Elektronorgtechnica in the context of "Tetris"

Play Trivia Questions online!

or

Skip to study material about Elektronorgtechnica in the context of "Tetris"

Ad spacer

>>>PUT SHARE BUTTONS HERE<<<

πŸ‘‰ Elektronorgtechnica in the context of Tetris

Tetris (Russian: ВСтрис) is a puzzle video game created by Alexey Pajitnov, a Soviet software engineer. In typical Tetris gameplay, falling tetromino shapes must be neatly sorted into a pile. Once a horizontal line of the game board is filled in, it disappears, granting points and preventing the pile from overflowing. Since its initial creation, this gameplay has been used in over 220 versions, released for over 70 platforms. Newer versions frequently implement additional game mechanics, some of which have become standard over time. As of December 2024, these versions collectively serve as the second-best-selling video game series with over 520 million sales, mostly on mobile devices.

In the mid-1980s, Pajitnov worked for the Dorodnitsyn Computing Center of the Academy of Sciences, where he programmed Tetris on the Elektronika 60 and adapted it to the IBM PC with the help of Dmitry Pavlovsky and Vadim Gerasimov. Floppy disk copies were distributed freely throughout Moscow before spreading to Eastern Europe. Robert Stein of Andromeda Software saw the game in Hungary and contacted the Dorodnitsyn Computing Center to secure a license to release the game commercially. Stein then sub licensed to Mirrorsoft in the UK and Spectrum HoloByte in the US. Both companies released the game in 1988 to commercial success and sub licensed to additional companies, including Henk Rogers' Bullet-Proof Software. Rogers negotiated with Elektronorgtechnica, the state-owned organization in charge of licensing Soviet software, to license Tetris to Nintendo for the Game Boy and Nintendo Entertainment System (NES); both versions were released in 1989.

↓ Explore More Topics
In this Dossier