Digital data in the context of Sound chips


Digital data in the context of Sound chips

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⭐ Core Definition: Digital data

Digital data, in information theory and information systems, is information represented as a string of discrete symbols, each of which can take on one of only a finite number of values from some alphabet, such as letters or digits. An example is a text document, which consists of a string of alphanumeric characters. The most common form of digital data in modern information systems is binary data, which is represented by a string of binary digits (bits) each of which can have one of two values, either 0 or 1.

Digital data can be contrasted with analog data, which is represented by a value from a continuous range of real numbers. Analog data is transmitted by an analog signal, which not only takes on continuous values but can vary continuously with time, a continuous real-valued function of time. An example is the air pressure variation in a sound wave.

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Digital data in the context of Writing

Writing is the act of creating a persistent, visual, static representation of language. A writing system includes a particular set of symbols that are called a script, as well as the rules by which they encode a particular spoken language. Every written language arises from a corresponding spoken language; while the use of language is universal across human societies, most spoken languages are not written.

Writing is a cognitive and social activity involving neuropsychological and physical processes. The outcome of this activity, also called writing (or a text) is a series of physically inscribed, mechanically transferred, or digitally represented symbols. Reading is the corresponding process of interpreting a written text, with the interpreter referred to as a reader.

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Digital data in the context of Copying

Copying is the duplication of information or an artifact based on an instance of that information or artifact, and not using the process that originally generated it. With analog forms of information, copying is only possible to a limited degree of accuracy, which depends on the quality of the equipment used and the skill of the operator. There is some inevitable generation loss, deterioration and accumulation of "noise" (random small changes) from original to copy when copies are made. This deterioration accumulates with each generation. With digital forms of information, copying is perfect. Copy and paste is frequently used by a computer user when they select and copy an area of text or content.

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Digital data in the context of Digitizing

Digitization is the process of converting information into a digital (i.e. computer-readable) format. The result is the representation of an object, image, sound, document, or signal (usually an analog signal) obtained by generating a series of numbers that describe a discrete set of points or samples. The result is called digital representation or, more specifically, a digital image, for the object, and digital form, for the signal. In modern practice, the digitized data is in the form of binary numbers, which facilitates processing by digital computers and other operations, but digitizing simply means "the conversion of analog source material into a numerical format"; the decimal or any other number system can be used instead.

Digitization is of crucial importance to data processing, storage, and transmission, because it "allows information of all kinds in all formats to be carried with the same efficiency and also intermingled." Though analog data is typically more stable, digital data has the potential to be more easily shared and accessed and, in theory, can be propagated indefinitely without generation loss, provided it is migrated to new, stable formats as needed. This potential has led to institutional digitization projects designed to improve access and the rapid growth of the digital preservation field.

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Digital data in the context of Digital cinema

Digital cinema is the digital technology used within the film industry to distribute or project motion pictures as opposed to the historical use of reels of motion picture film, such as 35 mm film. Whereas film reels have to be shipped to movie theaters, a digital movie can be distributed to cinemas in a number of ways: over the Internet or dedicated satellite links, or by sending hard drives or optical discs such as Blu-ray discs, then projected using a digital video projector instead of a film projector.

Typically, digital movies are shot using digital movie cameras or in animation transferred from a file and are edited using a non-linear editing system (NLE). The NLE is often a video editing application installed in one or more computers that may be networked to access the original footage from a remote server, share or gain access to computing resources for rendering the final video, and allow several editors to work on the same timeline or project.

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Digital data in the context of Color space

A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of color – whether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers in – for example – the Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised.

A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. triples in RGB or quadruples in CMYK); however, a color model with no associated mapping function to an absolute color space is a more or less arbitrary color system with no connection to any globally understood system of color interpretation. Adding a specific mapping function between a color model and a reference color space establishes within the reference color space a definite "footprint", known as a gamut, and for a given color model, this defines a color space. For example, Adobe RGB and sRGB are two different absolute color spaces, both based on the RGB color model. When defining a color space, the usual reference standard is the CIELAB or CIEXYZ color spaces, which were specifically designed to encompass all colors the average human can see.

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Digital data in the context of Floppy disk

A floppy disk, diskette, or floppy diskette (casually known as a floppy or a disk) is a type of disk storage made from a thin, flexible disk coated with a magnetic storage medium. It is enclosed in a square or nearly square plastic shell lined with fabric to help remove dust from the spinning disk. Floppy disks store digital data, which can be read or written when inserted into a floppy disk drive (FDD) connected to or built into a computer or other device. The three most popular formats of floppy disks (and their drives) are the 8-inch, 5¼-inch, and 3½-inch versions.

The first floppy disks, invented and made by IBM in 1971, had a disk diameter of 8 inches (203.2 mm). Subsequently, the 5¼-inch (130 mm) and then the 3½-inch (90 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. By the end of the 1980s, 5¼-inch disks had been superseded by 3½-inch disks. During this time, PCs frequently came equipped with drives of both sizes. By the mid-1990s, 5¼-inch drives had virtually disappeared, as the 3½-inch disk became the predominant floppy disk. The advantages of the 3½-inch disk were its higher capacity, its smaller physical size, and its rigid case which provided better protection from dirt and other environmental risks.

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Digital data in the context of Digital poetry

Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps.

According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry.

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Digital data in the context of Sound-on-film

Sound-on-film is a class of sound film processes where the sound accompanying a picture is recorded on photographic film, usually, but not always, the same strip of film carrying the picture. Sound-on-film processes can either record an analog sound track or digital sound track, and may record the signal either optically or magnetically. Earlier technologies were sound-on-disc, meaning the film's soundtrack would be on a separate phonograph record.

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Digital data in the context of Digital newspaper

A digital newspaper is a digital version of a printed newspaper. Newspapers can be digitally published online or as a digital copy on a digital device, such as a mobile phone or an E Ink reader.

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Digital data in the context of DSL

Digital subscriber line (DSL; originally digital subscriber loop) is a family of technologies that are used to transmit digital data over telephone lines. In telecommunications marketing, the term DSL is widely understood to mean asymmetric digital subscriber line (ADSL), the most commonly installed DSL technology, for Internet access.

In ADSL, the data throughput in the upstream direction (the direction to the service provider) is lower, hence the designation of asymmetric service. In symmetric digital subscriber line (SDSL) services, the downstream and upstream data rates are equal.

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Digital data in the context of ISDN

Integrated Services Digital Network (ISDN) is a set of communication standards for simultaneous digital transmission of voice, video, data, and other network services over the digitalised circuits of the public switched telephone network. Work on the standard began in 1980 at Bell Labs and was formally standardized in 1988 in the CCITT "Red Book". By the time the standard was released, newer networking systems with much greater speeds were available, and ISDN saw relatively little uptake in the wider market. One estimate suggests ISDN use peaked at a worldwide total of 25 million subscribers at a time when 1.3 billion analog lines were in use. ISDN has largely been replaced with digital subscriber line (DSL) systems of much higher performance.

Prior to ISDN, the telephone system consisted of digital links like T1/E1 on the long-distance lines between telephone company offices and analog signals on copper telephone wires to the customers, the "last mile". At the time, the network was viewed as a way to transport voice, with some special services available for data using additional equipment like modems or by providing a T1 on the customer's location. What became ISDN started as an effort to digitize the last mile, originally under the name "Public Switched Digital Capacity" (PSDC). This would allow call routing to be completed in an all-digital system, while also offering a separate data line. The Basic Rate Interface, or BRI, is the standard last-mile connection in the ISDN system, offering two 64 kbit/s "bearer" lines and a single 16 kbit/s "data" channel for commands and data.

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Digital data in the context of Electronic media

Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

Although the term is usually associated with content recorded on a storage medium, recordings are not required for live broadcasting and online networking.

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Digital data in the context of Digital printing

Digital printing is a method of printing from a digital-based image directly to a variety of media. It usually refers to professional printing where small-run jobs from desktop publishing and other digital sources are printed using large-format and/or high-volume laser or inkjet printers.

Digital printing has a higher cost per page than more traditional offset printing methods, but this price is usually offset by avoiding the cost of all the technical steps required to make printing plates. It also allows for on-demand printing, short turnaround time, and even a modification of the image (variable data) used for each impression. The savings in labor and the ever-increasing capability of digital presses means that digital printing is reaching the point where it can match or supersede offset printing technology's ability to produce larger print runs of several thousand sheets at a low price.

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Digital data in the context of Digital clock

A digital clock displays the time digitally (i.e. in numerals or other symbols), as opposed to an analogue clock.

Digital clocks are often associated with electronic drives, but the "digital" description refers only to the display, not to the drive mechanism. (Both analogue and digital clocks can be driven either mechanically or electronically, but "clockwork" mechanisms with digital displays are rare.)

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Digital data in the context of DVD

DVD (digital video disc or digital versatile disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind of digital data and has been widely used to store video programs (watched using DVD players), software and other computer files. DVDs offer significantly higher storage capacity than compact discs (CD) while having the same dimensions. A standard single-layer DVD can store up to 4.7 GB of data, a dual-layer DVD up to 8.5 GB. Dual-layer, double-sided DVDs can store up to a maximum of 17.08 GB.

Prerecorded DVDs are mass-produced using molding machines that physically stamp data onto the DVD. Such discs are a form of DVD-ROM because data can only be read and not written or erased. Blank recordable DVD discs (DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. Rewritable DVDs (DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erased many times.

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Digital data in the context of Data (computer science)

In computer science, data (treated as singular, plural, or as a mass noun) is any sequence of one or more symbols; datum is a single unit of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog representation. In modern (post-1960) computer systems, all data is digital.

Data exists in three states: data at rest, data in transit and data in use. Data within a computer, in most cases, moves as parallel data. Data moving to or from a computer, in most cases, moves as serial data. Data sourced from an analog device, such as a temperature sensor, may be converted to digital using an analog-to-digital converter. Data representing quantities, characters, or symbols on which operations are performed by a computer are stored and recorded on magnetic, optical, electronic, or mechanical recording media, and transmitted in the form of digital electrical or optical signals. Data pass in and out of computers via peripheral devices.

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Digital data in the context of Digital curation

Digital curation is the selection, preservation, maintenance, collection, and archiving of digital assets.Digital curation establishes, maintains, and adds value to repositories of digital data for present and future use. This is often accomplished by archivists, librarians, scientists, historians, and scholars. Enterprises are starting to use digital curation to improve the quality of information and data within their operational and strategic processes. Successful digital curation will mitigate digital obsolescence, keeping the information accessible to users indefinitely. Digital curation includes digital asset management, data curation, digital preservation, and electronic records management.

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