Electronic media in the context of Digital data


Electronic media in the context of Digital data

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⭐ Core Definition: Electronic media

Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

Although the term is usually associated with content recorded on a storage medium, recordings are not required for live broadcasting and online networking.

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Electronic media in the context of Museum of Modern Art

The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. MoMA's collection spans the late 19th century to the present, and includes over 200,000 works of architecture and design, drawing, painting, sculpture, photography, prints, illustrated and artist's books, film, as well as electronic media.

The institution was conceived in 1929 by Abby Aldrich Rockefeller, Lillie P. Bliss, and Mary Quinn Sullivan. Initially located in the Heckscher Building on Fifth Avenue, it opened just days after the Wall Street Crash. The museum was led by A. Conger Goodyear as president and Abby Rockefeller as treasurer, with Alfred H. Barr Jr. as its first director. Under Barr's leadership, the museum's collection rapidly expanded, beginning with an inaugural exhibition of works by European modernists. Despite financial challenges, including opposition from John D. Rockefeller Jr., the museum moved to several temporary locations in its early years, and John D. Rockefeller Jr. eventually donated the land for its permanent site. In 1939, the museum moved to its current location on West 53rd Street designed by architects Philip L. Goodwin and Edward Durell Stone. A new sculpture garden, designed by Barr and curator John McAndrew, also opened that year.

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Electronic media in the context of Library

A library is a collection of books, and possibly other materials and media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or digital (soft copies) materials, and may be a physical location, a virtual space, or both. A library's collection normally includes printed materials which can be borrowed, and usually also includes a reference section of publications which may only be utilized inside the premises. Resources such as commercial releases of films, television programmes, other video recordings, radio, music and audio recordings may be available in many formats. These include DVDs, Blu-rays, CDs, cassettes, or other applicable formats such as microform. They may also provide access to information, music or other content held on bibliographic databases. In addition, some libraries offer creation stations for makers which offer access to a 3D printing station with a 3D scanner.

Libraries can vary widely in size and may be organised and maintained by a public body such as a government, an institution (such as a school or museum), a corporation, or a private individual. In addition to providing materials, libraries also provide the services of librarians who are trained experts in finding, selecting, circulating and organising information while interpreting information needs and navigating and analysing large amounts of information with a variety of resources. The area of study is known as library and information science or studies.

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Electronic media in the context of Audiovisual

Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions.

Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. The professional audio visual industry has companies that provide hardware, software and services. These organizations are commonly referred to as systems integrators and perform both the installation and integration of different types of AV equipment from multiple manufacturers into spaces to create the AV experience for the user or audience.

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Electronic media in the context of Digital media

data storage media (in contrast to analog electronic media) and digital broadcasting. Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics are transmitted over the internet for consumption on digital devices.

Digital media platforms, such as YouTube, Kick, and Twitch, accounted for viewership rates of 27.9 billion hours in 2020. A contributing factor to its part in what is commonly referred to as the digital revolution can be attributed to the use of interconnectivity.

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Electronic media in the context of Article (publishing)

An article or piece is a written work published in a print or electronic medium, for the propagation of news, research results, academic analysis or debate.

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Electronic media in the context of Videography

Videography involves capturing moving images on electronic media (such as: videotape, direct to disk recording, or solid state storage), and can include streaming media. It encompasses both video production and post-production methods. Historically videography was considered the video counterpart to cinematography, which involved recording moving images on film stock. However, with the advent of digital video recording in the late 20th century, the distinction between the two has become less clear as both use similar intermediary mechanisms. Today, any video work can be referred to as videography, while commercial motion picture production is typically termed cinematography.

A videographer works in the field of videography and video production. News broadcasting heavily relies on live television, where videographers are involved in electronic news gathering (ENG) of local news stories.

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Electronic media in the context of Motion graphics

Motion graphics (sometimes mograph) are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book). The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

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Electronic media in the context of Broadcast network

A broadcast network (sometimes called a terrestrial network) is a group of radio stations, television stations, or other electronic media outlets, that form an agreement to air, or broadcast, content from a centralized source. For example, ABCTooltip American Broadcasting Company, CBSTooltip CBS and NBCTooltip NBC (U.S.), CBC/Radio-CanadaTooltip Canadian Broadcasting Corporation (Canada), the BBC (UK), the ABCTooltip Australian Broadcasting Corporation (Australia), ARD (Germany), PTVTooltip People's Television Network and IBCTooltip Intercontinental Broadcasting Corporation (Philippines), KBSTooltip Korean Broadcasting System (South Korea), and NHK (Japan) are TV networks that provide programming for local terrestrial television station affiliates to air using signals that can be picked up by the home television sets of local viewers. Networks generally, but not always, operate on a national scale; that is, they cover an entire country.

Streaming media, Internet radio, and webcasting are sometimes considered forms of broadcasting despite the lack of terrestrial stations; its practitioners may also be called "broadcasters" or even "broadcast networks".

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Electronic media in the context of Presentation program

In computing, a presentation program (also called presentation software) is a software package used to display information in the form of a slide show. It has three major functions:

Presentation software can be viewed as enabling a functionally-specific category of electronic media, with its own distinct culture and practices as compared to traditional presentation media (such as blackboards, whiteboards and flip charts).

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Electronic media in the context of Electronic art

Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.

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Electronic media in the context of Intermedia

Intermedia is an art theory term coined in the mid-1960s by Fluxus artist Dick Higgins to describe the strategies of interdisciplinarity that occur within artworks existing between artistic genres. It was also used by John Brockman to refer to works in expanded cinema that were associated with Jonas Mekas' Film-Makers’ Cinematheque. Gene Youngblood also described intermedia, beginning in his Intermedia column for the Los Angeles Free Press beginning in 1967 as a part of a global network of multiple media that was expanding consciousness. Youngblood gathered and expanded upon intermedia ideas from this series of columns in his 1970 book Expanded Cinema, with an introduction by Buckminster Fuller. Over the years, intermedia has been used almost interchangeably with multi-media and more recently with the categories of digital media, technoetics, electronic media and post-conceptualism.

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Electronic media in the context of Progressive music

Progressive music is music that attempts to expand existing stylistic boundaries associated with specific genres of music. The word comes from the basic concept of "progress", which refers to advancements through accumulation, and is often deployed in the context of distinct genres, with progressive rock being the most notable example. Music that is deemed "progressive" usually synthesizes influences from various cultural domains, such as European art music, Celtic folk, West Indian, or African. It is rooted in the idea of a cultural alternative, and may also be associated with auteur-stars and concept albums, considered traditional structures of the music industry.

As an art theory, the progressive approach falls between formalism and eclecticism. "Formalism" refers to a preoccupation with established external compositional systems, structural unity, and the autonomy of individual art works. Like formalism, "eclecticism" connotes a predilection toward style synthesis or integration. However, contrary to formalist tendencies, eclecticism foregrounds discontinuities between historical and contemporary styles and electronic media, sometimes referring simultaneously to vastly different musical genres, idioms, and cultural codes. In marketing, "progressive" is used to distinguish a product from "commercial" pop music.

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Electronic media in the context of Infotainment

Infotainment, a portmanteau of information and entertainment, is a type of media, usually television or online, that provides a combination of information and entertainment. The term may be used disparagingly to devalue infotainment or soft news subjects in favor of more serious hard news subjects. Infotainment-based websites and social media apps gained traction due to their focused publishing of infotainment content, e.g. BuzzFeed. It is also called soft news as a way to distinguish it from serious journalism or hard news.

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Electronic media in the context of Format war

A format war is a competition between similar but mutually incompatible technical standards that compete for the same market, such as for data storage devices and recording formats for electronic media. It is often characterized by political and financial influence on content publishers by the developers of the technologies. Developing companies may be characterized as engaging in a format war if they actively oppose or avoid interoperable open-industry technical standards in favor of their own.

A format war emergence can be explained because each vendor is trying to exploit cross-side network effects in a two-sided market. There is also a social force to stop a format war: when one of them wins as de facto standard, it solves a coordination problem for the format users.

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