Cross product in the context of "Multilinear map"

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⭐ Core Definition: Cross product

In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product).

The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), or if either one has zero length, then their cross product is zero.

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👉 Cross product in the context of Multilinear map

In linear algebra, a multilinear map is a function of several variables that is linear separately in each variable. More precisely, a multilinear map is a function

where () and are vector spaces (or modules over a commutative ring), with the following property: for each , if all of the variables but are held constant, then is a linear function of . One way to visualize this is to imagine two orthogonal vectors; if one of these vectors is scaled by a factor of 2 while the other remains unchanged, the cross product likewise scales by a factor of two. If both are scaled by a factor of 2, the cross product scales by a factor of .

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Cross product in the context of Right-hand rule

In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

The various right- and left-hand rules arise from the fact that the three axes of three-dimensional space have two possible orientations. This can be seen by holding your hands together with palms up and fingers curled. If the curl of the fingers represents a movement from the first or x-axis to the second or y-axis, then the third or z-axis can point along either right thumb or left thumb.

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Cross product in the context of Angular momentum

Angular momentum (sometimes called moment of momentum or rotational momentum) is the rotational analog of linear momentum. It is an important physical quantity because it is a conserved quantity – the total angular momentum of a closed system remains constant. Angular momentum has both a direction and a magnitude, and both are conserved. Bicycles and motorcycles, flying discs, rifled bullets, and gyroscopes owe their useful properties to conservation of angular momentum. Conservation of angular momentum is also why hurricanes form spirals and neutron stars have high rotational rates. In general, conservation limits the possible motion of a system, but it does not uniquely determine it.

The three-dimensional angular momentum for a point particle is classically represented as a pseudovector r × p, the cross product of the particle's position vector r (relative to some origin) and its momentum vector; the latter is p = mv in Newtonian mechanics. Unlike linear momentum, angular momentum depends on where this origin is chosen, since the particle's position is measured from it.

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Cross product in the context of Newton metre

The unit is also used less commonly as a unit of work, or energy, in which case it is equivalent to the more common and standard SI unit of energy, the joule. In this usage the metre term represents the distance travelled or displacement in the direction of the force, and not the perpendicular distance from a fulcrum (i.e. the lever arm length) as it does when used to express torque. This usage is generally discouraged, since it can lead to confusion as to whether a given quantity expressed in newton-metres is a torque or a quantity of energy. "Even though torque has the same dimension as energy (SI unit joule), the joule is never used for expressing torque".

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Cross product in the context of Pseudovector

In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does not transform like a vector under certain discontinuous rigid transformations such as reflections. For example, the angular velocity of a rotating object is a pseudovector because, when the object is reflected in a mirror, the reflected image rotates in such a way so that its angular velocity "vector" is not the mirror image of the angular velocity "vector" of the original object; for true vectors (also known as polar vectors), the reflection "vector" and the original "vector" must be mirror images.

One example of a pseudovector is the normal to an oriented plane. An oriented plane can be defined by two non-parallel vectors, a and b, that span the plane. The vector a × b is a normal to the plane (there are two normals, one on each side – the right-hand rule will determine which), and is a pseudovector. This has consequences in computer graphics, where it has to be considered when transforming surface normals.In three dimensions, the curl of a polar vector field at a point and the cross product of two polar vectors are pseudovectors.

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Cross product in the context of Vector calculus

Vector calculus or vector analysis is a branch of mathematics concerned with the differentiation and integration of vector fields, primarily in three-dimensional Euclidean space, The term vector calculus is sometimes used as a synonym for the broader subject of multivariable calculus, which spans vector calculus as well as partial differentiation and multiple integration. Vector calculus plays an important role in differential geometry and in the study of partial differential equations. It is used extensively in physics and engineering, especially in the description of electromagnetic fields, gravitational fields, and fluid flow.

Vector calculus was developed from the theory of quaternions by J. Willard Gibbs and Oliver Heaviside near the end of the 19th century, and most of the notation and terminology was established by Gibbs and Edwin Bidwell Wilson in their 1901 book, Vector Analysis, though earlier mathematicians such as Isaac Newton pioneered the field. In its standard form using the cross product, vector calculus does not generalize to higher dimensions, but the alternative approach of geometric algebra, which uses the exterior product, does (see § Generalizations below for more).

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Cross product in the context of Del

Del, or nabla, is an operator used in mathematics (particularly in vector calculus) as a vector differential operator, usually represented by (the nabla symbol). When applied to a function defined on a one-dimensional domain, it denotes the standard derivative of the function as defined in calculus. When applied to a field (a function defined on a multi-dimensional domain), it may denote any one of three operations depending on the way it is applied: the gradient or (locally) steepest slope of a scalar field (or sometimes of a vector field, as in the Navier–Stokes equations); the divergence of a vector field; or the curl (rotation) of a vector field.

Del is a very convenient mathematical notation for those three operations (gradient, divergence, and curl) that makes many equations easier to write and remember. The del symbol (or nabla) can be formally defined as a vector operator whose components are the corresponding partial derivative operators. As a vector operator, it can act on scalar and vector fields in three different ways, giving rise to three different differential operations: first, it can act on scalar fields by a formal scalar multiplication—to give a vector field called the gradient; second, it can act on vector fields by a formal dot product—to give a scalar field called the divergence; and lastly, it can act on vector fields by a formal cross product—to give a vector field called the curl. These formal products do not necessarily commute with other operators or products. These three uses are summarized as:

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