Xbox One in the context of Haptic technology


Xbox One in the context of Haptic technology

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⭐ Core Definition: Xbox One

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.

Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an Accelerated Processing Unit (APU) from AMD built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition.

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Xbox One in the context of Blu-ray

Blu-ray (Blu-ray Disc or BD) is a digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs, resulting in an increased capacity.

The polycarbonate disc is 12 centimetres (4+34 inches) in diameter and 1.2 millimetres (116 inch) thick, the same size as DVDs and CDs. Conventional (or "pre-BDXL") Blu-ray discs contain 25 GB per layer, with dual-layer discs (50 GB) being the industry standard for feature-length video discs. Triple-layer discs (100 GB) and quadruple-layer discs (128 GB) are available for BDXL re-writer drives.

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Xbox One in the context of Nintendo Switch

The Nintendo Switch is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony's PlayStation 4 and Microsoft's Xbox One; it also competes with the ninth generation consoles, the PlayStation 5 and Xbox Series X/S.

The Switch is a tablet that can either be docked for home console use or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers function as two halves of a standard controller and alternatively as individual controllers, featuring buttons, directional analog sticks for user input, motion sensing, and tactile feedback. A pair can attach to the sides of the console for handheld-style play, attach to a grip accessory to provide the form of a separated gamepad, or be used unattached. The Switch's system software supports online gaming through internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. Two hardware revisions were released: the handheld-only Switch Lite, released on September 20, 2019; and a higher-end version featuring an OLED screen, released on October 8, 2021.

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Xbox One in the context of Fall Guys

Fall Guys (formerly known as Fall Guys: Ultimate Knockout) is a free-to-play platform battle royale game developed by Mediatonic and originally published by Devolver Digital for the PlayStation 4 and Windows. It was acquired by Epic Games and subsequently made free-to-play on 21 June 2022 and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform play support among all platforms. As part of the transition, the game adopted a paid battle pass system for its monetisation. On 16 August 2024, the game was released on mobile via the Epic Games Store, worldwide on Android and only in the European Union on iOS.

The main game involves up to 32 players who control bean-shaped characters and compete against each other in a series of randomly selected mini-games, such as obstacle courses and survival challenges. Players are eliminated as the rounds progress until, eventually, the last remaining player or team is crowned the winner. There are also many other modes, such as Explore, with different game rules and player counts. The game draws inspiration from game shows like Takeshi's Castle, It's a Knockout, Total Wipeout, and playground games like tag and British Bulldog.

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Xbox One in the context of Rocket League

Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.

Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars and engaged in both social media and promotions to market the game. Rocket League was first released on the PlayStation 4 and Windows respectively in July 2015, with ports for Xbox One and Nintendo Switch being released later on. Physical retail versions for PlayStation 4 and Xbox One were distributed starting in 2016 by 505 Games and later by Warner Bros. Interactive Entertainment. Versions for macOS and Linux were also released in 2016, but support for their online services was dropped in 2020. Rocket League is developed under the games as a service model; later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey, gridiron football and basketball. It has been offered as free-to-play since 2020 when Epic Games acquired Psyonix.

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Xbox One in the context of Among Us

Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022.

Among Us takes place in space-themed settings where players are colorful, armless cartoon astronauts. Each player takes on one of two roles: most are Crewmates, but a small number are Impostors. Crewmates work to complete assigned tasks in the game while identifying and voting out suspected Impostors (who appear identical to Crewmates) using social deduction, while Impostors have the objective of killing the Crewmates. The game was inspired by the party game Mafia and the science fiction horror film The Thing.

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Xbox One in the context of DayZ (video game)

DayZ is a multiplayer online survival video game developed and published by Bohemia Interactive. It is the standalone game based on the mod of the same name for Arma 2. Following a five-year-long early access period for Windows, the game was officially released in December 2018, and was released for the Xbox One and PlayStation 4 in 2019.

The game places the player in multiple fictional countries, where a mysterious plague has turned most of the population into violent "infected". As a survivor, the player must scavenge the world for food, water, weapons, and medicine, while killing or avoiding the infected, and killing, avoiding, or cooperating with other players in an effort to survive the outbreak.

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Xbox One in the context of List of mergers and acquisitions by Microsoft

Microsoft is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions. Established on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800, Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. Microsoft would also come to dominate the office suite market with Microsoft Office. The company has diversified in recent years into the video game industry with the Xbox, the Xbox 360, the Xbox One, and the Xbox Series X/S as well as into the consumer electronics and digital services market with Zune, MSN and the Windows Phone OS.

The company's initial public offering was held on March 14, 1986. The stock, which eventually closed at $27.75 a share, peaked at $29.25 a share shortly after the market opened for trading. After the offering, Microsoft had a market capitalization of $519.777 million. Microsoft has subsequently acquired over 225 companies, purchased stakes in 64 companies, and made 25 divestments. Of the companies that Microsoft has acquired, 107 were based in the United States. Microsoft has not released financial details for most of these mergers and acquisitions.

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Xbox One in the context of PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range video and playback of 4K resolution multimedia.

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Xbox One in the context of Xbox Series X and Series S

The Xbox Series X and Xbox Series S are the fourth generation of consoles in Microsoft's Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Series X and lower-end Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month.

Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing. Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged a "soft" transition between generations, similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S.

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Xbox One in the context of Spyro

Spyro is a platform game series originally created by Insomniac Games as an exclusive for Sony's PlayStation console. The series features the adventures of the titular character, a young purple dragon. Since the series' introduction in 1998, there have been numerous sequels and a reboot trilogy. The series was originally produced by Universal Interactive, later became known as Vivendi Games; the rights to the intellectual property were acquired by Activision after its merge with Vivendi in 2008.

The series went dormant for a decade, until a collection of remakes of the original Spyro PlayStation trilogy called Spyro Reignited Trilogy, developed by Toys for Bob, was released for the PlayStation 4 (also playable on PlayStation 5 through backward compatibility) and Xbox One in November 2018, and later for Microsoft Windows and Nintendo Switch in September 2019.

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Xbox One in the context of Xbox Store

Xbox Games Store (formerly Xbox LIVE Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox LIVE Arcade games and full Xbox 360 titles), add-ons for existing games, game demos along with other miscellaneous content such as gamer pictures and Dashboard themes.

Xbox Live Marketplace launched alongside the Xbox 360 on November 22, 2005, with 400 pieces of content. It was rebranded to the Xbox game store on August 30, 2013 to prepare for the then upcoming launch of the Xbox One.

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Xbox One in the context of Microsoft Store (retail)

Microsoft Store was a chain of retail stores and is an online shopping site, owned and operated by Microsoft and dealing in computers, computer software, and consumer electronics.

The Microsoft Store offered Signature PCs and tablets like the Microsoft Surface, and offerings from third parties such as Acer, Dell, HP, Lenovo, and VAIO without demos nor trialware (pre-installed free trials of certain third-party software that expire after a limited time). It also offered Windows (most retail versions), Microsoft Office, and Xbox One game consoles, games, and services including on-site Xbox diagnostics. The Answers Desk helped to answer questions related to Office, Windows, and other Microsoft products; the stores also offered class sessions as well as individual appointments.

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Xbox One in the context of Eighth generation of video game consoles

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016. Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming services, creating the Xbox Game Pass subscription service for Xbox and Windows computers, and its xCloud game streaming service. Microsoft and Sony consoles saw mid-generation refreshes, with high-end revisions PlayStation 4 Pro and the Xbox One X, and lower-cost PlayStation 4 Slim and Xbox One S models that lacked some features. As of September 2023, the PlayStation 4 and Xbox One families had sold an estimated 117 and 58 million units, respectively.

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Xbox One in the context of Wii U

The Wii U (/ˌw ˈj/ WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U is backward compatible with Wii software and accessories. Games can support any combination of the GamePad, Wii U Pro Controller, Wii Remote, Nunchuk, Balance Board, or Classic Controller. Online functionality centered around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.

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Xbox One in the context of Ninth generation of video game consoles

The ninth generation of video game consoles began in November 2020 with the releases of Microsoft's Xbox Series X and Series S console family and Sony's PlayStation 5.

Compared to the eighth-gen Xbox One and PlayStation 4, the new consoles add faster computation and graphics processors, support for real-time ray tracing graphics, output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (FPS) or higher. Internally, both console families introduced new internal solid-state drive (SSD) systems to be used as high-throughput memory and storage systems for games to reduce or eliminate loading times and support in-game streaming. The Xbox Series S and the PlayStation 5 Digital Edition lack an optical drive while retaining support for online distribution and storing games on external USB devices.

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Xbox One in the context of XIII (2020 video game)

XIII is a first-person shooter game developed by PlayMagic and published by Microids. It is a remake of the 2003 video game of the same name. The game was released for PlayStation 4, Windows, and Xbox One in November 2020. Updated versions for Nintendo Switch, PlayStation 5, and Xbox Series X/S were released in September 2022.

XIII received negative reviews from critics and players. It was criticized for its changes to the art style, game design differences from the original, and the game's numerous technical and audio issues. Microids issued an apology for the game's technical issues on launch and later released a major new update for the game in September 2022, this time developed by Tower Five, in an effort to improve the remake's quality.

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Xbox One in the context of A Short Hike

A Short Hike is a 2019 adventure video game by Canadian indie game designer Adam Robinson-Yu, also known as adamgryu. It is an open world exploration game in which the player is tasked with reaching the summit of a mountain to get cell phone reception. The game was released for Microsoft Windows, macOS, and Linux in July 2019, for Nintendo Switch in August 2020, and for PlayStation 4 and Xbox One in November 2021.

A Short Hike received positive reviews from critics who widely praised its relaxing gameplay, freedom of exploration, and flying mechanics, though some criticized the short length and the handling of some story elements. It won the Seumas McNally Grand Prize at the 2020 Independent Games Festival.

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Xbox One in the context of TowerFall

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

TowerFall was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and GoldenEye 007, and influenced by demo feedback at the Evolution Championship Series fighting game tournament. TowerFall was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 copies on Ouya, resulting in a gross revenue of about $105,000. When the Ouya exclusivity expired, Thorson signed another exclusivity agreement for the PlayStation 4, where Ascension received an expanded single-player mode, and new levels, weapons, and gameplay variants. A PlayStation Vita release followed in 2015, and Xbox One and Switch versions have been released as well. A standalone eight-player edition for Windows released in 2016.

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