Available light in the context of Room light


Available light in the context of Room light

Available light Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Available light in the context of "Room light"


⭐ Core Definition: Available light

In photography and cinematography, available light (also called ambient light or practical light) refers to any source of light that is not explicitly supplied by the photographer for the purpose of taking pictures. The term usually refers to light sources in the surrounding environment that are present naturally (such as sunlight or moonlight) or artificial lighting that is already pre-existing (such as street lights or room lights). It generally excludes flashes, although arguably flash lighting provided by other photographers shooting simultaneously in the same space could be considered available light. Light sources that affect the scene and are included in the actual frame are called practical light sources, or simply practicals.

Available light is an important factor in candid photography in order not to disturb the subjects.

↓ Menu
HINT:

In this Dossier

Available light in the context of Backlight

A backlight is a form of illumination used in liquid-crystal displays (LCDs) that provides light from the back or side of a display panel. LCDs do not produce light on their own, so they require illumination—either from ambient light or a dedicated light source—to create a visible image. Backlights are commonly used in smartphones, computer monitors, and LCD televisions. They are also used in small displays, such as wristwatches, to enhance readability in low-light conditions.

Typical light sources for backlights include light-emitting diodes (LEDs) and cold cathode fluorescent lamps (CCFLs).

View the full Wikipedia page for Backlight
↑ Return to Menu

Available light in the context of Night-vision device

A night-vision device (NVD), also known as a night optical/observation device (NOD) or night-vision goggle (NVG), is an optoelectronic device that allows visualization of images in low levels of light, improving the user's night vision.

The device enhances ambient visible light and converts near-infrared light into visible light which can then be seen by humans; this is known as I (image intensification). By comparison, viewing of infrared thermal radiation is referred to as thermal imaging and operates in a different section of the infrared spectrum.

View the full Wikipedia page for Night-vision device
↑ Return to Menu

Available light in the context of Iron sight

Iron sights are a system of physical alignment markers used as a sighting device to assist the accurate aiming of ranged weapons such as firearms, airguns, crossbows, and bows, or less commonly as a primitive finder sight for optical telescopes. Iron sights, which are typically made of metal, are the earliest and simplest type of sighting device. Since iron sights neither magnify nor illuminate the target, they rely completely on the viewer's naked eye and the available light by which the target is visible. In this respect, iron sights are distinctly different from optical sight designs that employ optical manipulation or active illumination, such as telescopic sights, reflector (reflex) sights, holographic sights, and laser sights.

Iron sights are typically composed of two components mounted perpendicularly above the weapon's bore axis: a 'rear sight' nearer (or 'proximal') to the shooter's eye, and a 'front sight' farther forward (or 'distal') near the muzzle. During aiming, the shooter aligns their line of sight past a gap at the center of the rear sight and towards the top edge of the front sight. When the shooter's line of sight, the iron sights, and target are all aligned, a 'line of aim' that points straight at the target has been created.

View the full Wikipedia page for Iron sight
↑ Return to Menu

Available light in the context of Structured-light 3D scanner

A structured-light 3D scanner is a device used to capture the three-dimensional shape of an object by projecting light patterns, such as grids or stripes, onto its surface. The deformation of these patterns is recorded by cameras and processed using specialized algorithms to generate a detailed 3D model.

Structured-light 3D scanning is widely employed in fields such as industrial design, quality control, cultural heritage preservation, augmented reality gaming, and medical imaging. Compared to laser-based 3D scanning, structured-light scanners use non-coherent light sources, such as LEDs or projectors, which enable faster data acquisition and eliminate potential safety concerns associated with lasers. However, the accuracy of structured-light scanning can be influenced by external factors, including ambient lighting conditions and the reflective properties of the scanned object.

View the full Wikipedia page for Structured-light 3D scanner
↑ Return to Menu

Available light in the context of Mesopic vision

Mesopic vision, sometimes also called twilight vision, is a combination of photopic and scotopic vision under low-light (but not necessarily dark) conditions. Mesopic levels range approximately from 0.01 to 3.0 cd/m in luminance. Most nighttime outdoor and street lighting conditions are in the mesopic range.

Human eyes respond to certain light levels differently. This is because under high light levels typical during daytime (photopic vision), the eye uses cones to process light. Under very low light levels, corresponding to moonless nights without artificial lighting (scotopic vision), the eye uses rods to process light. At many nighttime levels, a combination of both cones and rods supports vision. Photopic vision facilitates excellent color perception, whereas colors are barely perceptible under scotopic vision. Mesopic vision falls between these two extremes. In most nighttime environments, enough ambient light prevents true scotopic vision.

View the full Wikipedia page for Mesopic vision
↑ Return to Menu