Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically, ILP refers to the average number of instructions run per step of this parallel execution.
Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically, ILP refers to the average number of instructions run per step of this parallel execution.
Very Long Instruction Word (VLIW) is a type of instruction set architecture designed to exploit instruction-level parallelism (ILP) by explicitly specifying, in advance, which instructions execute in parallel.
VLIW architectures contrast with superscalar architectures, the predominant approach for exploiting ILP, where hardware dynamically discovers and schedules parallel execution at runtime. VLIW's primary motivation is achieving higher performance without the hardware complexity of superscalar designs. The circuitry needed to repeatedly analyze instruction streams and schedule parallel execution at runtime increases chip area, cost, and power consumption while potentially reducing clock speeds.
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs).
The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers, and other components. Modern CPUs devote a lot of semiconductor area to caches and instruction-level parallelism to increase performance and to CPU modes to support operating systems and virtualization.
View the full Wikipedia page for Central processing unitParallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling. As power consumption (and consequently heat generation) by computers has become a concern in recent years, parallel computing has become the dominant paradigm in computer architecture, mainly in the form of multi-core processors.
In computer science, parallelism and concurrency are two different things: a parallel program uses multiple CPU cores, each core performing a task independently. On the other hand, concurrency enables a program to deal with multiple tasks even on a single CPU core; the core switches between tasks (i.e. threads) without necessarily completing each one. A program can have both, neither or a combination of parallelism and concurrency characteristics.
View the full Wikipedia page for Parallel computingA program counter (PC) is a register that stores where a computer program is being executed by a processor. It is also commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer.
Usually, a PC stores the memory address of an instruction. Further, it usually is incremented after fetching an instruction, and therefore points to the next instruction to be executed. For a processor that increments before fetch, the PC points to the instruction being executed. In some processors, the PC points some distance beyond the current instruction. For instance, in the ARM7, the value of PC visible to the programmer reflects instruction prefetching and reads as the address of the current instruction plus 8 in ARM State, or plus 4 in Thumb State. For modern processors, the location of execution in the program is complicated by instruction-level parallelism and out-of-order execution.
View the full Wikipedia page for Program counterIn computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions processed in parallel.
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