Windows Media Audio in the context of Bit rate


Windows Media Audio in the context of Bit rate

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⭐ Core Definition: Windows Media Audio

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digital container format called Advanced Systems Format (ASF).

WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy). WMA Voice, targeted at voice content, applies compression using a range of low bit rates.

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Windows Media Audio in the context of Portable media player

A portable media player (PMP) or digital audio player (DAP) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. Normally, they refer to small, battery-powered devices utilising flash memory or a hard disk for storing various media files. MP3 players has been a popular alternative name used for such devices, even if they also support other file formats and media types other than MP3 (for example AAC, FLAC, WMA).

Generally speaking, PMPs are equipped with a 3.5 mm headphone jack which can be used for headphones or to connect to a boombox, home audio system, or connect to car audio and home stereos wired or via a wireless connection such as Bluetooth, and some may include radio tuners, voice recording and other features. In contrast, analogue portable audio players play music from non-digital media that use analogue media, such as cassette tapes or vinyl records. As devices became more advanced, the PMP term was later introduced to describe players with additional capabilities such as video playback (they used to also be called "MP4 players"). The PMP term has also been used as an umbrella name to describe any portable device for multimedia, including physical formats (such as portable CD players) or handheld game consoles with such capabilities.

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Windows Media Audio in the context of CD player

A CD player is an electronic device that plays audio compact discs, which are a digital optical disc data storage format. CD players were first sold to consumers in 1982. CDs typically contain recordings of audio material such as music or audiobooks. CD players may be part of home stereo systems, car audio systems, personal computers, or portable CD players such as CD boomboxes. Most CD players produce an output signal via a headphone jack or RCA jacks. To use a CD player in a home stereo system, the user connects an RCA cable from the RCA jacks to a hi-fi (or other amplifier) and loudspeakers for listening to music. To listen to music using a CD player with a headphone output jack, the user plugs headphones or earphones into the headphone jack.

Modern units can play audio formats other than the original CD PCM audio coding, such as MP3, AAC and WMA. DJs playing dance music at clubs often use specialized players with an adjustable playback speed to alter the pitch and tempo of the music. Audio engineers using CD players to play music for an event through a sound reinforcement system use professional audio-grade CD players. CD playback functionality is also available on CD-ROM/DVD-ROM drive-equipped computers as well as on DVD players and most optical disc-based home video game consoles.

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Windows Media Audio in the context of Xiph.Org Foundation

The Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented WMA, MP3 and AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding.

In addition to its in-house development work, the foundation has also brought several already-existing but complementary free software projects under its aegis, most of which have a separate, active group of developers. These include Speex, an audio codec designed for speech, and FLAC, a lossless audio codec.

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Windows Media Audio in the context of Modified discrete cosine transform

The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block. This overlapping, in addition to the energy-compaction qualities of the DCT, makes the MDCT especially attractive for signal compression applications, since it helps to avoid artifacts stemming from the block boundaries. As a result of these advantages, the MDCT is the most widely used lossy compression technique in audio data compression. It is employed in most modern audio coding standards, including MP3, Dolby Digital (AC-3), Vorbis (Ogg), Windows Media Audio (WMA), ATRAC, Cook, Advanced Audio Coding (AAC), High-Definition Coding (HDC), LDAC, Dolby AC-4, and MPEG-H 3D Audio, as well as speech coding standards such as AAC-LD (LD-MDCT), G.722.1, G.729.1, CELT, and Opus.

The discrete cosine transform (DCT) was first proposed by Nasir Ahmed in 1972, and demonstrated by Ahmed with T. Natarajan and K. R. Rao in 1974. The MDCT was later proposed by John P. Princen, A.W. Johnson and Alan B. Bradley at the University of Surrey in 1987, following earlier work by Princen and Bradley (1986) to develop the MDCT's underlying principle of time-domain aliasing cancellation (TDAC), described below. (There also exists an analogous transform, the MDST, based on the discrete sine transform, as well as other, rarely used, forms of the MDCT based on different types of DCT or DCT/DST combinations.)

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Windows Media Audio in the context of Windows Media Player

Windows Media Player (WMP, now officially referred to as Windows Media Player Legacy to distinguish it from the new Windows Media Player introduced with Windows 11) is the first media player and media library application that Microsoft developed to play audio and video on personal computers. It has been a component of the Microsoft Windows operating system, including Windows 9x, Windows NT, Pocket PC, and Windows Mobile. Microsoft also released editions of Windows Media Player for classic Mac OS, Mac OS X, and Solaris, but has since discontinued them.

In addition to being a media player, the app can rip audio file from compact discs, burn Audio CDs or MP3 CDs, synchronize content with a digital audio player or mobile devices, and stream media over the local network. Originally, it could connect to a number of digital music stores, allowing its users to purchase digital music. The default file formats are Windows Media Video (WMV), Windows Media Audio (WMA), and Advanced Systems Format (ASF), and its own XML based playlist format called Windows Playlist (WPL). The player is also able to utilize a digital rights management service in the form of Windows Media DRM.

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Windows Media Audio in the context of Variable bit rate

Variable bitrate (VBR) is a term used in telecommunications and computing that relates to the bitrate used in sound or video encoding. As opposed to constant bitrate (CBR), VBR files vary the amount of output data per time segment. VBR allows a higher bitrate (and therefore more storage space) to be allocated to the more complex segments of media files while less space is allocated to less complex segments. The average of these rates can be calculated to produce an average bitrate for the file.

MP3, WMA and AAC audio files can optionally be encoded in VBR, while Opus and Vorbis are encoded in VBR by default. Variable bit rate encoding is also commonly used on MPEG-2 video, MPEG-4 Part 2 video (Xvid, DivX, etc.), MPEG-4 Part 10/H.264 video, Theora, Dirac and other video compression formats. Additionally, variable rate encoding is inherent in lossless compression schemes such as FLAC and Apple Lossless.

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