DRAM in the context of Memory refresh


DRAM in the context of Memory refresh

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⭐ Core Definition: DRAM

Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal–oxide–semiconductor (MOS) technology.

While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors gradually leaks away; without intervention, the data on the capacitor would soon be lost. To prevent this, DRAM requires an external memory refresh circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory (SRAM) which does not require data to be refreshed. Unlike flash memory, DRAM is volatile memory (as opposed to non-volatile memory), since it loses its data quickly when power is removed. However, DRAM does exhibit limited data remanence.

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DRAM in the context of High-speed camera

A high-speed camera is a device capable of capturing moving images with exposures of less than 1/1000 second, or frame rates in excess of 250 frames per second. It is used for recording fast-moving objects as photographic images onto a storage medium. After recording, the images stored on the medium can be played back in slow motion. Early high-speed cameras used photographic film to record the high-speed events, but have been superseded by entirely electronic devices using an image sensor (e.g. a charge-coupled device (CCD) or a MOS active pixel sensor (APS)), typically recording over 1000 frames per second onto DRAM, to be played back slowly to study the motion for scientific study of transient phenomena.

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DRAM in the context of Digital photography

Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is stored as a computer file ready for further digital processing, viewing, electronic publishing, or digital printing. It is a form of digital imaging based on gathering visible light (or for scientific instruments, light in various ranges of the electromagnetic spectrum).

Until the advent of such technology, photographs were made by exposing light-sensitive photographic film and paper, which was processed in liquid chemical solutions to develop and stabilize the image. Digital photographs are typically created solely by computer-based photoelectric and mechanical techniques, without wet bath chemical processing.

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DRAM in the context of Solder ball

In integrated circuit packaging, a solder ball, also known as a solder bump (often referred to simply as "ball" or "bumps") is a ball of solder that provides the contact between the chip package and the printed circuit board, as well as between stacked packages in multichip modules; in the latter case, they may be referred to as microbumps (μbumps, ubumps), since they are usually significantly smaller than the former. The solder balls can be placed manually or by automated equipment, and are held in place with a tacky flux.

A coined solder ball is a solder ball subject to coining, i.e., flattening to a shape resembling that of a coin, to increase contact reliability.

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