Automata theory in the context of Computing device


Automata theory in the context of Computing device

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⭐ Core Definition: Automata theory

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to cognitive science and mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.

Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata. Automata play a major role in the theory of computation, compiler construction, artificial intelligence, parsing and formal verification.

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Automata theory in the context of Theoretical computer science

Theoretical computer science is a subfield of computer science and mathematics that focuses on the abstract and mathematical foundations of computation.

It is difficult to circumscribe the theoretical areas precisely. The ACM's Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description:

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Automata theory in the context of Theory of computation

In theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation using an algorithm, how efficiently they can be solved and to what degree (e.g., approximate solutions versus precise ones). The field is divided into three major branches: automata theory and formal languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".

In order to perform a rigorous study of computation, computer scientists work with a mathematical abstraction of computers called a model of computation. There are several models in use, but the most commonly examined is the Turing machine. Computer scientists study the Turing machine because it is simple to formulate, can be analyzed and used to prove results, and because it represents what many consider the most powerful possible "reasonable" model of computation (see Church–Turing thesis). It might seem that the potentially infinite memory capacity is an unrealizable attribute, but any decidable problem solved by a Turing machine will always require only a finite amount of memory. So in principle, any problem that can be solved (decided) by a Turing machine can be solved by a computer that has a finite amount of memory.

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Automata theory in the context of Formal methods

In computer science, formal methods are mathematically rigorous techniques for the specification, development, analysis, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design.

Formal methods employ a variety of theoretical computer science fundamentals, including logic calculi, formal languages, automata theory, control theory, program semantics, type systems, and type theory.

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Automata theory in the context of Variety (cybernetics)

In cybernetics, the term variety denotes the total number of distinguishable elements of a set, most often the set of states, inputs, or outputs of a finite-state machine or transformation, or the binary logarithm of the same quantity. Variety is used in cybernetics as an information theory that is easily related to deterministic finite automata, and less formally as a conceptual tool for thinking about organization, regulation, and stability. It is an early theory of complexity in automata, complex systems, and operations research.

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Automata theory in the context of Information state

In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system.

The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers.

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Automata theory in the context of Computable

Computability is the ability to solve a problem by an effective procedure. It is a key topic of the field of computability theory within mathematical logic and the theory of computation within computer science. The computability of a problem is closely linked to the existence of an algorithm to solve the problem.

The most widely studied models of computability are the Turing-computable and μ-recursive functions, and the lambda calculus, all of which have computationally equivalent power. Other forms of computability are studied as well: computability notions weaker than Turing machines are studied in automata theory, while computability notions stronger than Turing machines are studied in the field of hypercomputation.

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Automata theory in the context of Combinational logic

In automata theory, combinational logic (also referred to as time-independent logic) is a type of digital logic that is implemented by Boolean circuits, where the output is a pure function of the present input only. This is in contrast to sequential logic, in which the output depends not only on the present input but also on the history of the input. In other words, sequential logic has memory while combinational logic does not.

Combinational logic is used in computer circuits to perform Boolean algebra on input signals and on stored data. Practical computer circuits normally contain a mixture of combinational and sequential logic. For example, the part of an arithmetic logic unit, or ALU, that does mathematical calculations is constructed using combinational logic. Other circuits used in computers, such as half adders, full adders, half subtractors, full subtractors, multiplexers, demultiplexers, encoders and decoders are also made by using combinational logic.

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Automata theory in the context of Cellular automaton

A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function) that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously, though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.

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Automata theory in the context of Von Neumann universal constructor

John von Neumann's universal constructor is a self-replicating machine in a cellular automaton (CA) environment. It was designed in the 1940s, without the use of a computer. The fundamental details of the machine were published in von Neumann's book Theory of Self-Reproducing Automata, completed in 1966 by Arthur W. Burks after von Neumann's death. It is regarded as foundational for automata theory, complex systems, and artificial life. Indeed, Nobel Laureate Sydney Brenner considered von Neumann's work on self-reproducing automata (together with Turing's work on computing machines) central to biological theory as well, allowing us to "discipline our thoughts about machines, both natural and artificial."

Von Neumann's goal, as specified in his lectures at the University of Illinois in 1949, was to design a machine whose complexity could grow automatically akin to biological organisms under natural selection. He asked what is the threshold of complexity that must be crossed for machines to be able to evolve. His answer was to specify an abstract machine which, when run, would replicate itself. In his design, the self-replicating machine consists of three parts: a "description" of ('blueprint' or program for) itself, a universal constructor mechanism that can read any description and construct the machine (sans description) encoded in that description, and a universal copy machine that can make copies of any description. After the universal constructor has been used to construct a new machine encoded in the description, the copy machine is used to create a copy of that description, and this copy is passed on to the new machine, resulting in a working replication of the original machine that can keep on reproducing. Some machines will do this backwards, copying the description and then building a machine. Crucially, the self-reproducing machine can evolve by accumulating mutations of the description, not the machine itself, thus gaining the ability to grow in complexity.

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Automata theory in the context of Nondeterministic finite automaton

In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if

  • each of its transitions is uniquely determined by its source state and input symbol, and
  • reading an input symbol is required for each state transition.

A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article.

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Automata theory in the context of Transition table

In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It is essentially a truth table in which the inputs include the current state along with other inputs, and the outputs include the next state along with other outputs.

A state-transition table is one of many ways to specify a finite-state machine. Other ways include a state diagram.

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Automata theory in the context of Sequential logic

In automata theory, sequential logic is a type of logic circuit whose output depends on the present value of its input signals and on the sequence of past inputs, the input history. This is in contrast to combinational logic, whose output is a function of only the present input. That is, sequential logic has state (memory) while combinational logic does not.

Sequential logic is used to construct finite-state machines, a basic building block in all digital circuitry. Virtually all circuits in practical digital devices are a mixture of combinational and sequential logic.

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Automata theory in the context of Unrestricted grammar

In automata theory, the class of unrestricted grammars (also called semi-Thue, type-0 or phrase structure grammars) is the most general class of grammars in the Chomsky hierarchy. No restrictions are made on the productions of an unrestricted grammar, other than each of their left-hand sides being non-empty. This grammar class can generate arbitrary recursively enumerable languages.

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