Google Play in the context of "Wear OS"

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⭐ Core Definition: Google Play

Google Play, also known as the Google Play Store or Play Store, and formerly known as the Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software development kit and published through Google. Google Play has also served as a digital media store, with it offering various media for purchase (as well as certain things available free) such as books, movies, musical singles, television programs, and video games.

Content that has been purchased on Google TV and Google Play Books can be accessed on a web browser (such as, for example, Google Chrome) and through certain Android and iOS apps. An individual's Google Account can feature a diverse collection of materials to be heard, read, watched, or otherwise interacted with. The nature of the various things offered through Google Play's services have changed over time given the particular history of the Android operating system.

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👉 Google Play in the context of Wear OS

Wear OS (formerly Android Wear) is a closed-source Android distribution designed for smartwatches and other wearable computers, developed by Google. Wear OS is designed to pair with mobile phones running Android (version 6.0 "Marshmallow" or newer) or iOS (version 10.0 or newer), providing mobile notifications into a smartwatch form factor and integration with the Google Assistant technology.

Wear OS supports Bluetooth, NFC, Wi-Fi, 3G, and LTE connectivity, as well as a range of features and applications provided through Google Play. Watch face styles include round, square and rectangular. Hardware manufacturing partners include Asus, Broadcom, Fossil, HTC, Intel, LG, MediaTek, Imagination Technologies, Motorola, New Balance, Xiaomi, Qualcomm, Samsung, Huawei, Skagen, Polar, TAG Heuer, Suunto, and Mobvoi.

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Google Play in the context of Android (operating system)

Android is an operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computers. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's most widely used operating system; it is the most used operating system for smartphones, and also most used for tablets; the latest version, released on June 10, 2025, is Android 16.

At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which includes core apps such as Google Chrome, the digital distribution platform Google Play, and the associated Google Play Services development platform. Firebase Cloud Messaging is used for push notifications. While AOSP is free, the "Android" name and logo are trademarks of Google, who restrict the use of Android branding on "uncertified" products. The majority of smartphones based on AOSP run Google's ecosystem—which is known simply as Android—some with vendor-customized user interfaces and software suites, for example One UI. Numerous modified distributions exist, which include competing Amazon Fire OS, community-developed LineageOS; the source code has also been used to develop a variety of Android distributions on a range of other devices, such as Android TV for televisions, Wear OS for wearables, and Meta Horizon OS for VR headsets.

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Google Play in the context of Microsoft Store

The Microsoft Store (formerly known as the Windows Store) is a digital distribution platform operated by Microsoft. It was created as an app store for Windows 8 as the primary means of distributing Universal Windows Platform apps. With Windows 10 1803, Microsoft merged its other distribution platforms (Windows Marketplace, Windows Phone Store, Xbox Music, Xbox Video, Xbox Store, and a web storefront also known as "Microsoft Store") into Microsoft Store, making it a unified distribution point for apps, console games, and digital videos. Digital music was included until the end of 2017, and E-books were included until 2019.

As with other similar platforms, such as the Google Play and Mac App Store, Microsoft Store is curated, and apps must be certified for compatibility and content. In addition to the user-facing Microsoft Store client, the store has a developer portal with which developers can interact. Microsoft takes 5–15% of the sale price for apps and 30% on Xbox games. Prior to January 1, 2015, this cut was reduced to 20% after the developer's profits reached $25,000. In 2021, 669,000 apps were available in the store. Categories containing the largest number of apps are "Books and Reference", "Education", "Entertainment", and "Games". The majority of the app developers have one app.

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