Digital video in the context of "Microsoft Store"

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⭐ Core Definition: Digital video

Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises a series of digital images displayed in rapid succession, usually at 24, 25, 30, or 60 frames per second. Digital video has many advantages, such as easy copying, multicasting, sharing and storage.

Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard-definition component video signal in digital form. In addition to uncompressed formats, popular compressed digital video formats today include MPEG-2, H.264 and AV1. Modern interconnect standards used for playback of digital video include HDMI, DisplayPort, Digital Visual Interface (DVI) and serial digital interface (SDI).

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👉 Digital video in the context of Microsoft Store

The Microsoft Store (formerly known as the Windows Store) is a digital distribution platform operated by Microsoft. It was created as an app store for Windows 8 as the primary means of distributing Universal Windows Platform apps. With Windows 10 1803, Microsoft merged its other distribution platforms (Windows Marketplace, Windows Phone Store, Xbox Music, Xbox Video, Xbox Store, and a web storefront also known as "Microsoft Store") into Microsoft Store, making it a unified distribution point for apps, console games, and digital videos. Digital music was included until the end of 2017, and E-books were included until 2019.

As with other similar platforms, such as the Google Play and Mac App Store, Microsoft Store is curated, and apps must be certified for compatibility and content. In addition to the user-facing Microsoft Store client, the store has a developer portal with which developers can interact. Microsoft takes 5–15% of the sale price for apps and 30% on Xbox games. Prior to January 1, 2015, this cut was reduced to 20% after the developer's profits reached $25,000. In 2021, 669,000 apps were available in the store. Categories containing the largest number of apps are "Books and Reference", "Education", "Entertainment", and "Games". The majority of the app developers have one app.

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Digital video in the context of Video file format

A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size.

A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9) alongside audio data in an audio coding format (e.g. Opus). The container can also contain synchronization information, subtitles, and metadata such as title. A standardized (or in some cases de facto standard) video file type such as .webm is a profile specified by a restriction on which container format and which video and audio compression formats are allowed.

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Digital video in the context of Silicon Imaging

The Silicon Imaging (SI-2K) was a 2K digital video camera built on a single 16 mm sized CMOS sensor manufactured by Altasens. It was able to record direct to disk in the compressed CineForm RAW format, and was notable for its tiny detachable camera head, which can be positioned up to 100m from the recording unit through an ethernet cable. Danny Boyle and his director of photography Anthony Dod Mantle used the camera on the films Slumdog Millionaire (Academy Award for Best Cinematography) and 127 Hours. The head and the recording unit together cost (c.a. 2011) $23,000. The head by itself costs $13,750, and could be used to record to a laptop that had appropriate specifications and software.

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Digital video in the context of YCbCr

YCbCr, Y′CbCr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in digital video and photography systems. Like YPBPR, it is based on RGB primaries; the two are generally equivalent, but YCBCR is intended for digital video, while YPBPR is designed for use in analog systems.

Y′ is the luma component, and CB and CR are the blue-difference and red-difference chroma components. Luma Y′ (with prime) is distinguished from luminance Y, meaning that light intensity is nonlinearly encoded based on gamma corrected RGB primaries.

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Digital video in the context of Computer file

A computer file is a collection of data on a computer storage device, primarily identified by its filename. Just as words can be written on paper, so too can data be written to a computer file. Files can be shared with and transferred between computers and mobile devices via removable media, networks, or the Internet.

Different types of computer files are designed for different purposes. A file may be designed to store a written message, a document, a spreadsheet, an image, a video, a program, or any wide variety of other kinds of data. Certain files can store multiple data types at once.

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Digital video in the context of Camcorder

A camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens.

The earliest camcorders were tape-based, recording analog signals onto videotape cassettes. In the 2000s, digital recording became the norm, and additionally tape was replaced by storage media such as mini-HDD, MiniDVD, internal flash memory and SD cards.

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Digital video in the context of Footage

In filmmaking and video production, footage is raw, unedited material as originally filmed by a movie camera or recorded by a digital video camera, which typically must be edited to create a motion picture, video clip, television show, or similar completed work.

Footage can also refer to sequences used in film and video editing, such as special effects and archive material (for special cases of this, see stock footage and B roll).

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Digital video in the context of 4K UHD

Ultra-high-definition television (also known as Ultra HD television, Ultra HD, UHDTV, UHD and Super Hi-Vision) today includes 4K UHD and 8K UHD, which are two digital video formats with an aspect ratio of 16:9. These were first proposed by NHK Science & Technology Research Laboratories and later defined and approved by the International Telecommunication Union (ITU).

The Consumer Electronics Association announced on October 17, 2012, that "Ultra High Definition", or "Ultra HD", would be used for displays that have an aspect ratio of 16:9 or wider and at least one digital input capable of carrying and presenting native video at a minimum resolution of 3840 × 2160. In 2015, the Ultra HD Forum was created to bring together the end-to-end video production ecosystem to ensure interoperability and produce industry guidelines so that adoption of ultra-high-definition television could accelerate. From just 30 in Q3 2015, the forum published a list up to 55 commercial services available around the world offering 4K resolution.

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Digital video in the context of Video coding format

A video coding format (or sometimes video compression format) is an encoded format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A computer software or hardware component that compresses or decompresses a specific video coding format is a video codec.

Some video coding formats are documented by a detailed technical specification document known as a video coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as a video coding standard. There are de facto standards and formal standards.

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