Game Boy Advance in the context of "Nintendo Classics"

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πŸ‘‰ Game Boy Advance in the context of Nintendo Classics

Nintendo Classics is a line of emulated retro games distributed by Nintendo for the Nintendo Switch and Nintendo Switch 2. Launched in 2018, subscribers of the Nintendo Switch Online service have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). A more expensive subscription tier, titled "Expansion Pack", was introduced in 2021. Through this tier, players can also access Nintendo 64 (N64), Sega Genesis (GEN), Game Boy Advance (GBA), and Virtual Boy (VB) games, with GameCube (GCN) exclusively available on Nintendo Switch 2. Each console's library is accessed through a dedicated app, with new games being added on an irregular basis. Games are accessible as long as the user has an active subscription, and a user must connect to the internet at least once a week to continue to access services while offline.

The Nintendo Classics emulators include online multiplayer support, allowing players to play local multiplayer games remotely with friends. The emulators also support save states, with most consoles also allowing players to rewind gameplay. Some NES and SNES games also have an alternative version labeled "SP" ("Extra" in some regions) which alters the game in some way, typically unlocking additional modes, starting the player with additional items or levels, or starting the player midway through the game.

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Game Boy Advance in the context of Nintendo DS Lite

The Nintendo DS is a foldable handheld game console produced by Nintendo, released worldwide between 2004 and 2005. The "DS" in the name is an initialism for "Developers' System" or "Dual Screen", reflecting the system’s most distinctive feature: two LCD screens working in tandem, with the lower screen functioning as a touchscreen. Both screens are housed in a clamshell design similar to that of the Game Boy Advance SP and some models of the Game & Watch series. The Nintendo DS supported wireless connectivity for local multiplayer over short distances, as well as online play through the now-defunct Nintendo Wi-Fi Connection service. During the seventh generation of video game consoles, its primary competitor was Sony's PlayStation Portable.

Prior to release, Nintendo marketed the DS as an experimental "third pillar" in its console lineup, intended to complement the Game Boy Advance family and the GameCube. However, backward compatibility with Game Boy Advance titles and strong sales led it to be widely regarded as the successor to the Game Boy line. On March 2, 2006, Nintendo released the Nintendo DS Lite, a slimmer and lighter redesign featuring brighter screens and improved battery life. The system was later followed by the Nintendo DSi, released on November 1, 2008, which introduced additional enhancements such as dual digital cameras and digital distribution of games, while removing backward compatibility with Game Boy Advance titles.

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Game Boy Advance in the context of Satoru Okada

Satoru Okada (岑田 ζ™Ί Okada Satoru, born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original Game Boy and its successors. He was also assistant producer and director of and contributor to several Nintendo games, notably Metroid, released for the Nintendo Entertainment System in 1986.

Okada entered Nintendo in 1969 and went on to work as an engineer at Nintendo Research & Development 1 with Gunpei Yokoi, who developed the hugely successful Game & Watch and Game Boy handheld game consoles. In 1996, Yokoi left Nintendo which caused R&D1 to split, its engineers creating a portable hardware division of which Okada became the general manager. His team lacked Yokoi but nevertheless developed hugely successful handheld consoles: the Game Boy Color, Game Boy Advance, Game Boy Advance SP and Nintendo DS. Okada initially opposed the Nintendo DS' dual-screen design but was overruled by Hiroshi Yamauchi.

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Game Boy Advance in the context of GameCube

The Nintendo GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, in Australia on May 17, 2002, in Brazil on August 23, 2002, and in South Korea on December 14, 2002. It is the successor to the Nintendo 64. As a sixth-generation console, the GameCube primarily competed with Sony's PlayStation 2, Sega's Dreamcast, and Microsoft's Xbox.

Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year and was released in 2001 as the GameCube. It is based on PowerPC. It is Nintendo's first console to use its own optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD. The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy, Game Boy Color and Game Boy Advance cartridge games.

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Game Boy Advance in the context of 2001 in video gaming

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