Zero-sum game in the context of "Peace studies"

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⭐ Core Definition: Zero-sum game

Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.

If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, sport and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well.

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👉 Zero-sum game in the context of Peace studies

Peace and conflict studies is a field of social science that identifies and analyses violent and nonviolent behaviours as well as the structural mechanisms attending conflicts (including social conflicts), to understand those processes which lead to a more desirable human condition. A variation on this, peace studies, is an interdisciplinary effort aiming at the prevention, de-escalation, and solution of conflicts by peaceful means, based on achieving conflict resolution and dispute resolution at the international and domestic levels based on positive sum, rather than negative sum, solutions.

In contrast with strategic studies or war studies, which focus on traditionally realist objectives based on the state or individual unit level of analysis, peace and conflict studies often focuses on the structural violence, social or human levels of analysis.

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Zero-sum game in the context of Continuum of conflict

A conflict continuum is a model or concept various social science researchers use when modeling conflict on a continuum from low to high-intensity, such as from aggression to irritation to explosiveness.

The mathematical model of game theory originally posited only a winner and a loser (a zero-sum game) in a conflict, but was extended to cooperation (a win-win situation and a non-zero sum game), and lets users specify any point on a scale between cooperation, peace, rivalry, contest, crisis, and conflict among stakeholders.

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Zero-sum game in the context of Competition

Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including recognition.

Competition occurs in nature, between living organisms which co-exist in the same environment. Animals compete over water supplies, food, mates, and other biological resources. Humans usually compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economies and business, often associated with business competition as companies are in competition with at least one other firm over the same group of customers. Competition inside a company is usually stimulated with the larger purpose of meeting and reaching higher quality of services or improved products that the company may produce or develop.

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Zero-sum game in the context of Game theory

Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of behavioral relations. It is now an umbrella term for the science of rational decision making in humans, animals, and computers.

Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by Theory of Games and Economic Behavior (1944), co-written with Oskar Morgenstern, which considered cooperative games of several players. The second edition provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.

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Zero-sum game in the context of Air superiority

Air supremacy (as well as air superiority) is the degree to which a side in a conflict holds control of air power over opposing forces. There are levels of control of the air in aerial warfare. Control of the air is the aerial equivalent of command of the sea.

Air power has increasingly become a powerful element of military campaigns; military planners view having an environment of at least air superiority as a necessity. Air supremacy allows increased bombing efforts, tactical air support for ground forces, paratroop assaults, airdrops and simple cargo plane transfers, which can move ground forces and supplies. Air power is a function of the degree of air superiority and numbers or types of aircraft, but it represents a situation that defies black-and-white characterization. The degree of a force's air control is a zero-sum game with its opponent's; increasing control by one corresponds to decreasing control by the other. Air forces unable to contest for air superiority or air parity can strive for air denial, where they maintain an operations level conceding air superiority to the other side, but preventing it from achieving air supremacy.

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