File sharing in the context of No-disc crack


File sharing in the context of No-disc crack

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⭐ Core Definition: File sharing

File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking.

File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content.

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👉 File sharing in the context of No-disc crack

A No-disc crack, No-CD crack or No-DVD crack is an executable file or a special "byte patcher" program which allows a user to circumvent certain Compact Disc and DVD copy protection schemes. They allow the user to run computer software without having to insert their required CD-ROM or DVD-ROM. This act is a form of software cracking. No-CD cracks specific to a variety of games and other software distributed on CD-ROM or DVD-ROM can be found on the Internet from various reverse engineering websites or file sharing networks. No-CD cracks have legal uses, such as creating backups of legally owned software (a user right by law in many countries) or avoiding the inconvenience of placing a CD or DVD-ROM in the drive every time the software is being used, although they can also be used to circumvent laws in many countries by allowing the execution of full versions of non-legally owned applications or time-limited trials of the applications without the original disc.

In addition to cracked executable files or byte patchers, CD protection can sometimes be thwarted by producing a mini image containing only enough of the software's CD-ROM contents needed to bypass protection. This image can then be mounted with a disk image emulator such as Daemon Tools to "trick" the user's computer's operating system (OS) into believing that the disk image is a physical optical disk inserted into a physical optical drive attached to the computer. As a side benefit, data from mounted disk images generally load much faster than a real disk would because the data is stored on the hard drive. Some programs, however, attempt to discover such disk image emulators and will refuse to work if one is found. Other programs exist that attempt to hide the presence of disk image emulators from such protected software. However, if some of the software was running in a virtualization suite such as Windows Virtual PC or VirtualBox, the guest OS will further be confused into thinking it is the "physical" disc.

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File sharing in the context of Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that comprises private, public, academic, business, and government networks of local to global scope, linked by electronic, wireless, and optical networking technologies. The Internet carries a vast range of information services and resources, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, internet telephony, streaming media and file sharing.

Most traditional communication media, including telephone, radio, television, paper mail, newspapers, and print publishing, have been transformed by the Internet, giving rise to new media such as email, online music, digital newspapers, news aggregators, and audio and video streaming websites. The Internet has enabled and accelerated new forms of personal interaction through instant messaging, Internet forums, and social networking services. Online shopping has also grown to occupy a significant market across industries, enabling firms to extend brick and mortar presences to serve larger markets. Business-to-business and financial services on the Internet affect supply chains across entire industries.

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File sharing in the context of Public Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that comprises private, public, academic, business, and government networks of local to global scope, linked by electronic, wireless, and optical networking technologies. The Internet carries a vast range of information services and resources, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, discussion groups, internet telephony, streaming media and file sharing.

Most traditional communication media, including telephone, radio, television, paper mail, newspapers, and print publishing, have been transformed by the Internet, giving rise to new media such as email, online music, digital newspapers, news aggregators, and audio and video streaming websites. The Internet has enabled and accelerated new forms of personal interaction through instant messaging, Internet forums, and social networking services. Online shopping has also grown to occupy a significant market across industries, enabling firms to extend brick and mortar presences to serve larger markets. Business-to-business and financial services on the Internet affect supply chains across entire industries.

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File sharing in the context of Independent video games

An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, although they later shifted to other software distribution methods with the onset of the Internet in the 1990s, such as shareware and other file sharing distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.

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File sharing in the context of Internet Relay Chat

IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called channels, but also allows one-on-one communication via private messages as well as chat and data transfer, including file sharing.

Internet Relay Chat is implemented as an application layer protocol to facilitate communication in the form of text. The chat process works on a client–server networking model. Users connect, using a client—which may be a web app, a standalone desktop program, or embedded into part of a larger program—to an IRC server, which may be part of a larger IRC network. Examples of ways used to connect include the programs Mibbit, KiwiIRC, mIRC and the paid service IRCCloud.

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File sharing in the context of Upload

Uploading refers to transmitting data from one computer system to another through means of a network. Common methods of uploading include: uploading via web browsers, FTP clients, and terminals (SCP/SFTP). Uploading can be used in the context of (potentially many) clients that send files to a central server. While uploading can also be defined in the context of sending files between distributed clients, such as with a peer-to-peer (P2P) file-sharing protocol like BitTorrent, the term file sharing is more often used in this case. Moving files within a computer system, as opposed to over a network, is called file copying.

Uploading directly contrasts with downloading, where data is received over a network. In the case of users uploading files over the internet, uploading is often slower than downloading as many internet service providers (ISPs) offer asymmetric connections, which offer more network bandwidth for downloading than uploading.

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File sharing in the context of Decentralized network protocol

Decentralized computing is the allocation of resources, both hardware and software, to each individual workstation, or office location. In contrast, centralized computing exists when the majority of functions are carried out or obtained from a remote centralized location. Decentralized computing is a trend in modern-day business environments. This is the opposite of centralized computing, which was prevalent during the early days of computers. A decentralized computer system has many benefits over a conventional centralized network. Desktop computers have advanced so rapidly, that their potential performance far exceeds the requirements of most business applications. This results in most desktop computers remaining idle (in relation to their full potential). A decentralized system can use the potential of these systems to maximize efficiency. However, it is debatable whether these networks increase overall effectiveness.

All computers have to be updated individually with new software, unlike a centralized computer system. Decentralized systems still enable file sharing and all computers can share peripherals such as printers and scanners as well as modems, allowing all the computers in the network to connect to the internet.

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File sharing in the context of Indie game

An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams, and typically without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, although they later shifted to other software distribution methods with the onset of the Internet in the 1990s, such as shareware and other file sharing distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.

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File sharing in the context of Kid A

Kid A is the fourth studio album by the English rock band Radiohead, released on 2 October 2000 by Parlophone. It was recorded with their producer, Nigel Godrich, in Paris, Copenhagen, Gloucestershire and Oxfordshire. Departing from their earlier sound, Radiohead incorporated influences from electronic music, krautrock, jazz and 20th-century classical music, with a wider range of instruments and effects. The singer, Thom Yorke, wrote abstract lyrics, cutting up phrases and assembling them at random.

In a departure from industry practice, Radiohead released no singles and conducted few interviews and photoshoots. Instead, they released short animations and became one of the first major acts to use the internet for promotion. Bootlegs of early performances were shared on filesharing services, and Kid A was leaked before release. In 2000, Radiohead toured Europe in a custom-built tent without corporate sponsors.

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