Computer architecture in the context of "Fred Brooks"

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⭐ Core Definition: Computer architecture

In computer science and computer engineering, a computer architecture is the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation.

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Computer architecture in the context of Computer science

Computer science is the study of computation, information, and automation. Included broadly in the sciences, computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software). An expert in the field is known as a computer scientist.

Algorithms and data structures are central to computer science.The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories of data. Human–computer interaction investigates the interfaces through which humans and computers interact, and software engineering focuses on the design and principles behind developing software. Areas such as operating systems, networks and embedded systems investigate the principles and design behind complex systems. Computer architecture describes the construction of computer components and computer-operated equipment. Artificial intelligence and machine learning aim to synthesize goal-orientated processes such as problem-solving, decision-making, environmental adaptation, planning and learning found in humans and animals. Within artificial intelligence, computer vision aims to understand and process image and video data, while natural language processing aims to understand and process textual and linguistic data.

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Computer architecture in the context of Software

Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications.

The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases.

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Computer architecture in the context of IBM System/360 architecture

The IBM System/360 architecture is the model independent architecture for the entire S/360 line of mainframe computers, including but not limited to the instruction set architecture. The elements of the architecture are documented in the IBM System/360 Principles of Operation and the IBM System/360 I/O Interface Channel to Control Unit Original Equipment Manufacturers' Information manuals.

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Computer architecture in the context of Computer scientist

A computer scientist is a scientist who specializes in the academic study of computer science and technology.

Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering, information theory, database theory, theoretical computer science, numerical analysis, programming language theory, compiler, computer graphics, computer vision, robotics, computer architecture, operating system), their foundation is the theoretical study of computing from which these other fields derive.

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Computer architecture in the context of S/360

The IBM System/360 (S/360) is a family of computer systems announced by IBM on April 7, 1964, and delivered between 1965 and 1978. System/360 was the first family of computers designed to cover both commercial and scientific applications and a complete range of sizes from small, entry-level machines to large mainframes. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible Model 44 and the most expensive systems use microcode to implement the instruction set, which used 8-bit byte addressing with fixed-point binary, fixed-point decimal and hexadecimal floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers, but did not include integrated circuits, which IBM considered too immature.

System/360's chief architect was Gene Amdahl and the project was managed by Fred Brooks, responsible to Chairman Thomas J. Watson Jr. The commercial release was piloted by another of Watson's lieutenants, John R. Opel, who managed the launch of IBM's System/360 mainframe family in 1964. The slowest System/360 model announced in 1964, the Model 30, could perform up to 34,500 instructions per second, with memory from 8 to 64 KB. High-performance models came later. The 1967 IBM System/360 Model 91 could execute up to 16.6 million instructions per second. The larger 360 models could have up to 8 MB of main memory, though that much memory was unusual; a large installation might have as little as 256 KB of main storage, but 512 KB, 768 KB or 1024 KB was more common. Up to 8 megabytes of slower (8 microsecond) Large Capacity Storage (LCS) was also available for some models.

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Computer architecture in the context of Byte

The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol (RFC 791) refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness.

The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding to 2, 3, 4, 5, 6, 8, or 10 six-bit bytes, and persisted, in legacy systems, into the twenty-first century. In this era, bit groupings in the instruction stream were often referred to as syllables or slab, before the term byte became common.

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