Firmware in the context of "Computational science"

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👉 Firmware in the context of Computational science

Computational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science, and more specifically the computer sciences, which uses advanced computing capabilities to understand and solve complex physical problems in science. While this typically extends into computational specializations, this field of study includes:

In practical use, it is typically the application of computer simulation and other forms of computation from numerical analysis and theoretical computer science to solve problems in various scientific disciplines. The field is different from theory and laboratory experiments, which are the traditional forms of science and engineering. The scientific computing approach is to gain understanding through the analysis of mathematical models implemented on computers. Scientists and engineers develop computer programs and application software that model systems being studied and run these programs with various sets of input parameters. The essence of computational science is the application of numerical algorithms and computational mathematics. In some cases, these models require massive amounts of calculations (usually floating-point) and are often executed on supercomputers or distributed computing platforms.

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Firmware in the context of USB flash drive

A USB flash drive (UFD) (also thumb drive, memory stick, and pen drive) is a data storage device that includes flash memory with an integrated USB interface. A typical USB drive is removable, rewritable, and smaller than an optical disc, and usually weighs less than 30 g (1 oz). Since first offered for sale in late 2000, the storage capacities of USB drives have ranged from 8 megabytes to 1 terabyte (TB). As of 2024, 4 TB flash drives were the largest currently in production. Some allow up to 100,000 write/erase cycles, depending on the exact type of memory chip used, and are thought to physically last between 10 and 100 years under normal circumstances (shelf storage time).

Common uses of USB flash drives are for storage, supplementary back-ups, and transferring of computer files. Compared with floppy disks or CDs, they are smaller, faster, have significantly more capacity, and are more durable due to a lack of moving parts. Additionally, they are less vulnerable to electromagnetic interference than floppy disks, and are unharmed by surface scratches (unlike CDs). However, as with any flash storage, data loss from bit leaking due to prolonged lack of electrical power and the possibility of spontaneous controller failure due to poor manufacturing could make it unsuitable for long-term archiving of data. The ability to retain data is affected by the controller's firmware, internal data redundancy, and error correction algorithms.

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Firmware in the context of Virtualization

In computing, virtualization (abbreviated v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers.Virtualization began in the 1960s with IBM CP/CMS. The control program CP provided each user with a simulated stand-alone System/360 computer.

In hardware virtualization, the host machine is the machine that is used by the virtualization and the guest machine is the virtual machine. The words host and guest are used to distinguish the software that runs on the physical machine from the software that runs on the virtual machine. The software or firmware that creates a virtual machine on the host hardware is called a hypervisor or virtual machine monitor. Hardware virtualization is not the same as hardware emulation. Hardware-assisted virtualization facilitates building a virtual machine monitor and allows guest OSes to be run in isolation.

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Firmware in the context of Apple–Intel architecture

The Apple–Intel architecture is an unofficial name used for Macintosh personal computers developed and manufactured by Apple Inc. that use Intel x86 processors, rather than the PowerPC and Motorola 68000 ("68k") series processors used in their predecessors or the ARM-based Apple silicon SoCs used in their successors. As Apple changed the architecture of its products, they changed the firmware from the Open Firmware used on PowerPC-based Macs to the Intel-designed Extensible Firmware Interface (EFI). With the change in processor architecture to x86, Macs gained the ability to boot into x86-native operating systems (such as Microsoft Windows), while Intel VT-x brought near-native virtualization with macOS as the host OS.

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Firmware in the context of Embedded software

Embedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware.

A precise and stable characteristic feature is that no or not all functions of embedded software are initiated/controlled via a human interface, but through machine-interfaces instead.

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Firmware in the context of Smart toy

A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input. Typically, it can adjust to the abilities of the player. A modern smart toy has electronics consisting of one or more microprocessors or microcontrollers, volatile and/or non-volatile memory, storage devices, and various forms of input–output devices. It may be networked together with other smart toys or a personal computer in order to enhance its play value or educational features. Generally, the smart toy may be controlled by software which is embedded in firmware or else loaded from an input device such as a USB flash drive, Memory Stick or CD-ROM. Smart toys frequently have extensive multimedia capabilities, and these can be utilized to produce a realistic, animated, simulated personality for the toy. Some commercial examples of smart toys are Amazing Amanda, Furby and iDog. The first smart-toy was the Mego Corporation's 2-XL robot (2XL), invented in the 1970s

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