Camera in the context of Antireflective


Camera in the context of Antireflective

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⭐ Core Definition: Camera

A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image.

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Camera in the context of Photography

Photography is the art, application, and practice of creating images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing (e.g., photolithography), and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication. A person who operates a camera to capture or take photographs is called a photographer, while the captured image, also known as a photograph, is the result produced by the camera.

Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing. The result with photographic emulsion is an invisible latent image, which is later chemically "developed" into a visible image, either negative or positive, depending on the purpose of the photographic material and the method of processing. A negative image on film is traditionally used to photographically create a positive image on a paper base, known as a print, either by using an enlarger or by contact printing.

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Camera in the context of Motion picture

A film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and some times using other sensory stimulations.

Films are produced by recording actual people and objects with cameras or by creating them using animation techniques and special effects. They comprise a series of individual frames, but when these images are shown rapidly in succession, the illusion of motion is given to the viewer. Flickering between frames is not seen due to an effect known as persistence of vision, whereby the eye retains a visual image for a fraction of a second after the source has been removed. Also of relevance is what causes the perception of motion; a psychological effect identified as beta movement.

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Camera in the context of Photograph

A photograph (also known as a photo, or more generically referred to as an image or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor. The process and practice of creating such images is called photography.

Most photographs are now created using a smartphone or camera, which uses a lens to focus the scene's visible wavelengths of light into a reproduction of what the human eye would perceive.

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Camera in the context of Photographer

A photographer (the Greek φῶς (phos), meaning "light", and γραφή (graphê), meaning "drawing, writing", together meaning "drawing with light") is a person who uses a camera to make photographs.

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Camera in the context of Lens

A lens is a transmissive optical device that focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (elements), usually arranged along a common axis. Lenses are made from materials such as glass or plastic and are ground, polished, or molded to the required shape. A lens can focus light to form an image, unlike a prism, which refracts light without focusing. Devices that similarly focus or disperse waves and radiation other than visible light are also called "lenses", such as microwave lenses, electron lenses, acoustic lenses, or explosive lenses.

Lenses are used in various imaging devices such as telescopes, binoculars, and cameras. They are also used as visual aids in glasses to correct defects of vision such as myopia and hypermetropia.

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Camera in the context of Smartphone

A smartphone is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multimedia playback and streaming. Smartphones have built-in cameras, GPS navigation, and support for various communication methods, including voice calls, text messaging, and internet-based messaging apps. Smartphones are distinguished from older-design feature phones by their more advanced hardware capabilities and extensive mobile operating systems, access to the internet, business applications, mobile payments, and multimedia functionality, including music, video, gaming, radio, and television.

Smartphones typically feature metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, various sensors, and support for multiple wireless communication protocols. Examples of smartphone sensors include accelerometers, barometers, gyroscopes, and magnetometers; they can be used by both pre-installed and third-party software to enhance functionality. Wireless communication standards supported by smartphones include Wi-Fi, Bluetooth, Hotspots and satellite navigation. By the mid-2020s, manufacturers began integrating satellite messaging and emergency services, expanding their utility in remote areas without reliable cellular coverage. Smartphones have largely replaced personal digital assistant (PDA) devices, handheld/palm-sized PCs, portable media players (PMP), point-and-shoot cameras, camcorders, and, to a lesser extent, handheld video game consoles, e-reader devices, pocket calculators, and GPS tracking units.

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Camera in the context of Color vision

Color vision (CV), a feature of visual perception, is an ability to perceive differences between light composed of different frequencies independently of light intensity.

Color perception is a part of the larger visual system and is mediated by a complex process between neurons that begins with differential stimulation of different types of photoreceptors by light entering the eye. Those photoreceptors then emit outputs that are propagated through many layers of neurons ultimately leading to higher cognitive functions in the brain. Color vision is found in many animals and is mediated by similar underlying mechanisms with common types of biological molecules and a complex history of the evolution of color vision within different animal taxa. In primates, color vision may have evolved under selective pressure for a variety of visual tasks including the foraging for nutritious young leaves, ripe fruit, and flowers, as well as detecting predator camouflage and emotional states in other primates.

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Camera in the context of Mobile phone camera

A camera phone is a mobile phone that is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently. The first commercial phone with a color camera was the Kyocera Visual Phone VP-210, released in Japan in May 1999. While cameras in mobile phones used to be supplementary, they have been a major selling point of mobile phones since the 2010s.

Most camera phones are smaller and simpler than the separate digital cameras. In the smartphone era, the steady sales increase of camera phones caused point-and-shoot camera sales to peak about 2010, and decline thereafter. The concurrent improvement of smartphone camera technology and its other multifunctional benefits have led to it gradually replacing compact point-and-shoot cameras.

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Camera in the context of Camera lens

A camera lens, photographic lens or photographic objective is an optical lens or assembly of lenses (compound lens) used in conjunction with a camera body and mechanism to make images of objects either on photographic film or on other media capable of storing an image chemically or electronically.

There is no major difference in principle between a lens used for a still camera, a video camera, a telescope, a microscope, or other apparatus, but the details of design and construction are different. A lens might be permanently fixed to a camera, or it might be interchangeable with lenses of different focal lengths, apertures, and other properties.

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Camera in the context of Panavision

Panavision Inc. is an American motion picture equipment company founded in 1954 specializing in cameras and lenses, based in Woodland Hills, California. Formed by Robert Gottschalk as a small partnership to create anamorphic projection lenses during the widescreen boom in the 1950s, Panavision expanded its product lines to meet the demands of modern filmmakers. The company introduced its first products in 1954. Originally a provider of CinemaScope accessories, the company's line of anamorphic widescreen lenses soon became the industry leader. In 1972, Panavision helped revolutionize filmmaking with the lightweight Panaflex 35 mm movie camera. The company has introduced other cameras such as the Millennium XL (1999) and the digital video Genesis (2004).

Panavision operates exclusively as a rental facility—the company owns its entire camera inventory, unlike most of its competitors.

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Camera in the context of Silicon Imaging

The Silicon Imaging (SI-2K) was a 2K digital video camera built on a single 16 mm sized CMOS sensor manufactured by Altasens. It was able to record direct to disk in the compressed CineForm RAW format, and was notable for its tiny detachable camera head, which can be positioned up to 100m from the recording unit through an ethernet cable. Danny Boyle and his director of photography Anthony Dod Mantle used the camera on the films Slumdog Millionaire (Academy Award for Best Cinematography) and 127 Hours. The head and the recording unit together cost (c.a. 2011) $23,000. The head by itself costs $13,750, and could be used to record to a laptop that had appropriate specifications and software.

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Camera in the context of Digital camera

A digital camera, also called a digicam, is a camera that captures photographs in digital memory. Most cameras produced since the turn of the 21st century are digital, largely replacing those that capture images on photographic film or film stock. Digital cameras are now widely incorporated into mobile devices like smartphones with the same or more capabilities and features of dedicated cameras. High-end, high-definition dedicated cameras are still commonly used by professionals and those who desire to take higher-quality photographs.

Digital cameras and film-based cameras have similar optical systems, typically using a lens with a variable diaphragm to focus light onto an image pickup device. The diaphragm and shutter admit a controlled amount of light to the image, just as with film, but the image pickup device is electronic rather than chemical. However, unlike film cameras, digital cameras can display images on a screen immediately after being recorded, and store and delete images from memory. Many digital cameras can also record moving videos with sound. Some digital cameras can crop and stitch pictures and perform other kinds of image editing.

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Camera in the context of Camera obscura

A camera obscura (pl.camerae obscurae or camera obscuras; from Latin camera obscūra 'dark chamber') is the natural phenomenon in which light passing through the small hole of a dark chamber or box will project an image of a scene outside the chamber (box) onto the surface opposite to the hole, resulting in an inverted (upside down) and reversed (left to right) projection of the view outside.

Camera obscura refers to analogous constructions such as a darkened room, box or tent in which an exterior image is projected inside or onto a translucent screen viewed from outside. Camera obscuras with a lens in the opening have been used since the second half of the 16th century and became popular as aids for drawing and painting. The technology was developed further into the photographic camera in the first half of the 19th century, when camera obscura boxes were used to expose light-sensitive materials to the projected image.

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