Floppy disk in the context of "Tape head"

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⭐ Core Definition: Floppy disk

A floppy disk, diskette, or floppy diskette (casually known as a floppy or a disk) is a type of disk storage made from a thin, flexible disk coated with a magnetic storage medium. It is enclosed in a square or nearly square plastic shell lined with fabric to help remove dust from the spinning disk. Floppy disks store digital data, which can be read or written when inserted into a floppy disk drive (FDD) connected to or built into a computer or other device. The three most popular formats of floppy disks (and their drives) are the 8-inch, 5¼-inch, and 3½-inch versions.

The first floppy disks, invented and made by IBM in 1971, had a disk diameter of 8 inches (203.2 mm). Subsequently, the 5¼-inch (130 mm) and then the 3½-inch (90 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. By the end of the 1980s, 5¼-inch disks had been superseded by 3½-inch disks. During this time, PCs frequently came equipped with drives of both sizes. By the mid-1990s, 5¼-inch drives had virtually disappeared, as the 3½-inch disk became the predominant floppy disk. The advantages of the 3½-inch disk were its higher capacity, its smaller physical size, and its rigid case which provided better protection from dirt and other environmental risks.

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👉 Floppy disk in the context of Tape head

A tape head is a type of transducer used in tape recorders to convert electrical signals to magnetic fluctuations and vice versa. They can also be used to read credit/debit/gift cards because the strip of magnetic tape on the back of a credit card stores data the same way that other magnetic tapes do. Cassette tapes, reel-to-reel tapes, 8-track tapes, VHS tapes, and even floppy disks and early hard disk drives all use the same principle of physics to store and read back information. The medium is magnetized in a pattern. It then moves at a constant speed over an electromagnet. Since the moving tape is carrying a changing magnetic field with it, it induces a varying voltage across the head. That voltage can then be amplified and connected to speakers in the case of audio, or measured and sorted into ones and zeroes in the case of digital data.

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Floppy disk in the context of Electronic literature

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later on the web. Hypertext fictions are stories where the reader moves from page to page by selecting links. In the 2000s digital poetry became popular, often including animated text, images and interactivity. In the 2010s and 2020s, electronic literature uses social media platforms, with new genres like Instapoetry or Twitterature as well as literary practices like netprov. Although web-based genres like creepypasta and fan fiction are not always thought of as electronic literature (because they usually manifest as linear texts that could be printed out and read on paper), other scholars argue that these are born digital genres that depend on online communities and thus should be included in the field.

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Floppy disk in the context of Magnetic storage

Magnetic storage or magnetic recording is the storage of data on a magnetized medium. Magnetic storage uses different patterns of magnetisation in a magnetizable material to store data and is a form of non-volatile memory. The information is accessed using one or more read/write heads.

Magnetic storage media, primarily hard disks, are widely used to store computer data as well as audio and video signals. In the field of computing, the term magnetic storage is preferred and in the field of audio and video production, the term magnetic recording is more commonly used. The distinction is less technical and more a matter of preference. Other examples of magnetic storage media include floppy disks, magnetic tape, and magnetic stripes on credit cards.

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Floppy disk in the context of Disk storage

Disk storage (also sometimes called drive storage) is a data storage mechanism based on a rotating disk. The recording employs various electronic, magnetic, optical, or mechanical changes to the disk's surface layer. A disk drive is a device implementing such a storage mechanism. Notable types are hard disk drives (HDD), containing one or more non-removable rigid platters; the floppy disk drive (FDD) and its removable floppy disk; and various optical disc drives (ODD) and associated optical disc media.

(The spelling disk and disc are used interchangeably except where trademarks preclude one usage, e.g., the Compact Disc logo. The choice of a particular form is frequently historical, as in IBM's usage of the disk form beginning in 1956 with the "IBM 350 disk storage unit".)

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Floppy disk in the context of USB flash drive

A USB flash drive (UFD) (also thumb drive, memory stick, and pen drive) is a data storage device that includes flash memory with an integrated USB interface. A typical USB drive is removable, rewritable, and smaller than an optical disc, and usually weighs less than 30 g (1 oz). Since first offered for sale in late 2000, the storage capacities of USB drives have ranged from 8 megabytes to 1 terabyte (TB). As of 2024, 4 TB flash drives were the largest currently in production. Some allow up to 100,000 write/erase cycles, depending on the exact type of memory chip used, and are thought to physically last between 10 and 100 years under normal circumstances (shelf storage time).

Common uses of USB flash drives are for storage, supplementary back-ups, and transferring of computer files. Compared with floppy disks or CDs, they are smaller, faster, have significantly more capacity, and are more durable due to a lack of moving parts. Additionally, they are less vulnerable to electromagnetic interference than floppy disks, and are unharmed by surface scratches (unlike CDs). However, as with any flash storage, data loss from bit leaking due to prolonged lack of electrical power and the possibility of spontaneous controller failure due to poor manufacturing could make it unsuitable for long-term archiving of data. The ability to retain data is affected by the controller's firmware, internal data redundancy, and error correction algorithms.

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Floppy disk in the context of Mass storage

In computing, mass storage refers to the storage of large amounts of data in a persisting and machine-readable fashion. In general, the term mass in mass storage is used to mean large in relation to contemporaneous hard disk drives, but it has also been used to mean large relative to the size of primary memory as for example with floppy disks on personal computers.

Devices and/or systems that have been described as mass storage include tape libraries, RAID systems, and a variety of computer drives such as hard disk drives (HDDs), magnetic tape drives, magneto-optical disc drives, optical disc drives, memory cards, and solid-state drives (SSDs). It also includes experimental forms like holographic memory. Mass storage includes devices with removable and non-removable media. It does not include random access memory (RAM).

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Floppy disk in the context of Tetris

Tetris (Russian: Тетрис) is a puzzle video game created by Alexey Pajitnov, a Soviet software engineer. In typical Tetris gameplay, falling tetromino shapes must be neatly sorted into a pile. Once a horizontal line of the game board is filled in, it disappears, granting points and preventing the pile from overflowing. Since its initial creation, this gameplay has been used in over 220 versions, released for over 70 platforms. Newer versions frequently implement additional game mechanics, some of which have become standard over time. As of December 2024, these versions collectively serve as the second-best-selling video game series with over 520 million sales, mostly on mobile devices.

In the mid-1980s, Pajitnov worked for the Dorodnitsyn Computing Center of the Academy of Sciences, where he programmed Tetris on the Elektronika 60 and adapted it to the IBM PC with the help of Dmitry Pavlovsky and Vadim Gerasimov. Floppy disk copies were distributed freely throughout Moscow before spreading to Eastern Europe. Robert Stein of Andromeda Software saw the game in Hungary and contacted the Dorodnitsyn Computing Center to secure a license to release the game commercially. Stein then sub licensed to Mirrorsoft in the UK and Spectrum HoloByte in the US. Both companies released the game in 1988 to commercial success and sub licensed to additional companies, including Henk Rogers' Bullet-Proof Software. Rogers negotiated with Elektronorgtechnica, the state-owned organization in charge of licensing Soviet software, to license Tetris to Nintendo for the Game Boy and Nintendo Entertainment System (NES); both versions were released in 1989.

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Floppy disk in the context of BASIC interpreter

A BASIC interpreter is interpreter software that enables users to enter and run programs in the BASIC language and was, for the first part of the microcomputer era, the default application that computers would launch. Users were expected to use the BASIC interpreter to type in programs or to load programs from storage (initially cassette tapes then floppy disks).

BASIC interpreters are of historical importance. Microsoft's first product for sale was a BASIC interpreter (Altair BASIC), which paved the way for the company's success. Before Altair BASIC, microcomputers were sold as kits that needed to be programmed in machine code (for instance, the Apple I). During the Altair period, BASIC interpreters were sold separately, becoming the first software sold to individuals rather than to organizations; Apple BASIC was Apple's first software product. After the MITS Altair 8800, microcomputers were expected to ship bundled with BASIC interpreters of their own (e.g., the Apple II, which had multiple implementations of BASIC). A backlash against the price of Microsoft's Altair BASIC also led to early collaborative software development, for Tiny BASIC implementations in general and Palo Alto Tiny BASIC specifically.

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