World 1-1 in the context of "Super Mario Bros. theme"

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⭐ Core Definition: World 1-1

World 1-1 is the first level of Super Mario Bros., Nintendo's 1985 platform game for the Nintendo Entertainment System. The level was designed by Shigeru Miyamoto to be a tutorial for new players, orienting them to platform jumping and to the rest of the game. It is considered one of the most famous and iconic levels in video game history and has been widely imitated, referenced, and parodied.

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👉 World 1-1 in the context of Super Mario Bros. theme

The Super Mario Bros. theme, officially known as the "Ground Theme", is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System (NES) video game Super Mario Bros. It was one of six themes composed for the game by Nintendo sound designer Koji Kondo, who found it to be the most difficult track to compose for it.

The theme is set in the key of C major with a tempo of 100 beats per minute and features a swing rhythm with prominent use of syncopation. While the original theme is composed within the sound limitations of the NES's 8-bit hardware, in later installments with more powerful sound hardware, it is often scored as a calypso song led by steel drums. It went on to become the theme of the series, and has been a fixture in most of its titles. It has been reused and remixed in other Nintendo-published games. The theme was included in the American National Recording Registry in 2023 for its cultural significance, becoming the first piece of music from a video game to do so.

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World 1-1 in the context of Super Mario Bros.

Super Mario Bros. is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). Directed and produced by Shigeru Miyamoto, it is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Players control Mario, or his brother Luigi in the multiplayer mode, to traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits and collecting power-ups such as the Super Mushroom, Fire Flower and Starman.

Miyamoto and Takashi Tezuka designed Super Mario Bros. as a culmination of the team's experience working on Devil World and the side-scrollers Excitebike and Kung Fu. Miyamoto wanted to create a more colorful platform game with a scrolling screen and larger characters. The team designed the first level, World 1-1, as a tutorial for platform gameplay. Koji Kondo's soundtrack is one of the earliest in video games, making music a centerpiece of the design.

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