Film in the context of Making-of


Film in the context of Making-of

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⭐ Core Definition: Film

A film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and some times using other sensory stimulations.

Films are produced by recording actual people and objects with cameras or by creating them using animation techniques and special effects. They comprise a series of individual frames, but when these images are shown rapidly in succession, the illusion of motion is given to the viewer. Flickering between frames is not seen due to an effect known as persistence of vision, whereby the eye retains a visual image for a fraction of a second after the source has been removed. Also of relevance is what causes the perception of motion; a psychological effect identified as beta movement.

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Film in the context of Photography

Photography is the art, application, and practice of creating images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing (e.g., photolithography), and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication. A person who operates a camera to capture or take photographs is called a photographer, while the captured image, also known as a photograph, is the result produced by the camera.

Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing. The result with photographic emulsion is an invisible latent image, which is later chemically "developed" into a visible image, either negative or positive, depending on the purpose of the photographic material and the method of processing. A negative image on film is traditionally used to photographically create a positive image on a paper base, known as a print, either by using an enlarger or by contact printing.

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Film in the context of Fiction

Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose – often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.

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Film in the context of Narrative

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

Narrative is expressed in all mediums of human creativity, art, and entertainment, including speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio, structured and unstructured recreation, and potentially even purely visual arts like painting, sculpture, drawing, and photography, as long as a sequence of events is presented.

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Film in the context of Film genre

A film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.

Drawing heavily from the theories of literary-genre criticism, film genres are usually delineated by "conventions, iconography, settings, narratives, characters and actors". One can also classify films by the tone, theme/topic, mood, format, target audience, or budget. These characteristics are most evident in genre films, which are "commercial feature films [that], through repetition and variation, tell familiar stories with familiar characters and familiar situations" in a given genre.

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Film in the context of Epic (genre)

Epic is a narrative genre characterised by its length, scope, and subject matter. The defining characteristics of the genre are mostly derived from its roots in ancient poetry (epic poems such as Homer's Iliad and Odyssey). An epic is not limited to the traditional medium of oral poetry, but has expanded to include modern mediums including film, theater, television shows, novels, and video games.

Epic poetry dates back millennia to works of literature predating Ancient Greece or the Hebrew Bible, such as the Epic of Gilgamesh. But critique and discourse has continuously arisen over this long period of time, with attempts to clarify what the core characteristics of the “epic” genre really are beginning only in the past two centuries as new mediums of storytelling emerged with developing technologies. Most significantly, the advent of the novel, such as classics like Tolstoy's War and Peace which began to be referred to as “epic novels”, caused critics to reconsider what can be called an “epic”. With this discussion, epic became a larger overarching genre under which many subgenres, such as epic poetry, epic novels, and epic films could fall under. However, the nebulous definitions assigned to even the long-standing ancient epics due to their ubiquitous presence across vastly differing cultures and traditions, are still a topic of discourse for today's literary academics, and have caused lingering difficulties in creating a definitive definition for the umbrella term of “epic” as a genre.

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Film in the context of Comedy

Comedy is a genre of dramatic works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium.

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Film in the context of Art

Art is a diverse range of cultural activity centered around works utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty.

There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of "the arts". Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.

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Film in the context of Plot (narrative)

In a literary work, film, or other narrative, the plot is the mapping of events in which each one (except the final) affects at least one other. Plot is similar in meaning to the term storyline. Simple plots, such as in a traditional ballad, can be linearly sequenced, but plots can form complex interwoven structures, with each part sometimes referred to as a subplot.

E. M. Forster described plot events as relating through the principle of cause-and-effect; the causal events of a plot can be thought of as a selective collection of events from a narrative, all linked by the connector "and so". According to American science fiction writer Ansen Dibell, the term plot highlights important points which have consequences within the story, in the narrative sense. The premise sets up the plot, the characters take part in events, while the setting is not only part of, but also influences, the final story.

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Film in the context of Character (arts)

In fiction, a character is a person or being in a narrative (such as a novel, play or film). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed. (Before this development, the term dramatis personae, naturalized in English from Latin and meaning "masks of the drama", encapsulated the notion of characters from the literal aspect of masks.) A character, particularly when enacted by an actor in the theater or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterization.

A character who stands as a representative of a particular class or group of people is known as a type. Types include both stock characters and those that are more fully individualized. The characters in Henrik Ibsen's Hedda Gabler (1891) and August Strindberg's Miss Julie (1888), for example, are representative of specific positions in the social relations of class and gender, such that the conflicts between the characters reveal ideological conflicts.

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Film in the context of Work of art

A work of art, artwork, art piece, piece of art or art object is an artistic creation of aesthetic value. Except for "work of art", which may be used of any work regarded as art in its widest sense, including works from literature and music, these terms apply principally to tangible, physical forms of visual art:

Used more broadly, the term is less commonly applied to:

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Film in the context of Fine art

In European academic traditions, fine art (or fine arts) is made primarily for aesthetics or creative expression, distinguishing it from popular art, decorative art or applied art, which also either serve some practical function (such as pottery or most metalwork) or is generally of limited artistic quality in order to appeal to the masses. In the aesthetic theories developed in the Italian Renaissance, the highest art was that which allowed the full expression and display of the artist's imagination, unrestricted by any of the practical considerations involved in, say, making and decorating a teapot. It was also considered important that making the artwork did not involve dividing the work between different individuals with specialized skills, as might be necessary with a piece of furniture, for example. Even within the fine arts, there was a hierarchy of genres based on the amount of creative imagination required, with history painting placed higher than still life.

Historically, the five main fine arts were painting, sculpture, architecture, music, and poetry. Other "minor or subsidiary arts" were also included, especially performing arts such as theatre and dance, which were counted as "among the most ancient and universal." In practice, outside education, the concept is typically only applied to the visual arts. The old master print and drawing were included as related forms to painting, just as prose forms of literature were to poetry. Today, the range of what would be considered fine arts (in so far as the term remains in use) commonly includes additional modern forms, such as film, photography, and video production/editing, as well as traditional forms made in a fine art setting, such as studio pottery and studio glass, with equivalents in other materials.

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Film in the context of Casting (performing arts)

In the performing arts industry such as theatre, film, or television, casting, or a casting call, is a pre-production process for selecting a certain type of actor, dancer, singer, or extra to land the role of a character in a script, screenplay, or teleplay. This process may be used for a motion picture, television program, documentary film, music video, play, or advertisement intended for an audience.

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Film in the context of Pre-production

Pre-production is the process of planning some of the elements involved in a film, television show, play, video game, or other performance, as distinct from production and post-production. Pre-production ends when the planning ends and the content starts being produced.

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Film in the context of Principal photography

Principal photography is the phase of producing a film or television show in which the bulk of shooting takes place, as distinct from the phases of pre-production and post-production.

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Film in the context of Film screening

A film screening is the displaying of a motion picture or film, generally referring to a special showing as part of a film's production and release cycle. To show the film to best advantage, special screenings may take place in plush, low seat-count theaters with very high quality (sometimes especially certified) projection and sound equipment, and can be accompanied by food and drink and spoken remarks by producers, writers, or actors. Special screenings typically occur outside normal theatrical showing hours.The different types of screenings are presented here in their order within a film's development.

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Film in the context of Digital cinematography

Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the 2000s, most movies across the world have been captured as well as distributed digitally.

Many vendors have brought products to market, including traditional film camera vendors like Arri and Panavision, as well as new vendors like Red, Blackmagic, Silicon Imaging, Vision Research and companies which have traditionally focused on consumer and broadcast video equipment, like Sony, GoPro, and Panasonic.

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Film in the context of Soundtrack

A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television program, or video game; colloquially, a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound.

In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track, and these are mixed together to make what is called the composite track, which is heard in the film. A dubbing track is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the foreign distributor in the native language of its territory.

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