Mortal Kombat in the context of "Mortal Kombat (1995 film)"

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⭐ Core Definition: Mortal Kombat

Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.

The original Mortal Kombat arcade game spawned a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. Mortal Kombat has become the best-selling fighting game franchise worldwide with over 100 million copies and one of the highest-grossing media franchises of all time.

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πŸ‘‰ Mortal Kombat in the context of Mortal Kombat (1995 film)

Mortal Kombat is a 1995 American martial arts fantasy film based on the video game franchise by Ed Boon and John Tobias. It is the first installment in the Mortal Kombat film series. It was directed by Paul Anderson and stars Linden Ashby, Cary-Hiroyuki Tagawa, Robin Shou, Bridgette Wilson, Talisa Soto, and Christopher Lambert. The film follows a group of heroes who participate in the eponymous tournament to protect Earth from being conquered by malevolent forces. Its story primarily adapts the original 1992 game, while also using elements from the game Mortal Kombat II (1993).

Development of a Mortal Kombat film adaptation began shortly after the release of Mortal Kombat II when independent producer Lawrence Kasanoff acquired the rights from Midway Games. Newcomer director Anderson was hired based on the strength of his debut Shopping, with a screenplay written by Kevin Droney. Filming took place primarily in Thailand, with fight sequences supervised by Shou and Pat E. Johnson.

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Mortal Kombat in the context of Fighting game

The fighting game genre involves combat between characters, often (but not necessarily limited to) one-on-one battles. The mechanics of combat in fighting games often features blocking, grappling, counter-attacking, and the ability to chain attacks together into "combos". Characters generally engage in hand-to-hand combat, often incorporating martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional plane, where characters navigate horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken and Soul Edge while some are set in fully three-dimensional environments without restricting characters' movement, such as Dragon Ball Z: Budokai Tenkaichi, Jump Force, Kill la Kill: If, My Hero: One's Justice, Naruto: Ultimate Ninja Storm, One Piece: Burning Blood and Power Stone; these are sometimes referred to as "3D arena" fighting games.

The fighting game genre is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters. The first video game to feature fist fighting is Heavyweight Champ (1976), but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades. Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters, and The Way of the Exploding Fist (1985) further popularized the genre on home systems. In 1987, Capcom's Street Fighter introduced special attacks, and in 1991, its highly successful sequel Street Fighter II refined and popularized many genre conventions, including combos. Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter, Mortal Kombat, Super Smash Bros., and Tekken.

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Mortal Kombat in the context of Mortal Kombat (1992 video game)

Mortal Kombat is a 1992 fighting game developed and published by Midway for arcades. It is the first main installment in the Mortal Kombat franchise, and was subsequently released by Acclaim Entertainment for nearly every home platform of the time. The game presents a martial arts tournament in which ten characters (including a choice of seven player characters) contend with the fate of Earth at stake. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

Mortal Kombat is considered by critics to be one of the greatest video games ever made. It spawned numerous sequels and spin-offs, beginning with Mortal Kombat II in 1993. Both games were the subject of a film adaptation in 1995. However, it also sparked much controversy for its depiction of extreme violence and gore using realistic digitized graphics and, along with the home releases of Night Trap and Lethal Enforcers, prompted the formation of the Entertainment Software Rating Board (ESRB), a U.S. government-backed organization that set descriptor ratings for video games.

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Mortal Kombat in the context of Steve Ritchie (pinball designer)

Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s. Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie.

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Mortal Kombat in the context of Midway Manufacturing

Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included Mortal Kombat, Rampage, Spy Hunter, NBA Jam, Cruis'n and NFL Blitz. Midway also acquired the rights to video games that were originally developed by WMS Industries and Atari Games, such as Defender, Joust, Robotron: 2084, Gauntlet and the Rush series.

The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969. In 1973, Midway moved into the interactive entertainment industry, developing and publishing arcade video games. The company scored its first mainstream hit with the U.S. distribution of Taito's Space Invaders in 1978, which it followed up by licensing Namco games such as Galaxian (1979), Pac-Man (1980), and Galaga (1981). Bally then consolidated its pinball division with Midway in 1982, which was renamed Bally Midway. In 1988, Bally Manufacturing sold its amusement games operations to WMS Industries, the former Williams Electronics, which used the plain Midway name for video games while using the Bally and Williams names for pinball.

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Mortal Kombat in the context of Fatality (Mortal Kombat)

Fatality is a gameplay feature in the Mortal Kombat fighting game series, in which the victor of the match inflicts a brutally murderous finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him" or "Finish Her", players have a short time window to execute a Fatality by entering specific commands while positioned at a specific distance from the opponent. A Fatality always marks the end of the entire match, whether done through standard play or a modifier. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused controversies.

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Mortal Kombat in the context of Mortal Kombat II

Mortal Kombat II is a 1993 fighting game developed and published by Midway for arcades. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super NES, and PlayStation, by Probe Software (later renamed to Probe Entertainment for some ports of the game) and Sculptured Software, and published by Acclaim Entertainment.

Mortal Kombat II is the second main installment in the Mortal Kombat franchise, and a sequel to 1992's Mortal Kombat. It improves the gameplay and expands the mythos of its predecessor while introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several new characters such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge Shao Kahn.

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Mortal Kombat in the context of Controversies surrounding Mortal Kombat

The Mortal Kombat series of fighting games, created by Ed Boon and John Tobias, has been the subject of various controversies since its creation in 1992. In particular, Mortal Kombat has often been criticised by a broad spectrum of politicians and other critics for its unrestrained use of graphic and bloody violence, both in the game's regular combat scenes and its Fatalitiesβ€”finishing moves that allow the player to kill or otherwise maim the defeated opponents.

The violent nature of the series, one of the earliest of its kind, has led to the creation and continued presence of the Entertainment Software Rating Board (ESRB) in 1994, and other ratings boards for video games. Various Mortal Kombat games have been censored or banned in several countries, and the franchise was the subject of several court cases. In Germany, many Mortal Kombat games were indexed or banned. Mortal Kombat (2011) is also banned in South Korea, and was banned in Australia until February 2013, while Mortal Kombat 11 is banned in Indonesia, Mainland China, and Ukraine. Japan required the developers censor some parts of the game to release it but the studio declined. The issue of cultural appropriation was also widely discussed with regard to the character designs and storylines.

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