Array data structure in the context of Associative array


Array data structure in the context of Associative array

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⭐ Core Definition: Array data structure

In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key, a collection of which may be a tuple, known as an index tuple. In general, an array is a mutable and linear collection of elements with the same data type. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.

For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index i has the address 2000 + (i × 4).The memory address of the first element of an array is called first address, foundation address, or base address.

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👉 Array data structure in the context of Associative array

In computer science, an associative array, key-value store, map, symbol table, or dictionary is an abstract data type that stores a collection of key/value pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. It supports 'lookup', 'remove', and 'insert' operations.

The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays.The two major solutions to the dictionary problem are hash tables and search trees.It is sometimes also possible to solve the problem using directly addressed arrays, binary search trees, or other more specialized structures.

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Array data structure in the context of Dot matrix

A dot matrix is a 2-dimensional patterned array, used to represent characters, symbols and images. Most types of modern technology use dot matrices for display of information, including mobile phones, televisions, and printers. The system is also used in textiles with sewing, knitting and weaving.

An alternate form of information display using lines and curves is known as a vector display, was used with early computing devices such as air traffic control radar displays and pen-based plotters but is no longer used. Electronic vector displays were typically monochrome only, and either leave the interiors of closed vector shapes unfilled, or perform slow, time-consuming and often non-uniform shape-filling, as on pen-based plotters.

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Array data structure in the context of String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. More general, string may also denote a sequence (or list) of data other than just characters.

Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements.

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Array data structure in the context of Literal (computer programming)

In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects. An anonymous function is a literal for the function type.

In contrast to literals, variables or constants are symbols that can take on one of a class of fixed values, the constant being constrained not to change. Literals are often used to initialize variables; for example, in the following, 1 is an integer literal and the three letter string in "cat" is a string literal:

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Array data structure in the context of Training data

In machine learning, a common task is the study and construction of algorithms that can learn from and make predictions on data. Such algorithms function by making data-driven predictions or decisions, through building a mathematical model from input data. These input data used to build the model are usually divided into multiple data sets. In particular, three data sets are commonly used in different stages of the creation of the model: training, validation, and testing sets.

The model is initially fit on a training data set, which is a set of examples used to fit the parameters (e.g. weights of connections between neurons in artificial neural networks) of the model. The model (e.g. a naive Bayes classifier) is trained on the training data set using a supervised learning method, for example using optimization methods such as gradient descent or stochastic gradient descent. In practice, the training data set often consists of pairs of an input vector (or scalar) and the corresponding output vector (or scalar), where the answer key is commonly denoted as the target (or label). The current model is run with the training data set and produces a result, which is then compared with the target, for each input vector in the training data set. Based on the result of the comparison and the specific learning algorithm being used, the parameters of the model are adjusted. The model fitting can include both variable selection and parameter estimation.

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Array data structure in the context of Satisfiability modulo theories

In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality (often disallowing quantifiers). SMT solvers are tools that aim to solve the SMT problem for a practical subset of inputs. SMT solvers such as Z3 and cvc5 have been used as a building block for a wide range of applications across computer science, including in automated theorem proving, program analysis, program verification, and software testing.

Since Boolean satisfiability is already NP-complete, the SMT problem is typically NP-hard, and for many theories it is undecidable. Researchers study which theories or subsets of theories lead to a decidable SMT problem and the computational complexity of decidable cases. The resulting decision procedures are often implemented directly in SMT solvers; see, for instance, the decidability of Presburger arithmetic. SMT can be thought of as a constraint satisfaction problem and thus a certain formalized approach to constraint programming.

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Array data structure in the context of Binary string

A bit array (also known as bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure. A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly. A typical bit array stores kw bits, where w is the number of bits in the unit of storage, such as a byte or word, and k is some nonnegative integer. If w does not divide the number of bits to be stored, some space is wasted due to internal fragmentation.

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Array data structure in the context of Zero-based numbering

Zero-based numbering is a way of numbering in which the initial element of a sequence is assigned the index 0, rather than the index 1 as is typical in everyday non-mathematical or non-programming circumstances. Under zero-based numbering, the initial element is sometimes termed the zeroth element, rather than the first element; zeroth is a coined word for the ordinal number zero. In some cases, an object or value that does not (originally) belong to a given sequence, but which could be naturally placed before its initial element, may be termed the zeroth element. There is no wide agreement regarding the correctness of using zero as an ordinal (nor regarding the use of the term zeroth), as it creates ambiguity for all subsequent elements of the sequence when lacking context.

Numbering sequences starting at 0 is quite common in mathematics notation, in particular in combinatorics, though programming languages for mathematics usually index from 1. In computer science, array indices usually start at 0 in modern programming languages, so computer programmers might use zeroth in situations where others might use first, and so forth. In some mathematical contexts, zero-based numbering can be used without confusion, when ordinal forms have well established meaning with an obvious candidate to come before first; for instance, a zeroth derivative of a function is the function itself, obtained by differentiating zero times. Such usage corresponds to naming an element not properly belonging to the sequence but preceding it: the zeroth derivative is not really a derivative at all. However, just as the first derivative precedes the second derivative, so also does the zeroth derivative (or the original function itself) precede the first derivative.

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Array data structure in the context of Random seed

A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator.

A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers.

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Array data structure in the context of Reference (computer science)

In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from the datum itself.

A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data. Other implementations include an offset (difference) between the datum's address and some fixed "base" address, an index, or identifier used in a lookup operation into an array or table, an operating system handle, a physical address on a storage device, or a network address such as a URL.

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Array data structure in the context of Locality of reference

In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality – temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed data locality) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional array.

Locality is a type of predictable behavior that occurs in computer systems. Systems which exhibit strong locality of reference are good candidates for performance optimization through the use of techniques such as the caching, prefetching for memory and advanced branch predictors of a processor core.

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