Abstraction (computer science) in the context of Graph database


Abstraction (computer science) in the context of Graph database

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⭐ Core Definition: Abstraction (computer science)

In software, an abstraction provides access while hiding details that otherwise might make access more challenging. It focuses attention on details of greater importance. Examples include the abstract data type which separates use from the representation of data and functions that form a call tree that is more general at the base and more specific towards the leaves.

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👉 Abstraction (computer science) in the context of Graph database

A graph database (GDB) is a database that uses graph structures for semantic queries with nodes, edges, and properties to represent and store data. A key concept of the system is the graph (or edge or relationship). The graph relates the data items in the store to a collection of nodes and edges, the edges representing the relationships between the nodes. The relationships allow data in the store to be linked together directly and, in many cases, retrieved with one operation. Graph databases hold the relationships between data as a priority. Querying relationships is fast because they are perpetually stored in the database. Relationships can be intuitively visualized using graph databases, making them useful for heavily inter-connected data.

Graph databases are commonly referred to as a NoSQL database. Graph databases are similar to 1970s network model databases in that both represent general graphs, but network-model databases operate at a lower level of abstraction and lack easy traversal over a chain of edges.

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Abstraction (computer science) in the context of File format

A file format is the way that information is encoded for storage in a computer file. It may describe the encoding at various levels of abstraction including low-level bit and byte layout as well high-level organization such as markup and tabular structure. A file format may be standarized (which can be proprietary or open) or it can be an ad hoc convention.

Some file formats are designed for very particular types of data: PNG files, for example, store bitmapped images using lossless data compression. Other file formats, however, are designed for storage of several different types of data: the Ogg format can act as a container for different types of multimedia including any combination of audio and video, with or without text (such as subtitles), and metadata. A text file can contain any stream of characters, including possible control characters, and is encoded in one of various character encoding schemes. Some file formats, such as HTML, scalable vector graphics, and the source code of computer software are text files with defined syntaxes that allow them to be used for specific purposes.

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Abstraction (computer science) in the context of High-level programming language

A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

High-level refers to a level of abstraction from the hardware details of a processor inherent in machine and assembly code. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, arithmetic and Boolean expressions, functions, loops, threads, locks, and other computer science abstractions, intended to facilitate correctness and maintainability. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly to a machine's native opcodes. Other features, such as string handling, object-oriented programming features, and file input/output, may also be provided. A high-level language allows for source code that is detached and separated from the machine details. That is, unlike low-level languages like assembly and machine code, high-level language code may result in data movements without the programmer's knowledge. Some control of what instructions to execute is handed to the compiler.

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Abstraction (computer science) in the context of Lambda calculus

In mathematical logic, the lambda calculus (also written as λ-calculus) is a formal system for expressing computation based on function abstraction and application using variable binding and substitution. Untyped lambda calculus, the topic of this article, is a universal machine, a model of computation that can be used to simulate any Turing machine (and vice versa). It was introduced by the mathematician Alonzo Church in the 1930s as part of his research into the foundations of mathematics. In 1936, Church found a formulation which was logically consistent, and documented it in 1940.

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Abstraction (computer science) in the context of Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation.

MIT Press published the first edition in 1984, and the second edition in 1996. It was used as the textbook for MIT's introductory course in computer science from 1984 to 2007. SICP focuses on discovering general patterns for solving specific problems, and building software systems that make use of those patterns.

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Abstraction (computer science) in the context of Low-level programming language

A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture, memory or underlying physical hardware; commands or functions in the language are structurally similar to a processor's instructions. These languages provide the programmer with full control over program memory and the underlying machine code instructions. Because of the low level of abstraction (hence the term "low-level") between the language and machine language, low-level languages are sometimes described as being "close to the hardware".

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Abstraction (computer science) in the context of Abstract machine

In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is similar to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they are expected to perform correctly and independently of hardware. Abstract machines are "machines" because they allow step-by-step execution of programs; they are "abstract" because they ignore many aspects of actual (hardware) machines. A typical abstract machine consists of a definition in terms of input, output, and the set of allowable operations used to turn the former into the latter. They can be used for purely theoretical reasons as well as models for real-world computer systems. In the theory of computation, abstract machines are often used in thought experiments regarding computability or to analyse the complexity of algorithms. This use of abstract machines is fundamental to the field of computational complexity theory, such as with finite state machines, Mealy machines, push-down automata, and Turing machines.

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Abstraction (computer science) in the context of State diagram

A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction. Many forms of state diagrams exist, which differ slightly and have different semantics.

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Abstraction (computer science) in the context of Encapsulation (networking)

Encapsulation is the computer-networking process of concatenating layer-specific headers or trailers with a service data unit (i.e. a payload) for transmitting information over computer networks. Deencapsulation (or de-encapsulation) is the reverse computer-networking process for receiving information; it removes from the protocol data unit (PDU) a previously concatenated header or trailer that an underlying communications layer transmitted.

Encapsulation and deencapsulation allow the design of modular communication protocols so to logically separate the function of each communications layer, and abstract the structure of the communicated information over the other communications layers. These two processes are common features of the computer-networking models and protocol suites, like in the OSI model and internet protocol suite. However, encapsulation/deencapsulation processes can also serve as malicious features like in the tunneling protocols.

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Abstraction (computer science) in the context of Block (data storage)

In computing (specifically data transmission and data storage), a block, sometimes called a physical record, is a sequence of bytes or bits, usually containing some whole number of records, having a fixed length; a block size. Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. For some devices, such as magnetic tape and CKD disk devices, blocking reduces the amount of external storage required for the data. Blocking is almost universally employed when storing data to 9-track magnetic tape, NAND flash memory, and rotating media such as floppy disks, hard disks, and optical discs.

Most file systems are based on a block device, which is a level of abstraction for the hardware responsible for storing and retrieving specified blocks of data, though the block size in file systems may be a multiple of the physical block size. This leads to space inefficiency due to internal fragmentation, since file lengths are often not integer multiples of block size, and thus the last block of a file may remain partially empty. This will create slack space. Some newer file systems, such as Btrfs and FreeBSD UFS2, attempt to solve this through techniques called block suballocation and tail merging. Other file systems such as ZFS support variable block sizes.

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Abstraction (computer science) in the context of Joseph Goguen

Joseph Amadee Goguen (/ˈɡɡən/ GOH-gən; June 28, 1941 – July 3, 2006) was an American computer scientist. He was professor of Computer Science at the University of California and University of Oxford, and held research positions at IBM and SRI International.

In the 1960s, along with Lotfi Zadeh, Goguen was one of the earliest researchers in fuzzy logic and made profound contributions to fuzzy set theory.In the 1970s Goguen's work was one of the earliest approaches to the algebraic characterisation of abstract data types and he originated and helped develop the OBJ family of programming languages. He was author of A Categorical Manifesto and founder and Editor-in-Chief of the Journal of Consciousness Studies. His development of institution theory impacted the field of universal logic. Standard implication in product fuzzy logic is often called "Goguen implication". Goguen categories are named after him.

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Abstraction (computer science) in the context of Lambda-recursive function

In mathematical logic, the lambda calculus (also written as λ-calculus) is a formal system for expressing computation based on function abstraction and application using variable binding and substitution. Untyped lambda calculus, the topic of this article, is a universal machine, i.e. a model of computation that can be used to simulate any Turing machine (and vice versa). It was introduced by the mathematician Alonzo Church in the 1930s as part of his research into the foundations of mathematics. In 1936, Church found a formulation which was logically consistent, and documented it in 1940.

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Abstraction (computer science) in the context of Continuation

In computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements (reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on.

The "current continuation" or "continuation of the computation step" is the continuation that, from the perspective of running code, would be derived from the current point in a program's execution. The term continuations can also be used to refer to first-class continuations, which are constructs that give a programming language the ability to save the execution state at any point and return to that point at a later point in the program, possibly multiple times.

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Abstraction (computer science) in the context of Framework (computer science)

A software framework is software that provides reusable, generic functionality which developers can extend or customize to create complete solutions. It offers an abstraction layer over lower-level code and infrastructure, allowing developers to focus on implementing business logic rather than building common functionality from scratch. Generally, a framework is intended to enhance productivity by allowing developers to focus on satisfying business requirements rather than reimplementing generic functionality. Frameworks often include support programs, compilers, software development kits, code libraries, toolsets, and APIs that integrate various components within a larger software platform or environment.

Unlike a library, where user code controls the program's control flow, a framework implements inversion of control by dictating the overall structure and calling user code at predefined extension points (e.g., through template methods or hooks). Frameworks also provide default behaviours that work out-of-the-box, structured mechanisms for extensibility, and a fixed core that accepts extensions (e.g., plugins or subclasses) without direct modification.

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