Videotelephony in the context of "Live streaming"

Play Trivia Questions online!

or

Skip to study material about Videotelephony in the context of "Live streaming"

Ad spacer

⭐ Core Definition: Videotelephony

Videotelephony (also known as videoconferencing or video calling or telepresense) is the use of audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. Videophones are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. Videoconferencing implies group communication. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room.

The concept of videotelephony was conceived in the late 19th century, and versions were demonstrated to the public starting in the 1930s. In April, 1930, reporters gathered at AT&T corporate headquarters on Broadway in New York City for the first public demonstration of two-way video telephony. The event linked the headquarters building with a Bell laboratories building on West Street.Early demonstrations were installed at booths in post offices and shown at various world expositions. AT&T demonstrated Picturephone at the 1964 World’s Fair in New York City. In 1970, AT&T launched Picturephone as the first commercial personal videotelephone system. In addition to videophones, there existed image phones which exchanged still images between units every few seconds over conventional telephone lines. The development of advanced video codecs, more powerful CPUs, and high-bandwidth Internet service in the late 1990s allowed digital videophones to provide high-quality low-cost color service between users almost any place in the world.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<

👉 Videotelephony in the context of Live streaming

Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming, the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube and TikTok.

Livestreaming services encompass a wide variety of topics, including social media, video games, professional sports, and lifecasting. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili, YouTube, and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Livestreaming sites such as Twitch and Kick have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application.

↓ Explore More Topics
In this Dossier

Videotelephony in the context of Instant messaging

Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate (real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involving simple text message exchanges, modern instant messaging applications and services (also variously known as instant messenger, messaging app, chat app, chat client, or simply a messenger) tend to also feature the exchange of multimedia, emojis, file transfer, VoIP (voice calling), and video chat capabilities.

Instant messaging systems facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list") or in chat rooms, and can be standalone apps or integrated into a wider social media platform, or in a website where it can, for instance, be used for conversational commerce. Originally the term "instant messaging" was distinguished from "text messaging" by being run on a computer network instead of a cellular/mobile network, being able to write longer messages, real-time communication, presence ("status"), and being free (only cost of access instead of per SMS message sent).

↑ Return to Menu

Videotelephony in the context of Webcam

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware, like a laptop, or peripheral devices, and are commonly connected to a device using USB or wireless protocol.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home and children attending school remotely.

↑ Return to Menu

Videotelephony in the context of Closed-circuit television

Closed-circuit television (CCTV), also known as video surveillance, is the use of closed-circuit television cameras to transmit a signal to a specific place on a limited set of monitors. It differs from broadcast television in that the signal is not openly transmitted, though it may employ point-to-point, point-to-multipoint (P2MP), or mesh wired or wireless links. Even though almost all video cameras fit this definition, the term is most often applied to those used for surveillance in areas that require additional security or ongoing monitoring (videotelephony is seldom called "CCTV").

The deployment of this technology has facilitated significant growth in state surveillance, a substantial rise in the methods of advanced social monitoring and control, and a host of crime prevention measures throughout the world. Though surveillance of the public using CCTV cameras is common in many areas around the world, video surveillance has generated significant debate about balancing its use with individuals' right to privacy even when in public.

↑ Return to Menu

Videotelephony in the context of Remote work

Remote work (also called telecommuting, telework, work from or at home, WFH as an initialism, hybrid work, and other terms) is the practice of working at or from one's home or another space rather than from an office or workplace.

The practice of working at home has been documented for centuries, but remote work for large employers began on a small scale in the 1970s, when technology was developed that could link satellite offices to downtown mainframes through dumb terminals using telephone lines as a network bridge. It became more common in the 1990s and 2000s, facilitated by internet technologies such as collaborative software on cloud computing and conference calling via videotelephony. In 2020, workplace hazard controls for COVID-19 catalyzed a rapid transition to remote work for white-collar workers around the world, which largely persisted even after restrictions were lifted.

↑ Return to Menu

Videotelephony in the context of Walkie-Talkie (Apple)

FaceTime is a proprietary videotelephony product developed by Apple. FaceTime is available on supported iOS mobile devices running iOS 4 and later and Mac computers that run Mac OS X 10.6.6 and later. FaceTime supports any iOS device with a forward-facing camera and any Mac computer equipped with a FaceTime Camera. FaceTime Audio, an audio-only version, is available on any iOS device that supports iOS 7 or newer, and any Mac with a forward-facing camera running OS X 10.9.2 and later.

FaceTime is included for free in iOS and macOS from Mac OS X Lion (10.7) onwards. Since the release of iOS 15, iPadOS 15, and macOS Monterey, non-Apple systems can be used to participate in FaceTime calls using a web client.

↑ Return to Menu

Videotelephony in the context of Skype Technologies

Skype Technologies (also known as Skype Software, Skype Communications, Skype Inc., and Skype Limited) was a telecommunications company headquartered in Luxembourg City, whose chief business was the development and marketing of the video chat and instant messaging computer software program Skype, and various Internet telephony services associated with it. Microsoft purchased the company in 2011, and it had since then operated as their wholly owned subsidiary; as of 2016, it was operating as part of Microsoft's Office Product Group. The company was a société à responsabilité limitée, or SARL, equivalent to an American limited liability company.

Skype, a voice over IP (VoIP) service, was first released in 2003 as a way to make free computer-to-computer calls, or reduced-rate calls from a computer to telephones. Support for paid services such as calling landline/mobile phones from Skype (formerly called SkypeOut), allowing landlines and mobile phones to call Skype (formerly called SkypeIn and now Skype Number), and voice messaging generated the majority of Skype's revenue.

↑ Return to Menu