Computer in the context of Transistors


Computer in the context of Transistors

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⭐ Core Definition: Computer

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.

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Computer in the context of Tool

A tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task, and proto-typically refers to solid hand-operated non-biological objects with a single broad purpose that lack multiple functions, unlike machines or computers. Although human beings are proportionally most active in using and making tools in the animal kingdom, as use of stone tools dates back hundreds of millennia, and also in using tools to make other tools, many animals have demonstrated tool use in both instances.

Early human tools, made of such materials as stone, bone, and wood, were used for the preparation of food, hunting, the manufacture of weapons, and the working of materials to produce clothing and useful artifacts and crafts such as pottery, along with the construction of housing, businesses, infrastructure, and transportation. The development of metalworking made additional types of tools possible. Harnessing energy sources, such as animal power, wind, or steam, allowed increasingly complex tools to produce an even larger range of items, with the Industrial Revolution marking an inflection point in the use of tools. The introduction of widespread automation in the 19th and 20th centuries allowed tools to operate with minimal human supervision, further increasing the productivity of human labor.

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Computer in the context of Computer mouse

A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer.

The first public demonstration of a mouse controlling a computer system was done by Douglas Engelbart in 1968 as part of the Mother of All Demos. Mice originally used two separate wheels to directly track movement across a surface: one in the x-dimension and one in the Y. Later, the standard design shifted to use a ball rolling on a surface to detect motion, in turn connected to internal rollers. Most modern mice use optical movement detection with no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system.

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Computer in the context of Natural language processing

Natural language processing (NLP) is the processing of natural language information by a computer. The study of NLP, a subfield of computer science, is generally associated with artificial intelligence. NLP is related to information retrieval, knowledge representation, computational linguistics, and more broadly with linguistics.

Major processing tasks in an NLP system include: speech recognition, text classification, natural language understanding, and natural language generation.

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Computer in the context of Constructed language

A constructed language is a language for communication between humans (i.e. not with or between computers) but unlike most languages that naturally emerge from human interaction, is intentionally devised by a person or group for a particular purpose. The term constructed language is often shortened to conlang and, as a relatively broad term, it encompasses subcategories including: fictional, artificial, engineered, planned and invented languages. Conlangs may include aspects reminiscent of natural language including phonology, grammar, orthography, and vocabulary. Interlinguistics includes the study of constructed languages.

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Computer in the context of Computer programming

Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process.

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Computer in the context of Software

Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications.

The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases.

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Computer in the context of Electronic publishing

Electronic publishing (also referred to as e-publishing, digital publishing, or online publishing) includes the digital publication of e-books, digital magazines, and the development of digital libraries and catalogues. It also includes the editing of books, journals, and magazines to be read on a screen (computer, e-reader, tablet, or smartphone).

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Computer in the context of Binary numeral system

A binary number is a number expressed in the base-2 numeral system or binary numeral system, a method for representing numbers that uses only two symbols for the natural numbers: typically 0 (zero) and 1 (one). A binary number may also refer to a rational number that has a finite representation in the binary numeral system, that is, the quotient of an integer by a power of two.

The base-2 numeral system is a positional notation with a radix of 2. Each digit is referred to as a bit, or binary digit. Because of its straightforward implementation in digital electronic circuitry using logic gates, the binary system is used by almost all modern computers and computer-based devices, as a preferred system of use, over various other human techniques of communication, because of the simplicity of the language and the noise immunity in physical implementation.

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Computer in the context of Automation

Automation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefits of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision.

Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, stabilization of ships, aircraft and other applications and vehicles with reduced human intervention. Examples range from a household thermostat controlling a boiler to a large industrial control system with tens of thousands of input measurements and output control signals. Automation has also found a home in the banking industry. It can range from simple on-off control to multi-variable high-level algorithms in terms of control complexity.

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Computer in the context of Video file format

A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size.

A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9) alongside audio data in an audio coding format (e.g. Opus). The container can also contain synchronization information, subtitles, and metadata such as title. A standardized (or in some cases de facto standard) video file type such as .webm is a profile specified by a restriction on which container format and which video and audio compression formats are allowed.

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Computer in the context of Computer-aided design

Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used.

Its use in designing electronic systems is known as electronic design automation (EDA). In mechanical design it is known as mechanical design automation (MDA), which includes the process of creating a technical drawing with the use of computer software.

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Computer in the context of Robot

A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics.

Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's Advanced Step in Innovative Mobility (ASIMO) and TOSY's TOSY Ping Pong Playing Robot (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed swarm robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nanorobots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in the future, with home robotics and the autonomous car as some of the main drivers.

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Computer in the context of Fujitsu Lifebook

Lifebook is a line of business-oriented laptop computers made by Fujitsu, which also offers a range of notebooks and tablet PCs within the same Lifebook family.

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Computer in the context of Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop.

While the most common pointing device by far is the mouse, many more devices have been developed. However, the term mouse is commonly used as a metaphor for devices that move a computer cursor.

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Computer in the context of Integrated circuit

An integrated circuit (IC), also known as a microchip or simply chip, is a compact assembly of electronic circuits formed from various electronic components — such as transistors, resistors, and capacitors — and their interconnections. These components are fabricated onto a thin, flat piece ("chip") of semiconductor material, most commonly silicon. Integrated circuits are integral to a wide variety of electronic devices — including computers, smartphones, and televisions — performing functions such as data processing, control, and storage. They have transformed the field of electronics by enabling device miniaturization, improving performance, and reducing cost.

Compared to assemblies built from discrete components, integrated circuits are orders of magnitude smaller, faster, more energy-efficient, and less expensive, allowing for a very high transistor count.

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Computer in the context of Analog image processing

Analog image processing is the use of an optical computer to process physical, optical images formed by light waves coming from an object, as opposed to the digital image processing and its use of digital computers to process pixelated, digital images. Correspondingly, a range of digital image processing techniques possess direct physical analogs. For example, fast Fourier transform algorithms are commonly implemented in digital phase correlation and other digital image processing techniques. These digital Fourier transforms can be considered to be the digitized approximation of methods utilizing Fourier transforming properties of an ideal lens.

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Computer in the context of Floppy disk

A floppy disk, diskette, or floppy diskette (casually known as a floppy or a disk) is a type of disk storage made from a thin, flexible disk coated with a magnetic storage medium. It is enclosed in a square or nearly square plastic shell lined with fabric to help remove dust from the spinning disk. Floppy disks store digital data, which can be read or written when inserted into a floppy disk drive (FDD) connected to or built into a computer or other device. The three most popular formats of floppy disks (and their drives) are the 8-inch, 5¼-inch, and 3½-inch versions.

The first floppy disks, invented and made by IBM in 1971, had a disk diameter of 8 inches (203.2 mm). Subsequently, the 5¼-inch (130 mm) and then the 3½-inch (90 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. By the end of the 1980s, 5¼-inch disks had been superseded by 3½-inch disks. During this time, PCs frequently came equipped with drives of both sizes. By the mid-1990s, 5¼-inch drives had virtually disappeared, as the 3½-inch disk became the predominant floppy disk. The advantages of the 3½-inch disk were its higher capacity, its smaller physical size, and its rigid case which provided better protection from dirt and other environmental risks.

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Computer in the context of Digital poetry

Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps.

According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry.

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Computer in the context of Computer keyboard

A computer keyboard is a built-in or peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s, and the touchscreen since the 2000s.

Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only which physical key (or keys) was pressed or released.

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