time, and order of arrival of datagrams need not be guaranteed by the network.

View the full Wikipedia page for Datagram
↑ Return to Menu

Payload (computing) in the context of Satellite space segment

The space segment of an artificial satellite system is one of its three operational components (the others being the user and ground segments). It comprises the satellite or satellite constellation and the uplink and downlink satellite links.

The overall design of the payload, satellite, ground segment, and end-to-end system is a complex task. Satellite communications payload design must be properly coupled with the capabilities and interaction with the spacecraft bus that provides power, stability and environmental support to the payload.

View the full Wikipedia page for Satellite space segment
↑ Return to Menu

Payload (computing) in the context of Packet-switched network

In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e., packets, that are transmitted over a telecommunications network. Packets consist of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.

During the early 1960s, American engineer Paul Baran developed a concept he called distributed adaptive message block switching as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His proposal was to provide a fault-tolerant, efficient method for communication of voice messages using low-cost hardware to route the message blocks across a distributed network. His ideas contradicted then-established principles of pre-allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of British computer scientist Donald Davies at the National Physical Laboratory beginning in 1965. Davies developed the concept for data communication using software switches in a high-speed computer network and coined the term packet switching. His work inspired numerous packet switching networks in the decade following, including the incorporation of the concept into the design of the ARPANET in the United States and the CYCLADES network in France. The ARPANET and CYCLADES were the primary precursor networks of the modern Internet.

View the full Wikipedia page for Packet-switched network
↑ Return to Menu

Payload (computing) in the context of Header (computing)

In information technology, header is supplemental data placed at the beginning of a block of data being stored or transmitted. In data transmission, the data following the header is sometimes called the payload or body.

It is vital that header composition follows a clear and unambiguous specification or format, to allow for parsing.

View the full Wikipedia page for Header (computing)
↑ Return to Menu

Payload (computing) in the context of Trailer (computing)

In information technology, a trailer or footer refers to supplemental data (metadata) placed at the end of a block of data being stored or transmitted, which may contain information for the handling of the data block, or simply mark the block's end.

In data transmission, the data following the end of the header and preceding the start of the trailer is called the payload or body.

View the full Wikipedia page for Trailer (computing)
↑ Return to Menu

Payload (computing) in the context of Encapsulation (networking)

Encapsulation is the computer-networking process of concatenating layer-specific headers or trailers with a service data unit (i.e. a payload) for transmitting information over computer networks. Deencapsulation (or de-encapsulation) is the reverse computer-networking process for receiving information; it removes from the protocol data unit (PDU) a previously concatenated header or trailer that an underlying communications layer transmitted.

Encapsulation and deencapsulation allow the design of modular communication protocols so to logically separate the function of each communications layer, and abstract the structure of the communicated information over the other communications layers. These two processes are common features of the computer-networking models and protocol suites, like in the OSI model and internet protocol suite. However, encapsulation/deencapsulation processes can also serve as malicious features like in the tunneling protocols.

View the full Wikipedia page for Encapsulation (networking)
↑ Return to Menu

Payload (computing) in the context of Packet-switched

In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e., packets, that are transmitted over a telecommunications network. Packets consist of a header and a payload. The header directs the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher-layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.

During the early 1960s, American engineer Paul Baran developed a concept he called distributed adaptive message block switching as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His proposal was to provide a fault-tolerant, efficient method for communication of voice messages using low-cost hardware to route the message blocks across a distributed network. His ideas contradicted then-established principles of pre-allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of British computer scientist Donald Davies at the National Physical Laboratory beginning in 1965. Davies developed the concept for data communication using software switches in a high-speed computer network and coined the term packet switching. His work inspired numerous packet switching networks in the decade following, including the incorporation of the concept into the design of the ARPANET in the United States and the CYCLADES network in France. The ARPANET and CYCLADES were the primary precursor networks of the modern Internet.

View the full Wikipedia page for Packet-switched
↑ Return to Menu

Payload (computing) in the context of Protocol data unit

In telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of communication protocol stacks, each layer implements protocols tailored to the specific type or mode of data exchange.

For example, the Transmission Control Protocol (TCP) implements a connection-oriented transfer mode, and the PDU of this protocol is called a segment, while the User Datagram Protocol (UDP) uses datagrams as protocol data units for connectionless communication. A layer lower in the Internet protocol suite, at the Internet layer, the PDU is called a packet, irrespective of its payload type.

View the full Wikipedia page for Protocol data unit
↑ Return to Menu