Block (programming) in the context of Structured programming


Block (programming) in the context of Structured programming

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⭐ Core Definition: Block (programming)

In computer programming, a block of source code is a grouping of statements that execute in sequential order, top to bottom. The block structure is fundamental to structured programming, where control structures are formed with blocks. Syntactically, a block acts much like a single statement in that a control structure generally operates either on a single statement or a block.

The nature of a block varies by programming language, but there are typical features. A block usually provides for visibility scope such that an identifier defined in a block is not visible in outer, containing blocks, but is visible in inner, nested blocks unless it is masked by an identifier with the same name. A block usually provides for lifetime scope such that resources associated with an identifier are partially or fully released when control flow reaches the end of the block in which the identifier was defined.

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👉 Block (programming) in the context of Structured programming

Structured programming is a programming paradigm characterized by source code that uses block-based source code structure to encode control flow such as sequence, selection (i.e. if-then-else and switch) and iteration (i.e. for and while).

Originally, the central goal of the structured programming movement was to eliminate the need for and use of the goto statement. As goto provides powerful and flexible flow control, it can be used to write any arbitrarily complex algorithm, but the resulting code often has significant quality issues, commonly described as spaghetti code. Structured programming replaces goto with constructs that tend to result in better code. The paradigm became popular and for the most part achieved the goal of supplanting goto. In fact, its ubiquity is so thorough that for much of software development, it is simply the way code is written, no longer a topic of discussion as it once was.

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Block (programming) in the context of ALGOL 60

ALGOL 60 (short for Algorithmic Language 1960) is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming. ALGOL 60 was one of the first languages implementing function definitions (that could be invoked recursively). ALGOL 60 function definitions could be nested within one another (a feature introduced by ALGOL 60) with lexical scope. It gave rise to many other languages, including CPL, PL/I, Simula, BCPL, B, Pascal, and C. Practically every computer of the era had a systems programming language based on ALGOL 60 concepts.

Niklaus Wirth based his own ALGOL W on ALGOL 60 before moving to develop Pascal. Algol-W was intended to be the next generation ALGOL but the ALGOL 68 committee decided on a design that was more complex and advanced rather than a cleaned simplified ALGOL 60. The official ALGOL versions are named after the year they were first published. ALGOL 68 is substantially different from ALGOL 60 and was criticised partially for being so, so that in general "ALGOL" refers to dialects of ALGOL 60.

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Block (programming) in the context of ALGOL 58

ALGOL 58, originally named IAL, is a member of the ALGOL family of computer programming languages. It was an early compromise design soon superseded by ALGOL 60. According to John Backus:

ALGOL 58 introduced the fundamental notion of the compound statement, but it was restricted to control flow only, and it was not tied to identifier scope in the way that Algol 60's blocks were.

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Block (programming) in the context of Nested function

In computer programming, a nested function (or nested procedure or subroutine) is a named function that is defined within another, enclosing, block and is lexically scoped within the enclosing block – meaning it is only callable by name within the body of the enclosing block and can use identifiers declared in outer blocks, including outer functions. The enclosing block is typically, but not always, another function.

Programming language support for nested functions varies. With respect to structured programming languages, it is supported in some outdated languages such as ALGOL, Simula 67 and Pascal and in the commonly used JavaScript. It is commonly supported in dynamic and functional languages.However, it is not supported in some commonly used languages including standard C and C++.

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Block (programming) in the context of Call stack

In computer science, a call stack is a stack data structure that stores information about the active subroutines and inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks.

A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a special case), hence the stack structure. For example, if a subroutine DrawSquare calls a subroutine DrawLine from four different places, DrawLine must know where to return when its execution completes. To accomplish this, the address following the instruction that jumps to DrawLine, the return address, is pushed onto the top of the call stack as part of each call.

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