Network packet in the context of "GSM"

Play Trivia Questions online!

or

Skip to study material about Network packet in the context of "GSM"

Ad spacer

⭐ Core Definition: Network packet

In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.

In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<

👉 Network packet in the context of GSM

The Global System for Mobile Communications (GSM) is a family of standards to describe the protocols for second-generation (2G) digital cellular networks, as used by mobile devices such as mobile phones and mobile broadband modems. GSM is also a trade mark owned by the GSM Association. "GSM" may also refer to the voice codec initially used in GSM.

2G networks developed as a replacement for first generation (1G) analog cellular networks. The original GSM standard, which was developed by the European Telecommunications Standards Institute (ETSI), originally described a digital, circuit-switched network optimized for full duplex voice telephony, employing time division multiple access (TDMA) between stations. This expanded over time to include data communications, first by circuit-switched transport, then by packet data transport via its upgraded standards, GPRS and then EDGE. GSM exists in various versions based on the frequency bands used.

↓ Explore More Topics
In this Dossier

Network packet in the context of Streaming media

Streaming media is multimedia delivered through a network for playback using a media player. Media is transferred in a stream of packets from a server to a client and is rendered in real-time or near real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet.

While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1990s and has since grown to become the globally most popular method for consuming music and videos, with numerous competing subscription services being offered since the 2010s. Audio streaming to wireless speakers, often using Bluetooth, is another use that has become prevalent during that decade. Live streaming is the real-time delivery of content during production, much as live television broadcasts content via television channels.

↑ Return to Menu

Network packet in the context of Connection-oriented communication

In telecommunications and computer networking, connection-oriented communication is a communication protocol where a communication session or a semi-permanent connection is established before any useful data can be transferred. The established connection ensures that data is delivered in the correct order to the upper communication layer. The alternative is called connectionless communication, such as the datagram mode communication used by Internet Protocol (IP) and User Datagram Protocol (UDP), where data may be delivered out of order, since different network packets are routed independently and may be delivered over different paths.

Connection-oriented communication may be implemented with a circuit switched connection, or a packet-mode virtual circuit connection. In the latter case, it may use either a transport layer virtual circuit protocol such as the Transmission Control Protocol (TCP) protocol, allowing data to be delivered in order. Although the lower-layer switching is connectionless, or it may be a data link layer or network layer switching mode, where all data packets belonging to the same traffic stream are delivered over the same path, and traffic flows are identified by some connection identifier reducing the overhead of routing decisions on a packet-by-packet basis for the network.

↑ Return to Menu

Network packet in the context of Internetworking

Internetworking is the practice of interconnecting multiple computer networks. Typically, this enables any pair of hosts in the connected networks to exchange messages irrespective of their hardware-level networking technology. The resulting system of interconnected networks is called an internetwork, or simply an internet.

The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies. The Internet is defined by a unified global addressing system, packet format, and routing methods provided by the Internet Protocol.

↑ Return to Menu

Network packet in the context of Packet switching

In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e., packets, that are transmitted over a telecommunications network. Packets consist of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.

During the early 1960s, American engineer Paul Baran developed a concept he called distributed adaptive message block switching as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His proposal was to provide a fault-tolerant, efficient method for communication of voice messages using low-cost hardware to route the message blocks across a distributed network. His ideas contradicted then-established principles of pre-allocation of network bandwidth, exemplified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of Welsh computer scientist Donald Davies at the National Physical Laboratory beginning in 1965. Davies developed the concept for data communication using software switches in a high-speed computer network and coined the term packet switching. His work inspired numerous packet switching networks in the decade following, including the incorporation of the concept into the design of the ARPANET in the United States and the CYCLADES network in France. The ARPANET and CYCLADES were the primary precursor networks of the modern Internet.

↑ Return to Menu

Network packet in the context of User Datagram Protocol

In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths.

UDP is a connectionless protocol, meaning that messages are sent without negotiating a connection and that UDP does not keep track of what it has sent. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this purpose.

↑ Return to Menu

Network packet in the context of Routed

Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet.

In packet switching networks, routing is the higher-level decision-making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one network interface to another. Intermediate nodes are typically network hardware devices such as routers, gateways, firewalls, or switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task.

↑ Return to Menu

Network packet in the context of Internet layer

The internet layer is a group of internetworking methods, protocols, and specifications in the Internet protocol suite that are used to transport network packets from the originating host across network boundaries; if necessary, to the destination host specified by an IP address. The internet layer derives its name from its function facilitating internetworking, which is the concept of connecting multiple networks with each other through gateways.

The internet layer does not include the protocols that fulfill the purpose of maintaining link states between the local nodes and that usually use protocols that are based on the framing of packets specific to the link types. Such protocols belong to the link layer. Internet-layer protocols use IP-based packets.

↑ Return to Menu