Mobile phones in the context of "Cellular network"

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⭐ Core Definition: Mobile phones

A mobile phone or cell phone is a portable wireless telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones (landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America.

Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB).

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Mobile phones in the context of Electronic literature

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later on the web. Hypertext fictions are stories where the reader moves from page to page by selecting links. In the 2000s digital poetry became popular, often including animated text, images and interactivity. In the 2010s and 2020s, electronic literature uses social media platforms, with new genres like Instapoetry or Twitterature as well as literary practices like netprov. Although web-based genres like creepypasta and fan fiction are not always thought of as electronic literature (because they usually manifest as linear texts that could be printed out and read on paper), other scholars argue that these are born digital genres that depend on online communities and thus should be included in the field.

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Mobile phones in the context of GSM

The Global System for Mobile Communications (GSM) is a family of standards to describe the protocols for second-generation (2G) digital cellular networks, as used by mobile devices such as mobile phones and mobile broadband modems. GSM is also a trade mark owned by the GSM Association. "GSM" may also refer to the voice codec initially used in GSM.

2G networks developed as a replacement for first generation (1G) analog cellular networks. The original GSM standard, which was developed by the European Telecommunications Standards Institute (ETSI), originally described a digital, circuit-switched network optimized for full duplex voice telephony, employing time division multiple access (TDMA) between stations. This expanded over time to include data communications, first by circuit-switched transport, then by packet data transport via its upgraded standards, GPRS and then EDGE. GSM exists in various versions based on the frequency bands used.

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Mobile phones in the context of Tactile sensor

A tactile sensor is a device that measures information arising from physical interaction with its environment. Tactile sensors are generally modeled after the biological sense of cutaneous touch which is capable of detecting stimuli resulting from mechanical stimulation, temperature, and pain (although pain sensing is not common in artificial tactile sensors). Tactile sensors are used in robotics, computer hardware and security systems. A common application of tactile sensors is in touchscreen devices on mobile phones and computing.

Tactile sensors may be of different types including piezoresistive, piezoelectric, optical, capacitive and elastoresistive sensors.

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Mobile phones in the context of Buddy list

A contact list is a collection of screen names. It is a commonplace feature of instant messaging, Email clients, online games and mobile phones. It has various trademarked and proprietary names in different contexts.

Contacts lists' windows show screen names that represent actual other people. To communicate with someone on the list, the user can select a name and act upon it, for example open a new E-mail editing session, instant message, or telephone call. In some programs, if your contact list shows someone, their list will show yours. Contact lists for mobile operating systems are often shared among several mobile apps.

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Mobile phones in the context of Digital signal processor

A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on metal–oxide–semiconductor (MOS) integrated circuit chips. They are widely used in audio signal processing, telecommunications, digital image processing, radar, sonar and speech recognition systems, and in common consumer electronic devices such as mobile phones, disk drives and high-definition television (HDTV) products.

The goal of a DSP is usually to measure, filter or compress continuous real-world analog signals. Most general-purpose microprocessors can also execute digital signal processing algorithms successfully, but may not be able to keep up with such processing continuously in real-time. Also, dedicated DSPs usually have better power efficiency, thus they are more suitable in portable devices such as mobile phones because of power consumption constraints. DSPs often use special memory architectures that are able to fetch multiple data or instructions at the same time.

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Mobile phones in the context of Miniaturization

Miniaturization (Br.Eng.: miniaturisation) is the trend to manufacture ever-smaller mechanical, optical, and electronic products and devices. Examples include miniaturization of mobile phones, computers and vehicle engine downsizing. In electronics, the exponential scaling and miniaturization of silicon MOSFETs (MOS transistors) leads to the number of transistors on an integrated circuit chip doubling every two years, an observation known as Moore's law. This leads to MOS integrated circuits such as microprocessors and memory chips being built with increasing transistor density, faster performance, and lower power consumption, enabling the miniaturization of electronic devices.

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Mobile phones in the context of Mobile phone radiation and health

The antennas contained in mobile phones, including smartphones, emit radiofrequency (RF) radiation (non-ionising radiation such as microwaves); the parts of the head or body nearest to the antenna can absorb this energy and convert it to heat or to synchronised molecular vibrations (the term 'heat', properly applies only to disordered molecular motion). Since at least the 1990s, scientists have researched whether the now-ubiquitous radiation associated with mobile phone antennas or cell phone towers is affecting human health. Mobile phone networks use various bands of RF radiation, some of which overlap with the microwave range. Other digital wireless systems, such as data communication networks, produce similar radiation.

In response to public concern, the World Health Organization (WHO) established the International EMF (Electric and Magnetic Fields) Project in 1996 to assess the scientific evidence of possible health effects of EMF in the frequency range from 0 to 300 GHz. They have stated that although extensive research has been conducted into possible health effects of exposure to many parts of the frequency spectrum, all reviews conducted so far have indicated that, as long as exposures are below the limits recommended in the ICNIRP (1998) EMF guidelines, which cover the full frequency range from 0–300 GHz, such exposures do not produce any known adverse health effect. In 2024, the National Cancer Institute wrote: "The evidence to date suggests that cell phone use does not cause brain or other kinds of cancer in humans." In 2011, International Agency for Research on Cancer (IARC), an agency of the WHO, classified wireless radiation as Group 2B – possibly carcinogenic. That means that there "could be some risk" of carcinogenicity, so additional research into the long-term, heavy use of wireless devices needs to be conducted. The WHO states that "A large number of studies have been performed over the last two decades to assess whether mobile phones pose a potential health risk. To date, no adverse health effects have been established as being caused by mobile phone use."

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Mobile phones in the context of MHealth

mHealth (also written as m-health or mhealth), an abbreviation for mobile health, is the practice of medicine and public health supported by mobile devices. The term is most commonly used in reference to using mobile communication devices, such as mobile phones, tablet computers and personal digital assistants (PDAs), and wearable devices such as smart watches, for health services, information, and data collection. The mHealth field has emerged as a sub-segment of eHealth and digital health, the use of information and communication technology (ICT), such as computers, mobile phones, communications satellite, patient monitors, etc., for health services and information. mHealth applications include the use of mobile devices in collecting community and clinical health data, delivery/sharing of healthcare information for practitioners, researchers and patients, real-time monitoring of patient vital signs, the direct provision of care (via mobile telemedicine) as well as training and collaboration of health workers.

In 2019, the global market for mHealth apps was estimated at US$17.92 billion, with a compound annual growth rate of 45% predicted from 2020 to 2027. While mHealth has application for industrialized nations, the field has emerged in recent years as largely an application for developing countries, stemming from the rapid rise of mobile phone penetration in low-income nations. The field, then, largely emerges as a means of providing greater access to larger segments of a population in developing countries, as well as improving the capacity of health systems in such countries to provide quality healthcare.Within the mHealth space, projects operate with a variety of objectives, including increased access to healthcare and health-related information (particularly for hard-to-reach populations); improved ability to diagnose and track diseases; timelier, more actionable public health information; and expanded access to ongoing medical education and training for health workers.

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