Audio data compression in the context of Vocoder


Audio data compression in the context of Vocoder

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👉 Audio data compression in the context of Vocoder

A vocoder (/ˈvoʊkoʊdər/, a portmanteau of voice and encoder) is a category of speech coding that analyzes and synthesizes the human voice signal for audio data compression, multiplexing, voice encryption or voice transformation.

The vocoder was invented in 1938 by Homer Dudley at Bell Labs as a means of synthesizing human speech. This work was developed into the channel vocoder which was used as a voice codec for telecommunications for speech coding to conserve bandwidth in transmission.

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Audio data compression in the context of Music download

A music download is the digital transfer of music via the Internet into a device capable of decoding and playing it, such as a personal computer, portable media player, MP3 player or smartphone. This term encompasses both legal downloads and downloads of copyrighted material without permission or legal payment. Music downloads are typically encoded with the MP3 audio coding format. or using the modified discrete cosine transform (MDCT) audio data compression, particularly the Advanced Audio Coding (AAC) format used by iTunes.

Since the advent of streaming, downloads as a mode of music distribution has seen a steady decline from its peak in the early 2010s. According to a Nielsen report, downloadable music accounted for 55.9 percent of all music sales in the US in 2012. By the beginning of 2011, Apple's iTunes Store alone made US$1.1 billion of revenue in the first quarter of its fiscal year. According to the RIAA, music downloads peaked at 43% of industry revenue in the US in 2012, and has since fallen to 3% in 2022.

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Audio data compression in the context of Advanced Audio Coding

Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4. AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a.

The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (Low Complexity). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and 3DS and Sony's PlayStation 3. It is also further supported on various other devices and software such as iPhone, iPod, PlayStation Portable and Vita, PlayStation 5, Android and older cell phones, digital audio players like Sony Walkman and SanDisk Clip, media players such as VLC, Winamp and Windows Media Player, various in-dash car audio systems, and is used on Spotify, Google Nest, Amazon Alexa. Apple Music, YouTube and also YouTube Music streaming services. AAC has been further extended into HE-AAC (High Efficiency, or AAC+), which improves efficiency over AAC-LC. Another variant is AAC-LD (Low Delay).

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Audio data compression in the context of MPEG-2

MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard.

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Audio data compression in the context of SILK

SILK is an audio compression format and audio codec developed by Skype Limited, now a Microsoft subsidiary. It was developed for use in Skype, as a replacement for the SVOPC codec. Since licensing out, it has also been used by others. It has been extended to the Internet standard Opus codec.

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Audio data compression in the context of Modified discrete cosine transform

The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block. This overlapping, in addition to the energy-compaction qualities of the DCT, makes the MDCT especially attractive for signal compression applications, since it helps to avoid artifacts stemming from the block boundaries. As a result of these advantages, the MDCT is the most widely used lossy compression technique in audio data compression. It is employed in most modern audio coding standards, including MP3, Dolby Digital (AC-3), Vorbis (Ogg), Windows Media Audio (WMA), ATRAC, Cook, Advanced Audio Coding (AAC), High-Definition Coding (HDC), LDAC, Dolby AC-4, and MPEG-H 3D Audio, as well as speech coding standards such as AAC-LD (LD-MDCT), G.722.1, G.729.1, CELT, and Opus.

The discrete cosine transform (DCT) was first proposed by Nasir Ahmed in 1972, and demonstrated by Ahmed with T. Natarajan and K. R. Rao in 1974. The MDCT was later proposed by John P. Princen, A.W. Johnson and Alan B. Bradley at the University of Surrey in 1987, following earlier work by Princen and Bradley (1986) to develop the MDCT's underlying principle of time-domain aliasing cancellation (TDAC), described below. (There also exists an analogous transform, the MDST, based on the discrete sine transform, as well as other, rarely used, forms of the MDCT based on different types of DCT or DCT/DST combinations.)

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Audio data compression in the context of Dolby Laboratories

Dolby Laboratories, Inc. (Dolby Labs or simply Dolby) is an American technology corporation specializing in audio noise reduction, audio encoding/compression, spatial audio, and high-dynamic-range television (HDR) imaging. Dolby licenses its technologies to consumer electronics manufacturers.

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