Industrial design


Industrial design
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Industrial design in the context of Interactivity

Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks.

Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels:

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Industrial design in the context of User interface

In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.

Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the user.

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Industrial design in the context of List of countries by manufacturing output

Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation. It is the essence of the secondary sector of the economy. The term may refer to a range of human activity, from handicraft to high-tech, but it is most commonly applied to industrial design, in which raw materials from the primary sector are transformed into finished goods on a large scale. Such goods may be sold to other manufacturers for the production of other more complex products (such as aircraft, household appliances, furniture, sports equipment or automobiles), or distributed via the tertiary industry to end users and consumers (usually through wholesalers, who in turn sell to retailers, who then sell them to individual customers).

Manufacturing engineering is the field of engineering that designs and optimizes the manufacturing process, or the steps through which raw materials are transformed into a final product. The manufacturing process begins with product design, and materials specification. These materials are then modified through manufacturing to become the desired product.

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Industrial design in the context of Planned obsolescence

In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is the concept of policies planning or designing a product with an artificially limited useful life or a purposely frail design, so that it becomes obsolete after a certain predetermined period of time upon which it decrementally functions or suddenly ceases to function, or might be perceived as unfashionable. Once regarded as a conspiracy theory, the rationale behind this strategy is to generate long-term sales volume by reducing the time between repeat purchases (referred to as "shortening the replacement cycle"). It is the deliberate shortening of the lifespan of a product to force people to purchase functional replacements.

Planned obsolescence tends to work best when a producer has at least an oligopoly. Before introducing a planned obsolescence, the producer has to know that the customer is at least somewhat likely to buy a replacement from them in the form of brand loyalty. In these cases of planned obsolescence, there is an information asymmetry between the producer, who knows how long the product was designed to last, and the customer, who does not. When a market becomes more competitive, product lifespans tend to increase. For example, when Japanese vehicles with longer lifespans entered the American market in the 1960s and 1970s, American carmakers were forced to respond by building more durable products.

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Industrial design in the context of Visual artists

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

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Industrial design in the context of Humanities, arts, and social sciences

Humanities, Arts, and Social Sciences (HASS) (or Arts, Humanities and Social Sciences, AHSS), also known as social studies, is a broad term that groups together the academic disciplines of humanities, arts and social sciences. It is viewed as an academic counterpart to Science, Technology, Engineering, and Mathematics (STEM) in the United States, Canada, India, Australia, and other countries. HASS graduates comprise the majority of the workforce in many developed countries (e.g. 64% in Australia). However, HASS courses often receive lower governmental funding and may have lower reputations within universities. There is a measured relationship between citizens' HASS awareness with more accurate threat perceptions, high community activity, and cultural engagement at the local level. In recent years, a return to a holistic reintegration of HASS and STEM disciplines has been promoted in the U.S. by the National Academies of Sciences, Engineering, and Medicine.

Some of the disciplines it covers are philosophy, theology, sociology, communication sciences, social psychology, human geography, demography, anthropology, social work, linguistics, history, archaeology, politics, economics, law, pedagogy, journalism, literature, musicology, administration, accounting, commerce, music, dance, painting, sculpture, graphic design, theater, cinematography, interior design, industrial design, criticism, art history, cultural studies, tourism, gastronomy, among others.

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Industrial design in the context of Jiangnan University

Jiangnan University (江南大学) is a public university located in Wuxi, Jiangsu, China. It is affiliated with the Ministry of Education, and co-sponsored with the Jiangsu Provincial Government. The university is part of Project 211 and the Double First-Class Construction.

Previously known as the Wuxi University of Light Industry (无锡轻工大学), Jiangnan University emphasizes on light industry. biotechnology, chemical engineering, food science, mechanical engineering, textile engineering, fashion design, and industrial design.

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