Craft in the context of Visual artists


Craft in the context of Visual artists

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⭐ Core Definition: Craft

A craft or trade is a pastime or an occupation that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small scale production of goods, or their maintenance, for example by tinkers. The traditional term craftsman is nowadays often replaced by artisan and by craftsperson.

Historically, the more specialized crafts with high-value products tended to concentrate in urban centers and their practitioners formed guilds.

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Craft in the context of Handicraft

A handicraft is a traditional main sector of craft making and applies to a wide range of creative and design activities that are related to making things with one's hands and skill, including work with textiles, moldable and rigid materials, paper, plant fibers, clay, etc. One of the oldest handicraft is Dhokra; this is a sort of metal casting that has been used in India for over 5,000 years and is still used. In Iranian Baluchistan, women still make red ware hand-made pottery with dotted ornaments, much similar to the 4,000-year-old pottery tradition of Kalpurgan, an archaeological site near the village. Usually, the term is applied to traditional techniques of creating items (whether for personal use or as products) that are both practical and aesthetic. Handicraft industries are those that produce things with hands to meet the needs of the people in their locality without using machines.

Collective terms for handicrafts include artisanry, crafting, and handcrafting. The term arts and crafts is also applied, especially in the United States and mostly to hobbyists' and children's output rather than items crafted for daily use, but this distinction is not formal, and the term is easily confused with the Arts and Crafts design movement, which is in fact as practical as it is aesthetic.

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Craft in the context of Minerva

Minerva (/mɪˈnɜːrvə/; Latin: [mɪˈnɛru̯ä]; Etruscan: Menrva) is the Roman goddess of wisdom, justice, law, victory, and the sponsor of arts, trade, and strategy. She is also a goddess of warfare, though with a focus on strategic warfare, rather than the violence of gods such as Mars. Beginning in the second century BC, the Romans equated her with the Greek goddess Athena. Minerva is one of the three Roman deities in the Capitoline Triad, along with Jupiter and Juno.

Minerva is a virgin goddess. Her domain includes music, poetry, medicine, wisdom, commerce, weaving, and the crafts. Minerva is often depicted with her sacred creature, an owl usually named the "owl of Minerva" which symbolised her association with wisdom and knowledge, as well as, less frequently, the snake and the olive tree. Minerva is commonly depicted as tall with an athletic and muscular build. She is often wearing armour and carrying a spear. As an important Roman goddess, she is highly revered, honored, and respected. Marcus Terentius Varro considered her to be ideal and the plan for the universe personified.

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Craft in the context of Visual arts

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

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Craft in the context of Art

Art is a diverse range of cultural activity centered around works utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty.

There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of "the arts". Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.

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Craft in the context of Tool

A tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task, and proto-typically refers to solid hand-operated non-biological objects with a single broad purpose that lack multiple functions, unlike machines or computers. Although human beings are proportionally most active in using and making tools in the animal kingdom, as use of stone tools dates back hundreds of millennia, and also in using tools to make other tools, many animals have demonstrated tool use in both instances.

Early human tools, made of such materials as stone, bone, and wood, were used for the preparation of food, hunting, the manufacture of weapons, and the working of materials to produce clothing and useful artifacts and crafts such as pottery, along with the construction of housing, businesses, infrastructure, and transportation. The development of metalworking made additional types of tools possible. Harnessing energy sources, such as animal power, wind, or steam, allowed increasingly complex tools to produce an even larger range of items, with the Industrial Revolution marking an inflection point in the use of tools. The introduction of widespread automation in the 19th and 20th centuries allowed tools to operate with minimal human supervision, further increasing the productivity of human labor.

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Craft in the context of Textile arts

Textile arts are arts and crafts that use plant, animal, or synthetic fibers to construct practical or decorative objects.

Textiles have been a fundamental part of human life since the beginning of civilization. The methods and materials used to make them have expanded enormously, while the functions of textiles have remained the same, there are many functions for textiles. Whether it be clothing or something decorative for the house/shelter. The history of textile arts is also the history of international trade. Tyrian purple dye was an important trade good in the ancient Mediterranean. The Silk Road brought Chinese silk to India, Africa, and Europe, and, conversely, Sogdian silk to China. Tastes for imported luxury fabrics led to sumptuary laws during the Middle Ages and Renaissance. The Industrial Revolution was shaped largely by innovation in textiles technology: the cotton gin, the spinning jenny, and the power loom mechanized production and led to the Luddite rebellion.

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Craft in the context of Industrial design

Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product. Industrial manufacture consists of predetermined, standardized and repeated, often automated, acts of replication, while craft-based design is a process or approach in which the form of the product is determined personally by the product's creator largely concurrent with the act of its production.

All manufactured products are the result of a design process, but the nature of this process can vary. It can be conducted by an individual or a team, and such a team could include people with varied expertise (e.g. designers, engineers, business experts, etc.). It can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes a mix of both. It can be influenced by factors as varied as materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes. Industrial design, as an applied art, most often focuses on a combination of aesthetics and user-focused considerations, but also often provides solutions for problems of form, function, physical ergonomics, marketing, brand development, sustainability, and sales.

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Craft in the context of Metallurgy

Metallurgy is a domain of materials science and engineering that studies the physical and chemical behavior of metallic elements, their inter-metallic compounds, and their mixtures, which are known as alloys.

Metallurgy encompasses both the science and the technology of metals, including the production of metals and the engineering of metal components used in products for both consumers and manufacturers. Metallurgy is distinct from the craft of metalworking. Metalworking relies on metallurgy in a similar manner to how medicine relies on medical science for technical advancement. A specialist practitioner of metallurgy is known as a metallurgist.

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Craft in the context of Physician

A medical doctor, also known as a physician (American and Canadian English) or medical practitioner (British English), is a health professional who practices medicine, which is concerned with promoting, maintaining or restoring health through the study, diagnosis, prognosis and treatment of disease, injury, and other physical and mental impairments. Doctors may focus their practice on certain disease categories, types of patients, and methods of treatment—known as specialities—or they may assume responsibility for the provision of continuing and comprehensive medical care to individuals, families, and communities—known as general practice. Medical practice properly requires both a detailed knowledge of the academic disciplines, such as anatomy and physiology, underlying diseases, and their treatment, which is the science of medicine, and a decent competence in its applied practice, which is the art or craft of the profession.

Both the role of doctors and the meaning of the word itself vary around the world. Degrees and other qualifications vary widely, but there are some common elements, such as medical ethics requiring that doctors show consideration, compassion, and benevolence for their patients.

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Craft in the context of History of art

The history of art focuses on objects made by humans for any number of spiritual, narrative, philosophical, symbolic, conceptual, documentary, decorative, and even functional and other purposes, but with a primary emphasis on its aesthetic visual form. Visual art can be classified in diverse ways, such as separating fine arts from applied arts; inclusively focusing on human creativity; or focusing on different media such as architecture, sculpture, painting, film, photography, and graphic arts. In recent years, technological advances have led to video art, computer art, performance art, animation, television, and videogames.

The history of art is often told as a chronology of masterpieces created during each civilization. It can thus be framed as a story of high culture, epitomized by the Wonders of the World. On the other hand, vernacular art expressions can also be integrated into art historical narratives, referred to as folk arts or craft. The more closely that an art historian engages with these latter forms of low culture, the more likely it is that they will identify their work as examining visual culture or material culture, or as contributing to fields related to art history, such as anthropology or archaeology. In the latter cases, art objects may be referred to as archeological artifacts.

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Craft in the context of Nude

Nudity is the state of being in which a human is without clothing. While estimates vary, for the first 90,000 years of pre-history, anatomically modern humans were naked, having lost their body hair, living in hospitable climates, and not having developed the crafts needed to make clothing.

As humans became behaviorally modern, body adornments such as jewelry, tattoos, body paint and scarification became part of non-verbal communications, indicating a person's social and individual characteristics. Indigenous peoples in warm climates used clothing for decorative, symbolic or ceremonial purposes but were often nude, having neither the need to protect the body from the elements nor any conception of nakedness being shameful. In many societies, both ancient and contemporary, children might be naked until the beginning of puberty and women often do not cover their breasts due to the association with nursing babies more than with sexuality.

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Craft in the context of Profession

A profession is a field of work that has been successfully professionalized. It can be defined as a disciplined group of individuals, professionals, who adhere to ethical standards and who hold themselves out as, and are accepted by the public as possessing special knowledge and skills in a widely recognised body of learning derived from research, education and training at a high level, and who are prepared to apply this knowledge and exercise these skills in the interest of others.

Professional occupations are founded upon specialized educational training, the purpose of which is to supply disinterested objective counsel and service to others, for direct and definite compensation, wholly apart from expectation of other business gain. Medieval and early modern tradition recognized only three professions: divinity, medicine, and law, which were called the learned professions. In some legal definitions, a profession is not a trade nor an industry.

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Craft in the context of Artisan

An artisan (from French: artisan, Italian: artigiano) is a skilled craft worker who makes or creates material objects partly or entirely by hand. These objects may be functional or strictly decorative, for example furniture, decorative art, sculpture, clothing, food items, household items, and tools and mechanisms such as the handmade clockwork movement of a watchmaker. Artisans practice a craft and may through experience and aptitude reach the expressive levels of an artist.

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Craft in the context of Indentured servitude

Indentured servitude is a form of labor in which a person is contracted to work without salary for a specific number of years. The contract, called an "indenture", may be entered voluntarily for a prepaid lump sum, as payment for some good or service (e.g. travel), purported eventual compensation, or debt repayment. An indenture may also be imposed involuntarily as a judicial punishment. The practice has been compared to the similar institution of slavery, although there are differences.

Historically, in an apprenticeship, an apprentice worked with no pay for a master tradesman to learn a trade. This was often for a fixed length of time, usually seven years or less. Apprenticeship was not the same as indentureship, although many apprentices were tricked into falling into debt and thus having to indenture themselves for years more to pay off such sums.

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