Ouija in the context of "Divination"

⭐ In the context of Divination, Ouija boards are considered…

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⭐ Core Definition: Ouija

The Ouija (/ˈwə/ WEE-jə, /-i/ -⁠jee), also known as a Ouija board, spirit board, talking board, or witch board, is a flat board marked with the letters of the Latin alphabet, the numbers 0–9, the words "yes", "no", and occasionally "hello" and "goodbye", along with various symbols and graphics. It uses a planchette (a small heart-shaped piece of wood or plastic) as a movable indicator to spell out messages during a séance. Participants place their fingers on the planchette, which is moved about the board to spell words. The name "Ouija" is a trademark of Hasbro (inherited from Parker Brothers), but is often used generically to refer to any talking board.

Spiritualists in the United States believed that the dead were able to contact the living, and reportedly used a talking board very similar to the modern Ouija board at their camps in Ohio during 1886 with the intent of enabling faster communication with spirits. Following its commercial patent by businessman Elijah Bond being passed on 10 February 1891, the Ouija board was regarded as an innocent parlor game unrelated to the occult until American spiritualist Pearl Curran popularized its use as a divining tool during World War I.

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👉 Ouija in the context of Divination

Divination is the attempt to gain insight into a question or situation by way of a magic ritual or practice. Using various methods, throughout history, diviners have been providing answers to querents by reading signs, events, or omens, often receiving insight through supernatural agencies such as spirits, gods, god-like-beings or the "will of the universe".

Divination can be seen as an attempt to organize what appears to be random, so that it provides insight into a problem or issue at hand. Some practices of divination include astrology, Tarot card reading, rune casting, tea-leaf reading, Ouija boards, automatic writing, water scrying, numerology, pendulum divination and countless more. If a distinction is made between divination and fortune-telling, divination has a more formal or ritualistic element and often contains a more social character, usually in a religious context, as seen in traditional African medicine. Fortune-telling, on the other hand, is a more everyday practice for personal purposes. Particular divination methods vary by culture and religion.

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Ouija in the context of Table-turning

Table-turning (also known as table-tapping, table-tipping or table-tilting) is a type of séance in which participants sit around a table, place their hands on it, and wait for rotations. The table was purportedly made to serve as a means of communicating with the spirits; the alphabet would be slowly spoken aloud and the table would tilt at the appropriate letter, thus spelling out words and sentences. The process is similar to that of a Ouija board. Scientists and skeptics consider table-turning to be the result of the ideomotor effect, or of conscious trickery.

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Ouija in the context of Automatic writing

Automatic writing, also called psychography, is a claimed psychic ability allowing a person to produce written words without consciously writing. Practitioners engage in automatic writing by holding a writing instrument and allowing alleged spirits to manipulate the practitioner's hand. The instrument may be a standard writing instrument, or it may be one specially designed for automatic writing, such as a planchette or a ouija board.

Religious and spiritual traditions have incorporated automatic writing, including Fuji in Chinese folk religion and the Enochian language associated with Enochian magic. In the modern era, it is associated with Spiritualism and the occult, with notable practitioners including W. B. Yeats and Arthur Conan Doyle. Claims associated with automatic writing are unfalsifiable, while some documented examples result from the ideomotor phenomenon.

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Ouija in the context of Mediumship

Mediumship is the practice of purportedly mediating communication between familiar spirits or spirits of the dead and living human beings. Practitioners are known as "mediums" or "spirit mediums". There are different types of mediumship or spirit channelling, including séance tables, trance, and ouija. The practice is associated with spiritualism and spiritism. A similar New Age practice is known as channeling.

Belief in psychic ability is widespread despite the absence of empirical evidence for its existence. Scientific researchers have attempted to ascertain the validity of claims of mediumship for more than one hundred years and have consistently failed to confirm them. As late as 2005, an experiment undertaken by the British Psychological Society reaffirmed that test subjects who self-identified as mediums demonstrated no mediumistic ability.

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Ouija in the context of Ghost hunting

Ghost hunting is the process of investigating locations that are purportedly haunted by ghosts. The practice has been heavily criticized for its dismissal of the scientific method. No scientific study has confirmed the existence of ghosts. Ghost hunting is considered a pseudoscience by the vast majority of educators, academics, science writers and skeptics. Science historian Brian Regal described ghost hunting as "an unorganized exercise in futility".

Typically, a ghost-hunting team will attempt to collect "evidence" supporting the existence of paranormal activity. Ghost hunters also refer to themselves as paranormal investigators. Ghost hunters use a variety of electronic devices, including EMF meters, digital thermometers, both handheld and static digital video cameras, including thermographic and night vision cameras, night vision goggles, and digital audio recorders. Other more traditional techniques are also used, such as conducting interviews and researching the history of allegedly haunted sites. Dowsing and Ouija boards are other traditional techniques.

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Ouija in the context of Ideomotor phenomenon

The ideomotor phenomenon is a psychological phenomenon wherein a subject makes motions unconsciously. Also called ideomotor response (or ideomotor reflex) and abbreviated to IMR, it is a concept in hypnosis and psychological research. It is derived from the terms "ideo" (idea, or mental representation) and "motor" (muscular action). The phrase is most commonly used in reference to the process whereby a thought or mental image brings about a seemingly "reflexive" or automatic muscular reaction, often of minuscule degree, and potentially outside of the awareness of the subject. As in responses to pain, the body sometimes reacts reflexively with an ideomotor effect to ideas alone without the person consciously deciding to take action. The effects of automatic writing, dowsing, facilitated communication, applied kinesiology, and ouija boards have been attributed to the phenomenon.

The associated term "ideo-dynamic response" (or "reflex") applies to a wider domain, and extends to the description of all bodily reactions (including ideo-motor and ideo-sensory responses) caused in a similar manner by certain ideas, e.g., the salivation often caused by imagining sucking a lemon, which is a secretory response. The notion of an ideo-dynamic response contributed to James Braid's first neuropsychological explanation of the principle through which suggestion operated in hypnotism.

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Ouija in the context of Parker Brothers

Parker Brothers (known as Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. It remained family owned until bought in 1968, and branched into Nerf toys and media. Among its products were Monopoly, Clue (licensed from the British publisher and known as Cluedo outside of North America), Sorry!, Risk, Trivial Pursuit, Ouija, Aggravation, Bop It, Scrabble (under a joint partnership with Milton Bradley in the United States and Canada), and Probe. In the 21st century, the trade name ceased use, with former products being marketed under the "Hasbro Gaming" label, with the logo shown on Monopoly games.

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