Computing device in the context of Programmable logic controller


Computing device in the context of Programmable logic controller

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⭐ Core Definition: Computing device

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.

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Computing device in the context of Bit

The bit is the most basic unit of information in computing and digital communication. The name is a portmanteau of binary digit. The bit represents a logical state with one of two possible values. These values are most commonly represented as 1 and 0, but other representations such as true/false, yes/no, on/off, and +/ are also widely used.

The relation between these values and the physical states of the underlying storage or device is a matter of convention, and different assignments may be used even within the same device or program. It may be physically implemented with a two-state device.

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Computing device in the context of Automata theory

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to cognitive science and mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.

Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata. Automata play a major role in the theory of computation, compiler construction, artificial intelligence, parsing and formal verification.

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Computing device in the context of Firmware

In computing, firmware is software that provides low-level control of computing device hardware. For a relatively simple device, firmware may perform all control, monitoring and data manipulation functionality.For a more complex device, firmware may provide relatively low-level control as well as hardware abstraction services to higher-level software such as an operating system.

Firmware is found in a wide range of computing devices including personal computers, smartphones, home appliances, vehicles, computer peripherals and in many of the integrated circuits inside each of these larger systems.

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