Fandom in the context of "Madonna fandom"

Play Trivia Questions online!

or

Skip to study material about Fandom in the context of "Madonna fandom"




⭐ Core Definition: Fandom

A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest.

A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a franchise or an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903.

↓ Menu

👉 Fandom in the context of Madonna fandom

Madonna fandom refers to the fan community of American singer-songwriter Madonna. She attained cult status amongst different audiences according to professor Sheila Jeffreys. Unlike other fandoms, her fan base does not have an official moniker, although "Madonna wannabe" became a popular media label to talk about her fans over years. The fanaticism surrounding the singer, and also called Madonnamania initiated no later than 1985. She produced consecutive successful singles in various major music markets, established numerous international records and impacted the fashion industry. Thousands of her female fans were dressing like Madonna around the world and the term "Madonna wannabe" was born. Author and scholar Lisa Lewis believes she is "one of the first women to attract the kind of devotion of young female fans normally associated with male rock stars".

Over the course of various decades, her fandom attracted diverse scholarly analyses, with her wannabes being the most studied audience at some point, flourished during the emerging of the fan studies. Her interaction with the audience has been also commented on, also as part of audience studies and media coverage. Before and after the solidification of Internet and social media, related Madonna-fan demonstrations, as well her fan clubs, fanzines, fansites, conventions and other fanatics demonstrations received significant media citations. A subject of diverse collections, Madonna topped the list "100 Most Collectable Divas" made by Record Collector in 2008. Her fandom set the world record of the biggest fan letter ever written. Madonna has also had a long list of obsessed fans and stalkers, many of whom she had personal encounters with and other of whom expressed a desire to kill her. American cult leader David Koresh is an example. Some celebrities and other personalities, who identified publicly as her fans, were influenced by that feeling in their works, including Mexican painter Alberto Gironella, whose latest works were dedicated to or inspired by the singer.

↓ Explore More Topics
In this Dossier

Fandom in the context of Fan (person)

A fan or fanatic, sometimes also termed an aficionado or enthusiast, is a person who exhibits strong interest or admiration for something or somebody, such as a celebrity, a sport, a sports team, a genre, a politician, a book, a television show, a movie, a video game or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a related fan club, holding or participating in fan conventions or writing fan mail. They may also engage in creative activities ("fan labor") such as creating fanzines, writing fan fiction, making memes, drawing fan art, or developing fan games. Some excessively avid fans are called "stans" (a portmanteau of stalker and fan).

↑ Return to Menu

Fandom in the context of Convention (meeting)

A convention (or event), in the sense of a meeting, is a gathering of individuals who meet at an arranged place and time in order to discuss or engage in some common interest. The most common conventions are based upon industry, profession, and fandom. Trade conventions typically focus on a particular industry or industry segment, and feature keynote speakers, vendor displays, and other information and activities of interest to the event organizers and attendees. Professional conventions focus on issues of concern along with advancements related to the profession. Such conventions are generally organized by societies or communities dedicated to promotion of the topic of interest. Fan conventions usually feature displays, shows, and sales based on pop culture and guest celebrities. Science fiction conventions traditionally partake of the nature of both professional conventions and fan conventions, with the balance varying from one to another. Conventions also exist for various hobbies, such as gaming or model railroads.

Conventions are often planned and coordinated, often in exacting detail, by professional meeting and convention planners, either by staff of the convention's hosting company or by outside specialists. Most large cities will have a convention center dedicated to hosting such events. The term MICE (Meetings, Incentives, Conferencing, Exhibitions) is widely used in Asia as a description of the industry. The Convention ("C") is one of the most dynamic elements in the M.I.C.E. segment. The industry is generally regulated under the tourism sector.

↑ Return to Menu

Fandom in the context of Cult following

A cult following is a group of fans who are highly dedicated to a person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The latter is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a very passionate fanbase.

A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with underground culture, and are considered too eccentric or anti-establishment to be appreciated by the general public or to be widely commercially successful.

↑ Return to Menu

Fandom in the context of Cult film

A cult film, also commonly referred to as a cult classic, is a film that has acquired a cult following. Cult films are known for their dedicated, passionate fanbase, which forms an elaborate subculture, members of which engage in repeated viewings, dialogue-quoting, and audience participation. Inclusive definitions allow for major studio productions, especially box-office bombs, while exclusive definitions focus more on obscure, transgressive films shunned by the mainstream. The difficulty in defining the term and subjectivity of what qualifies as a cult film mirror classificatory disputes about art. The term cult film itself was first used in the 1970s to describe the culture that surrounded underground films and midnight movies, though cult was in common use in film analysis for decades prior to that.

Cult films trace their origin back to controversial and suppressed films kept alive by dedicated fans. In some cases, reclaimed or rediscovered films have acquired cult followings decades after their original release, occasionally for their camp value. Other cult films have since become well-respected or reassessed as classics; there is debate as to whether these popular and accepted films are still cult films. After failing at the cinema, some cult films have become regular fixtures on cable television or profitable sellers on home video. Others have inspired their own film festivals. Cult films can both appeal to specific subcultures and form their own subcultures. Other media that reference cult films can easily identify which demographics they desire to attract and offer savvy fans an opportunity to demonstrate their knowledge.

↑ Return to Menu

Fandom in the context of Fan convention

A fan convention (abbreviated con) is an event in which fans of a particular topic gather to participate in discussions and activities related to their shared interests. Fan conventions are typically organized around specific fandoms, genres, or media franchises, with distinct conventions dedicated to them. The concept of a fan convention has existed since at least 1942 and has evolved into an important part of modern popular culture.

Conventions can be grassroots events organized by volunteer fan communities on a nonprofit basis, commercial enterprises that generate profit through ticket sales and celebrity appearances, or both. Science fiction conventions, which emerged in the late 1930s, established the template that spawned numerous specialized convention types, including those dedicated to anime and manga, tabletop and video gaming, comics, and various subcultures like the furry fandom and the My Little Pony fandom (also known as the brony fandom).

↑ Return to Menu

Fandom in the context of Science fiction fandom

Science fiction fandom or SF fandom is a community or fandom of people interested in science fiction in contact with one another based upon that interest. SF fandom has a life of its own, but not much in the way of formal organization (although formal clubs such as the Futurians (1937–1945) and the Los Angeles Science Fantasy Society (1934–present) are recognized examples of organized fandom).

Most often called simply "fandom" within the community, it can be viewed as a distinct subculture, with its own literature and jargon; marriages and other relationships among fans are common, as are multi-generational fan families.

↑ Return to Menu

Fandom in the context of Sleeper hit

In the entertainment industry, a sleeper hit refers to a film, television series, music release, video game or other entertainment product that was initially unsuccessful on release, but eventually became a surprise success. A sleeper hit may have had little to no promotion or lack a successful launch, but gradually develops a fandom and spreads via word of mouth, media coverage or unexpected internet virality. As Variety puts it, "A 'sleeper hit' can be defined as the kind of show that catches us by surprise—programs whose popularity grows over time and can ultimately outshine the preordained hits."

A sleeper hit often lacks star performers or high production values, but prevails, at times against its makers' expectations, on the strength of such qualities as narrative, approach or novelty, as well as market accidents. Sleeper hit films benefit theater owners because they keep a larger percentage of the money from ticket sales.

↑ Return to Menu