Chess variant in the context of "Chess"

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⭐ Core Definition: Chess variant

A chess variant is any board game related to, derived from, or inspired by orthodox chess. Chess variants can differ from standard chess in many different ways, including variant board sizes, non-standard fairy pieces, alternative starting positions, and additional rules. There are thousands of known chess variants (see list of chess variants). The Classified Encyclopedia of Chess Variants catalogues around two thousand, with the preface noting that—since creating a chess variant is relatively easy—many were considered insufficiently notable for inclusion. While most chess variants are not widely played, some have reached modest levels of popularity, with the most successful being Chess960. Several well known modern chess masters like Capablanca, Fischer, and Yasser Seirewan developed their own chess variants.

"Classical", "orthodox" or "Western" chess itself is one of a family of games which have related origins and could be considered part of the same board game family. Modern chess itself developed from the Indian chaturanga via the Middle-eastern shatranj. During the Middle Ages, there were numerous popular chess variants, like Great chess and Courier chess. Modern chess variants are mostly all variations on standard Western chess. Though not technically variants of modern chess, there are also many regional games which are part of the same family, such as shogi (Japan), sittuyin (Burma), makruk (Thailand), hiashatar (Mongolia), and xiangqi (China). These games have their own history of variants (see shogi variants and xianqi variants).

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👉 Chess variant in the context of Chess

Chess is a board game for two players. It is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a square board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw.

The recorded history of chess dates back to the emergence of chaturanga in 7th century India. Chaturanga is also thought to be an ancestor of similar games like Janggi, xiangqi and shogi. After its introduction to Persia, it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, becoming standardized and gaining universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.

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Chess variant in the context of Makruk

Makruk (Thai: หมากรุก; RTGSmak ruk; pronounced [màːk rúk]), or Thai chess (Thai: หมากรุกไทย; RTGSmak ruk thai; pronounced [màːk rúk tʰaj]), is a strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants.

In Cambodia, where basically the same game is played, it is known as ouk (Khmer: អុក, pronounced [ʔok]) or ouk chatrang (Khmer: អុកចត្រង្គ, pronounced [ʔok.caʔ.ˈtrɑŋ]).

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Chess variant in the context of Indian chess

Indian chess is the name given to regional variations of chess played in India in the 18th and 19th centuries. It is distinct from chaturanga. There are several such variations, all quite similar to modern rules, with variants regarding castling, pawn promotion, etc.

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Chess variant in the context of Grant Acedrex

Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.

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