Pointing device in the context of Computer


Pointing device in the context of Computer

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⭐ Core Definition: Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop.

While the most common pointing device by far is the mouse, many more devices have been developed. However, the term mouse is commonly used as a metaphor for devices that move a computer cursor.

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Pointing device in the context of Computer mouse

A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer.

The first public demonstration of a mouse controlling a computer system was done by Douglas Engelbart in 1968 as part of the Mother of All Demos. Mice originally used two separate wheels to directly track movement across a surface: one in the x-dimension and one in the Y. Later, the standard design shifted to use a ball rolling on a surface to detect motion, in turn connected to internal rollers. Most modern mice use optical movement detection with no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system.

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Pointing device in the context of Laptop

A laptop is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is in the lower part, under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, content creating, web browsing, for personal multimedia, and for general home computer use. They can be powered using either continuous wall power or a rechargeable battery, and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops feature all the standard input and output components of a desktop computer in a single compact unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), speakers, a keyboard, and a pointing device (usually a trackpad). Hardware specifications vary significantly between different types, models, and price points.

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Pointing device in the context of Motion controller

In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion.

Motion controllers see use as game controllers, for virtual reality and other simulation purposes, and as pointing devices for smart TVs and Personal computers.

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Pointing device in the context of Touchpad

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface that detects the position and motion of a user's fingers, and translates them into 2D motion to control a pointer in a graphical user interface. Touchpads are common on laptop computers, contrasted with desktop computers, with which mice are more prevalent. Trackpads are sometimes used with desktop setups where desk space is scarce. Wireless touchpads are also available as detached accessories. Due to the ability of trackpads to be made small, they were additionally used on personal digital assistants (PDAs) and some portable media players.

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Pointing device in the context of Pointing stick

A pointing stick (or trackpoint, also referred to generically as a nub, clit mouse, or nipple mouse) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer on the computer screen. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on the ThinkPad 700 series under the name "TrackPoint", and patented an improved version of it in 1997 (but the patent expired in 2017). It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad.

The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted.

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Pointing device in the context of Mouse gesture

In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly. They can be useful for people who have difficulties typing on a keyboard. For example, in a web browser, a user can navigate to the previously viewed page by pressing the right pointing device button, moving the pointing device briefly to the left, then releasing the button.

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Pointing device in the context of Point and click

Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. Describing software this way implies that the interface can be controlled solely through a pointing device with little or no input from the keyboard, as with many graphical user interfaces.

In some systems, such as Internet Explorer, moving the pointer over a link (or other GUI control) and waiting for a split-second will cause a tooltip to be displayed.

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Pointing device in the context of Icon (computing)

In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.

Icons as parts of the graphical user interface of a computer system, in conjunction with windows, menus and a pointing device (mouse), belong to the much larger topic of the history of the graphical user interface that has largely supplanted the text-based interface for casual use.

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Pointing device in the context of Window (computing)

In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the output of and may allow input to one or more processes.

Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse.

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Pointing device in the context of Light gun

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

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Pointing device in the context of Selection (user interface)

In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically.

Selections are enacted through combinations of key presses on a keyboard, with a precision pointing device (mouse or touchpad and cursor, stylus), or by hand on a touchscreen device. The simultaneous selection of a group of items (either a subset of elements in a list, or discontinuous regions in a text) is called a multiple selection.

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Pointing device in the context of Laptop computers

A laptop is a portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is in the lower part, under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, content creating, web browsing, for personal multimedia, and for general home computer use. They can be powered using either continuous wall power or a rechargeable battery, and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops feature all the standard input and output components of a desktop computer in a single compact unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), speakers, a keyboard, and a pointing device (usually a trackpad). Hardware specifications vary significantly between different types, models, and price points.

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