Computer animation in the context of "Computer-generated imagery"

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⭐ Core Definition: Computer animation

Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.

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πŸ‘‰ Computer animation in the context of Computer-generated imagery

Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials, etc.). The application of CGI for creating/improving animations is called computer animation (or CGI animation).

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Computer animation in the context of Animation

Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, is also prominent alongside these other forms, albeit to a lesser degree.

Animation is contrasted with live action, although the two do not exist in isolation. Many filmmakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can relatively easily composite 3D animated visual effects (VFX) into their film, rather than using practical effects.

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Computer animation in the context of William Fetter

William Fetter, also known as William Allan Fetter or Bill Fetter (March 14, 1928 – June 23, 2002), was an American graphic designer and pioneer in the field of computer graphics. He explored the perspective fundamentals of computer animation of a human figure from 1960 on and was the first to create a human figure as a 3D model. The First Man was a pilot in a short 1964 computer animation, also known as Boeing Man and now as Boeman by the Boeing company. Fetter preferred the term "Human Figure" for the pilot. In 1960, working in a team supervised by Verne Hudson, he helped coin the term Computer graphics. He was art director at the Boeing Company in Wichita.

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Computer animation in the context of Fulldome

Fulldome refers to immersive dome-based video display environments. The dome, horizontal or tilted, is filled with real-time (interactive) or pre-rendered (linear) computer animations, live capture images, or composited environments.

Although the current technology emerged in the early-to-mid 1990s, fulldome environments have evolved from numerous influences, including immersive art and storytelling, with technological roots in domed architecture, planetariums, multi-projector film environments, flight simulation, and virtual reality.

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Computer animation in the context of Lucasfilm

Lucasfilm Ltd. LLC is an American film and television production company founded by filmmaker George Lucas in December 10, 1971 in San Rafael, California, and later moved to San Francisco in 2005. It is best known for creating and producing the Star Wars and Indiana Jones franchises, as well as its leadership in developing special effects, sound, and computer animation for films. Since 2012, Lucasfilm has been a subsidiary of The Walt Disney Studios, who also owns former Lucasfilm subsidiary Pixar.

The company's films Star Wars: Episode I – The Phantom Menace (1999), Star Wars: Episode VII β€” The Force Awakens (2015), Rogue One: A Star Wars Story (2016), Star Wars: Episode VIII β€” The Last Jedi (2017), and Star Wars: Episode IX β€” The Rise of Skywalker (2019) are all among the 50 highest-grossing films of all time, with The Force Awakens becoming the highest-grossing film in the United States and Canada. On October 30, 2012, Disney acquired Lucasfilm for $4.05Β billion in the form of cash and in stock (equivalent to about $6Β billion today). Lucasfilm is currently one of five live-action film studios within the Walt Disney Studios, alongside Walt Disney Pictures, Marvel Studios, 20th Century Studios and Searchlight Pictures.

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Computer animation in the context of Traditional animation

Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century in the United States until there was a shift to computer animation in the industry, such as 3D computer animation. Despite this, the process remains commonly used primarily in the form of digital ink and paint for television and film, especially when outsourced.

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Computer animation in the context of Live action

Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games or similar visual media. Photorealistic animation, particularly modern computer animation, is sometimes erroneously described as "live action", as in the case of some media reports about Disney's remake of the traditionally animated The Lion King from 1994. According to the Cambridge English Dictionary, live action involves "real people or animals, not models, or images that are drawn, or produced by computer".

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Computer animation in the context of Live-action animation

Live-action animation is a film genre that combines live-action filmmaking with animation.Projects that are both live-action and computer animation tend to have fictional characters or figures represented and characterized by cast members through motion capture and then animated and modeled by animators. Films that are live-action and traditional animation use hand-drawn, computer-generated imagery (CGI), or stop-motion animation.

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