Pawn (chess) in the context of "Queen (chess)"

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⭐ Core Definition: Pawn (chess)

The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It can move one vacant square directly forward, or one or two vacant squares directly forward on its first move, and can capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 through h2, while the black pawns start on a7 through h7.

Individual pawns are often referred to by the file on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". It is also common to refer to a rook pawn, meaning any pawn on the a- or h-files, a knight pawn (on the b- or g-files), a bishop pawn (on the c- or f-files), a queen pawn (on the d-file), a king pawn (on the e-file), and a central pawn (on the d- or e-files).

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👉 Pawn (chess) in the context of Queen (chess)

The queen (♕, ♛) is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or diagonally, combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first rank next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases; if a pawn is promoted to a piece other than a queen, it is an underpromotion.

The predecessor to the queen is the ferz, a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The queen acquired its modern move in Spain in the 15th century.

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Pawn (chess) in the context of Chess

Chess is a board game for two players. It is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a square board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw.

The recorded history of chess dates back to the emergence of chaturanga in 7th century India. Chaturanga is also thought to be an ancestor of similar games like Janggi, xiangqi and shogi. After its introduction to Persia, it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, becoming standardized and gaining universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.

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Pawn (chess) in the context of Churl

A churl (Old High German karal), in its earliest Old English (Anglo-Saxon) meaning, was simply "a man" or more particularly a "free man", but the word soon came to mean "a non-servile peasant", still spelled ċeorl(e), and denoting the lowest rank of freemen. According to the Oxford English Dictionary, it later came to mean the opposite of nobility and royalty, "a common person". Says Chadwick:

This meaning held through the 15th century, but by then the word had taken on negative overtones, meaning "a country person" and then "a low fellow". By the 19th century, a new and pejorative meaning arose, "one inclined to uncivil or loutish behaviour"—hence "churlish" (cf. the pejorative sense of the term boor, whose original meaning of "country person" or "farmer" is preserved in Dutch and Afrikaans boer and German Bauer, although the latter has its own pejorative connotations such as those, prompting its use as the name for the chess piece known in English as a pawn; also the word villain—derived from Anglo-French and Old French, originally meaning "farmhand"—has gone through a similar process to reach its present meaning).

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Pawn (chess) in the context of Chess piece

A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.

Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in promotion or handicap games.

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Pawn (chess) in the context of Draw (chess)

In chess, there are a number of ways that a game can end in a draw, in which neither player wins. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no capture or pawn move). Under the standard FIDE rules, a draw also occurs in a dead position (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient material to checkmate the opponent.

Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting.

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Pawn (chess) in the context of White King (Through the Looking-Glass)

The White King is a fictional character who appears in Lewis Carroll's 1871 fantasy novel Through the Looking-Glass. Aside from Alice herself, he is one of the earliest chesspieces that are introduced into the story. Although he does not interact with Alice as much as the White Queen does, because Alice becomes a pawn on his side of the Chess-game, he is, on some levels, the most important character within the story at least as far as the game is concerned. He is not to be confused with the King of Hearts from Alice's Adventures in Wonderland.

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