Voice over IP in the context of SSL/TLS


Voice over IP in the context of SSL/TLS

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⭐ Core Definition: Voice over IP

Voice over Internet Protocol (VoIP), also known as IP telephony, is a set of technologies used primarily for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. VoIP enables voice calls to be transmitted as data packets, facilitating various methods of voice communication, including traditional applications like Skype, Microsoft Teams, Google Voice, and VoIP phones. Regular telephones can also be used for VoIP by connecting them to the Internet via analog telephone adapters (ATAs), which convert traditional telephone signals into digital data packets that can be transmitted over IP networks.

The broader terms Internet telephony, broadband telephony, and broadband phone service specifically refer to the delivery of voice and other communication services, such as fax, SMS, and voice messaging, over the Internet, in contrast to the traditional public switched telephone network (PSTN), commonly known as plain old telephone service (POTS).

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👉 Voice over IP in the context of SSL/TLS

Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network, such as the Internet. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible.

The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols.

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Voice over IP in the context of Voice chat in online gaming

Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.

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Voice over IP in the context of VoIP phone

A VoIP phone or IP phone uses voice over IP technologies for placing and transmitting telephone calls over an IP network, such as the Internet. This is in contrast to a standard phone which uses the traditional public switched telephone network (PSTN).

Digital IP-based telephone service uses control protocols such as the Session Initiation Protocol (SIP), Skinny Client Control Protocol (SCCP) or various other proprietary protocols.

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Voice over IP in the context of Presence information

In computer and telecommunications networks, presence information is a status indicator that conveys ability and willingness of a potential communication partner—for example a user—to communicate. A user's client provides presence information (presence state) via a network connection to a presence service, which is stored in what constitutes his personal availability record (called a presentity) and can be made available for distribution to other users (called watchers) to convey their availability for communication. Presence information has wide application in many communication services and is one of the innovations driving the popularity of instant messaging or recent implementations of voice over IP clients.

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Voice over IP in the context of Analog telephone adapter

An analog telephone adapter (ATA) or FXS gateway is a device for connecting traditional analog telephones, fax machines, and similar customer-premises devices to a digital telephone system or a voice over IP telephone network.

An ATA is often built into a small enclosure with an internal or external power adapter, an Ethernet port, and one or more foreign exchange station (FXS) telephone ports. Such devices may also have a foreign exchange office (FXO) interface for providing alternative access to traditional landline telephone service.

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Voice over IP in the context of Skinny Client Control Protocol

The Skinny Client Control Protocol (SCCP) is a proprietary network terminal control protocol originally developed by Selsius Systems, which was acquired by Cisco Systems in 1998.

SCCP is a lightweight IP-based protocol for session signaling with Cisco Unified Communications Manager, formerly named CallManager. The protocol architecture is similar to the media gateway control protocol architecture, in that is decomposes the function of media conversion in telecommunication for transmission via an Internet Protocol network into a relatively low-intelligence customer-premises device and a call agent implementation that controls the CPE via signaling commands. The call agent product is Cisco CallManager, which also performs as a signaling proxy for call events initiated over other common protocols such as H.323, and Session Initiation Protocol (SIP) for voice over IP, or ISDN for the public switched telephone network.

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Voice over IP in the context of XMPP

Extensible Messaging and Presence Protocol (abbreviation XMPP, originally named Jabber) is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML (Extensible Markup Language), it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses.

Unlike most commercial instant messaging protocols, XMPP is defined in an open standard in the application layer. The architecture of the XMPP network is similar to email; anyone can run their own XMPP server and there is no central master server. This federated open system approach allows users to interoperate with others on any server using a 'JID' user account, similar to an email address. XMPP implementations can be developed using any software license and many server, client, and library implementations are distributed as free and open-source software. Numerous freeware and commercial software implementations also exist.

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Voice over IP in the context of Skype Technologies

Skype Technologies (also known as Skype Software, Skype Communications, Skype Inc., and Skype Limited) was a telecommunications company headquartered in Luxembourg City, whose chief business was the development and marketing of the video chat and instant messaging computer software program Skype, and various Internet telephony services associated with it. Microsoft purchased the company in 2011, and it had since then operated as their wholly owned subsidiary; as of 2016, it was operating as part of Microsoft's Office Product Group. The company was a société à responsabilité limitée, or SARL, equivalent to an American limited liability company.

Skype, a voice over IP (VoIP) service, was first released in 2003 as a way to make free computer-to-computer calls, or reduced-rate calls from a computer to telephones. Support for paid services such as calling landline/mobile phones from Skype (formerly called SkypeOut), allowing landlines and mobile phones to call Skype (formerly called SkypeIn and now Skype Number), and voice messaging generated the majority of Skype's revenue.

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Voice over IP in the context of WhatsApp

WhatsApp (officially WhatsApp Messenger), owned by Meta Platforms, is an American social media, instant messaging (IM), and Voice over IP (VoIP) service accessible via desktop and mobile app. It allows users to send text messages, voice messages, and video messages, make voice and video calls, and share images, documents, user locations, and other content. The service requires a cellular mobile telephone number to register. WhatsApp was launched in May 2009. In January 2018, WhatsApp released a standalone business app called WhatsApp Business which can communicate with the standard WhatsApp client. As of May 2025, the service had 3 billion monthly active users, making it the most used messenger app. The name of the app is meant to sound like "what's up".

The service was created by WhatsApp Inc. of Mountain View, California, which was acquired by Facebook in February 2014 for approximately US$19.3 billion. It became the world's most popular messaging application in 2015, with 900 million users, and had more than 2 billion active users worldwide in February 2020. WhatsApp Business had approximately 200 million monthly users in 2023. By 2016, it had become the primary means of Internet communication in regions including the Americas, the Indian subcontinent, and large parts of Europe and Africa.

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Voice over IP in the context of Messenger (Meta)

Messenger (formerly known as Facebook Messenger) is an American proprietary instant messaging service developed by Meta Platforms. Originally developed as Facebook Chat in 2008, the client application of Messenger is currently available on iOS and Android mobile platforms, Windows and macOS desktop platforms, through the Messenger.com web application, and on the standalone Facebook Portal hardware.

Messenger is used to send messages and exchange photos, videos, stickers, audio, and files, and also react to other users' messages and interact with bots. The service also supports voice and video calling. The standalone apps support using multiple accounts, conversations with end-to-end encryption, and playing games.

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Voice over IP in the context of Speech coding

Speech coding is an application of data compression to digital audio signals containing speech. Speech coding uses speech-specific parameter estimation using audio signal processing techniques to model the speech signal, combined with generic data compression algorithms to represent the resulting modeled parameters in a compact bitstream.

Common applications of speech coding are mobile telephony and voice over IP (VoIP). The most widely used speech coding technique in mobile telephony is linear predictive coding (LPC), while the most widely used in VoIP applications are the LPC and modified discrete cosine transform (MDCT) techniques.

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