Video game console emulator in the context of ROM file


Video game console emulator in the context of ROM file

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⭐ Core Definition: Video game console emulator

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control (such as fast-forwarding and rewinding), easier access to memory modifications (like GameShark), and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.

The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media). While emulation software itself is legal as long as it doesn't infringe copyright protections on the console, emulating games is only so when legitimately purchasing the game physically and ripping the contents. Freely downloading or uploading game ROMs across various internet sites is considered to be a form of online piracy, and users may be sued for copyright infringement.

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Video game console emulator in the context of Nintendo Switch 2

The Nintendo Switch 2 is a hybrid video game console developed by Nintendo, released in most regions on June 5, 2025. Like the original Switch, it can be used as a handheld, as a tablet, or connected via the dock to an external display, and the Joy-Con 2 controllers can be used while attached or detached. The Switch 2 has a larger liquid-crystal display, more internal storage, and updated graphics, controllers and social features. It supports 1080p resolution and a 120 Hz refresh rate in handheld or tabletop mode, and 4K resolution with a 60 Hz refresh rate when docked.

Games are available through physical game cards and Nintendo's digital eShop. Some game "key" cards contain no data and require players to download the game content via an internet connection. Select Switch games can use the improved Switch 2 performance through either free or paid updates. The Switch 2 retains the Nintendo Switch Online subscription service, which is required for some multiplayer games and provides access to the Nintendo Classics library of older emulated games; GameCube games are exclusive to the Switch 2. The GameChat feature allows players to chat remotely and share screens and webcams.

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Video game console emulator in the context of Emulator

In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system.Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device.

Many printers, for example, are designed to emulate HP LaserJet printers because a significant amount of software is written specifically for HP models. If a non-HP printer emulates an HP printer, any software designed for an actual HP printer will also function on the non-HP device, producing equivalent print results. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old video game consoles (see video game console emulator).

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Video game console emulator in the context of Video game preservation

Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.

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Video game console emulator in the context of Virtual machine

In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two.Virtual machines differ and are organized by their function, shown here:

Some virtual machine emulators, such as QEMU and video game console emulators, are designed to also emulate (or "virtually imitate") different system architectures, thus allowing execution of software applications and operating systems written for another CPU or architecture. OS-level virtualization allows the resources of a computer to be partitioned via the kernel. The terms are not universally interchangeable.

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Video game console emulator in the context of Nintendo Classics

Nintendo Classics is a line of emulated retro games distributed by Nintendo for the Nintendo Switch and Nintendo Switch 2. Launched in 2018, subscribers of the Nintendo Switch Online service have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). A more expensive subscription tier, titled "Expansion Pack", was introduced in 2021. Through this tier, players can also access Nintendo 64 (N64), Sega Genesis (GEN), Game Boy Advance (GBA), and Virtual Boy (VB) games, with GameCube (GCN) exclusively available on Nintendo Switch 2. Each console's library is accessed through a dedicated app, with new games being added on an irregular basis. Games are accessible as long as the user has an active subscription, and a user must connect to the internet at least once a week to continue to access services while offline.

The Nintendo Classics emulators include online multiplayer support, allowing players to play local multiplayer games remotely with friends. The emulators also support save states, with most consoles also allowing players to rewind gameplay. Some NES and SNES games also have an alternative version labeled "SP" ("Extra" in some regions) which alters the game in some way, typically unlocking additional modes, starting the player with additional items or levels, or starting the player midway through the game.

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Video game console emulator in the context of Street Fighter (video game)

Street Fighter is a 1987 fighting game developed and published by Capcom for arcades. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.

Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the TurboGrafx-CD was released as Fighting Street in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009.

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Video game console emulator in the context of List of video game console emulators

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