Digital distribution in the context of "PC game"

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⭐ Core Definition: Digital distribution

Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital media content may be of digitized versions of analog materials, as well as other materials offered in a purely digital format, such as audio, video, e-books, video games, and other software.

The term is generally used to describe distribution over an online delivery medium, such as the Internet, thus bypassing physical distribution methods, such as paper, optical discs, and VHS videocassettes. The term online distribution is typically applied to freestanding products, with downloadable add-ons for other products are more commonly described as downloadable content. Content distributed online may be streamed or downloaded, and often consists of books, films and television programs, music, software, and video games. Streaming involves downloading and using content at a user's request, or "on-demand", rather than allowing a user to store it permanently. In contrast, fully downloading content to a hard drive or other forms of storage media may allow offline access in the future.

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👉 Digital distribution in the context of PC game

A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since.

Mainframe and minicomputer games are a precursor to personal computer games. Home computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market traction to console games on the fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation. They are enjoying a resurgence in popularity since the mid-2000s through digital distribution on online service providers. Personal computers as well as general computer software are considered synonymous with IBM PC compatible systems; while mobile devices – smartphones and tablets, such as those running on Android or iOS platforms – are also PCs in the general sense as opposed to console or arcade machine. Historically, it also included games on systems from Apple Computer, Atari Corporation, Commodore International and others. Microsoft Windows utilizing Direct3D become the most popular operating system for PC games in the 2000s. Games utilizing 3D graphics generally require a form of graphics processing unit, and PC games have been a major influencing factor for the development and marketing of graphics cards. Emulators are able to play games developed for other platforms. The demoscene originated from computer game cracking.

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Digital distribution in the context of Television program

A television show, TV program (British English: programme), or simply a TV show, is the general reference to any content produced for viewing on a television set that is transmitted via over-the-air, satellite, and cable, or distributed digitally on streaming platforms. This generally excludes breaking news or advertisements that are aired between shows or between segments of a show. A regularly recurring show is called a television series, and an individual segment of such a series is called an episode. Content is produced either in-house on a television stage with multiple cameras or produced by contract with film production companies. Episodes are usually broadcast in annual sets, which are called seasons in North America and series in other regions. A one-off television show may be called a television special, while a show with a limited number of episodes is a miniseries. A television film, or telefilm, is a feature film produced for broadcast by a terrestrial or cable network.

Television shows by terrestrial and cable networks are most often scheduled for broadcast ahead of time and appear on electronic guides or other TV listings. The rise of streaming television, however, has made television schedules less relevant than in earlier decades. Some programming may be aired live—that is, events are broadcast at the time they happen rather than at a later time or date—but the vast majority of programming is produced ahead of time. Originally, viewers had no practical way to record a show for later viewing; this changed with the advent of home video, first in the form of videotape recorded on VCRs and later in the form of digital video recorders. Cable television providers began offering certain programming "pay-per-view" or on-demand, with viewers paying a one-time fee to watch a program at a time of their own choosing. Streaming television allows viewers to watch programming at any time with a subscription to the OTT platform service.

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Digital distribution in the context of Streaming television

Streaming television is the digital distribution of television content, such as films and series, over the Internet. In contrast to over-the-air, cable, and satellite transmissions, or IPTV service, streaming television is provided as over-the-top media (OTT). Television content includes productions made by or for OTT services, and acquired by them with licensing agreements. The length of a streaming television series episode can be anywhere from thirty to sixty minutes (some episodes may be longer).

Of the top streaming platforms, Netflix had over 301 million subscribers as of December 2024, making it the most popular global streaming television platform. In 2024, streaming television became "the dominant form of TV viewing" in the United States. It surpassed cable and network television viewing in 2025.

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Digital distribution in the context of Video on demand

Video on demand (VOD) is a media distribution system that allows users to access videos, television shows and films digitally on request. These multimedia are accessed without a traditional video playback device and a typical static broadcasting schedule, which was popular under traditional broadcast programming, instead involving newer modes of content consumption that have risen as Internet and IPTV technologies have become prominent, and culminated in the arrival of VOD and over-the-top (OTT) media services on televisions and personal computers.

Television VOD systems can stream content, either through a traditional set-top box or through remote devices such as computers, tablets, and smartphones. VOD users may also permanently play content to a device such as a computer, digital video recorder (DVR) or, a portable media player for continued viewing. The majority of cable and telecommunications company–based television providers offer MOD streaming, whereby a user selects a video programme that begins to play immediately, or downloading to a rented or purchased from the provider, to a device for deferred viewing.

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Digital distribution in the context of Album

An album is a collection of audio recordings (e.g., music) issued on a medium such as compact disc (CD), vinyl (record), audio tape (like 8-track or cassette), or digital. Albums of recorded sound were developed in the early 20th century as individual 78 rpm records (78s) collected in a bound book resembling a photo album; this format evolved after 1948 into single vinyl long-playing (LP) records played at 33+13 rpm.

The album was the dominant form of recorded music expression and consumption from the mid-1960s to the early 21st century, a period known as the album era. Vinyl LPs are still issued, though album sales in the 21st-century have mostly focused on CD and MP3 formats. The 8-track tape was the first tape format widely used alongside vinyl from 1965 until being phased out by 1983, being gradually supplanted by the cassette tape throughout the 1970s and early 1980s; the popularity of the cassette reached its peak during the late 1980s before sharply declining during the 1990s. The cassette had largely disappeared by the first decade of the 2000s.

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