32-bit in the context of Bigendian


32-bit in the context of Bigendian

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⭐ Core Definition: 32-bit

In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GiB of RAM to be accessed, far more than previous generations of system architecture allowed.

32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Macintosh. Fully 32-bit microprocessors such as the HP FOCUS, Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided with and enabled the first mass-adoption of the World Wide Web. While 32-bit architectures are still widely-used in specific applications, the PC and server market has moved on to 64 bits with x86-64 and other 64-bit architectures since the mid-2000s with installed memory often exceeding the 32-bit address limit of 4 GiB on entry level computers. The latest generation of smartphones have also switched to 64 bits.

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👉 32-bit in the context of Bigendian

In computing, endianness is the order in which bytes within a word data type are transmitted over a data communication medium or addressed in computer memory, counting only byte significance compared to earliness. Endianness is primarily expressed as big-endian (BE) or little-endian (LE).

Computers store information in various-sized groups of binary bits. Each group is assigned a number, called its address, that the computer uses to access that data. On most modern computers, the smallest data group with an address is eight bits long and is called a byte. Larger groups comprise two or more bytes, for example, a 32-bit word contains four bytes.

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32-bit in the context of Array data structure

In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key, a collection of which may be a tuple, known as an index tuple. In general, an array is a mutable and linear collection of elements with the same data type. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.

For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index i has the address 2000 + (i × 4).The memory address of the first element of an array is called first address, foundation address, or base address.

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32-bit in the context of IP address

An Internet Protocol address (IP address) is a numerical label such as 192.0.2.1 that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface identification, and location addressing.

Internet Protocol version 4 (IPv4) was the first standalone specification for the IP address, and has been in use since 1983. IPv4 addresses are defined as a 32-bit number, which became too small to provide enough addresses as the internet grew, leading to IPv4 address exhaustion over the 2010s. Its designated successor, IPv6, uses 128 bits for the IP address, giving it a larger address space. Although IPv6 deployment has been ongoing since the mid-2000s, both IPv4 and IPv6 are still used side-by-side as of 2025.

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32-bit in the context of IPv4

Internet Protocol version 4 (IPv4) is the first version of the Internet Protocol (IP) as a standalone specification. It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor.

IPv4 uses a 32-bit address space which provides 4,294,967,296 (2) unique addresses, but large blocks are reserved for special networking purposes. This quantity of unique addresses is not large enough to meet the needs of the global Internet, which has caused a significant issue known as IPv4 address exhaustion during the ongoing transition to IPv6.

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32-bit in the context of SuperH

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems.

At the time of introduction, SuperH was notable for having fixed-length 16-bit instructions in spite of its 32-bit architecture. Using smaller instructions had consequences: the register file was smaller and instructions were generally two-operand format. However, for the market the SuperH was aimed at, this was a small price to pay for the improved memory and processor cache efficiency.

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32-bit in the context of Neo Geo

The Neo Geo (Greek for 'New World'), stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game arcade cabinets of its time, making it popular with arcade operators.

The Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more so than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993.

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32-bit in the context of AmigaOS

AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions, after Commodore's demise, were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent AmigaOS 4-release.

AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called AmigaDOS, a windowing system API called Intuition, and a desktop environment and file manager called Workbench.

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32-bit in the context of IP network address

An Internet Protocol address (IP address) is a numerical label, such as 192.0.2.1, that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface identification, and location addressing.

Internet Protocol version 4 (IPv4) was the first standalone specification for the IP address, and has been in use since 1983. IPv4 addresses are defined as a 32-bit number, which became too small to provide enough addresses as the internet grew, leading to IPv4 address exhaustion over the 2010s. Its designated successor, IPv6, uses 128 bits for the IP address, giving it a larger address space. Although IPv6 deployment has been ongoing since the mid-2000s, both IPv4 and IPv6 are still used side-by-side as of 2025.

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32-bit in the context of Superminicomputer

A superminicomputer, colloquially supermini, is a high-end minicomputer. The term is used to distinguish the emerging 32-bit architecture midrange computers introduced in the mid to late 1970s from the classical 16-bit systems that preceded them. The development of these computers was driven by the need of applications to address larger memory. The term midicomputer had been used earlier to refer to these systems. Virtual memory was often an additional criteria that was considered for inclusion in this class of system. The computational speed of these machines was significantly greater than the 16-bit minicomputers and approached the performance of small mainframe computers. The name has at times been described as a "frivolous" term created by "marketeers" that lacks a specific definition. Describing a class of system has historically been seen as problematic: "In the computer kingdom, taxonomic classification of equipment is more of a black art than a science." There is some disagreement about which systems should be included in this class. The origin of the name is uncertain.

As technology improved rapidly the distinction between minicomputer and superminicomputer performance blurred. Companies that sold mainframe computers began to offer machines in the same price and performance range as superminicomputers. By the mid-1980s microprocessors with the hardware architecture of superminicomputers were used to produce scientific and engineering workstations. The minicomputer industry then declined through the early 1990s. The term is now considered obsolete but still remains of interest for students/researchers of computer history.

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32-bit in the context of Conventional PCI

Peripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format that is independent of any given processor's native bus. Devices connected to the PCI bus appear to a bus master to be connected directly to its own bus and are assigned addresses in the processor's address space. It is a parallel bus, synchronous to a single bus clock.Attached devices can take either the form of an integrated circuit fitted onto the motherboard (called a planar device in the PCI specification) or an expansion card that fits into a slot. The PCI Local Bus was first implemented in IBM PC compatibles, where it displaced the combination of several slow Industry Standard Architecture (ISA) slots and one fast VESA Local Bus (VLB) slot as the bus configuration. It has subsequently been adopted for other computer types. Typical PCI cards used in PCs include: network cards, sound cards, modems, extra ports such as Universal Serial Bus (USB) or serial, TV tuner cards and hard disk drive host adapters. PCI video cards replaced ISA and VLB cards until rising bandwidth needs outgrew the abilities of PCI. The preferred interface for video cards then became Accelerated Graphics Port (AGP), a superset of PCI, before giving way to PCI Express.

The first version of PCI found in retail desktop computers was a 32-bit bus using a 33 MHz bus clock and V signaling, although the PCI 1.0 standard provided for a 64-bit variant as well. These have one locating notch in the card. Version 2.0 of the PCI standard introduced 3.3 V slots, physically distinguished by a flipped physical connector to prevent accidental insertion of 5 V cards. Universal cards, which can operate on either voltage, have two notches. Version 2.1 of the PCI standard introduced optional 66 MHz operation. A server-oriented variant of PCI, PCI Extended (PCI-X) operated at frequencies up to 133 MHz for PCI-X 1.0 and up to 533 MHz for PCI-X 2.0. An internal connector for laptop cards, called Mini PCI, was introduced in version 2.2 of the PCI specification. The PCI bus was also adopted for an external laptop connector standard – the CardBus. The first PCI specification was developed by Intel, but subsequent development of the standard became the responsibility of the PCI Special Interest Group (PCI-SIG).

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32-bit in the context of Virtual address space

In computing, a virtual address space (VAS) is an area of contiguous virtual memory locations, called virtual addresses, which an operating system makes available to a process for executing instructions and storing data, and which it maps to the address space of physical addresses in a computer's hardware memory. The range of virtual addresses usually starts at a low address and can extend to the highest address allowed by the computer's instruction set architecture and supported by the operating system's pointer size implementation, which can be 4 bytes for 32-bit or 8 bytes for 64-bit OS versions. This provides several benefits including security through process isolation, assuming each process is given a separate address space.

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