Video camera in the context of Camcorders


Video camera in the context of Camcorders

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⭐ Core Definition: Video camera

A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other purposes.

Video cameras are used primarily in two modes. The first, characteristic of much early broadcasting, is live television, where the camera feeds real time images directly to a screen for immediate observation. A few cameras still serve live television production, but most live connections are for security, military/tactical, and industrial operations where surreptitious or remote viewing is required. In the second mode the images are recorded to a storage device for archiving or further processing; for many years, videotape was the primary format used for this purpose, but was gradually supplanted by optical disc, hard disk, and then flash memory. Recorded video is used in television production, and more often surveillance and monitoring tasks in which unattended recording of a situation is required for later analysis.

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Video camera in the context of Video feedback

Video feedback is the process that starts and continues when a video camera is pointed at its own playback video monitor. The loop delay from camera to display back to camera is at least one video frame time, due to the input and output scanning processes; it can be more if there is more processing in the loop.

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Video camera in the context of Camera lens

A camera lens, photographic lens or photographic objective is an optical lens or assembly of lenses (compound lens) used in conjunction with a camera body and mechanism to make images of objects either on photographic film or on other media capable of storing an image chemically or electronically.

There is no major difference in principle between a lens used for a still camera, a video camera, a telescope, a microscope, or other apparatus, but the details of design and construction are different. A lens might be permanently fixed to a camera, or it might be interchangeable with lenses of different focal lengths, apertures, and other properties.

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Video camera in the context of Silicon Imaging

The Silicon Imaging (SI-2K) was a 2K digital video camera built on a single 16 mm sized CMOS sensor manufactured by Altasens. It was able to record direct to disk in the compressed CineForm RAW format, and was notable for its tiny detachable camera head, which can be positioned up to 100m from the recording unit through an ethernet cable. Danny Boyle and his director of photography Anthony Dod Mantle used the camera on the films Slumdog Millionaire (Academy Award for Best Cinematography) and 127 Hours. The head and the recording unit together cost (c.a. 2011) $23,000. The head by itself costs $13,750, and could be used to record to a laptop that had appropriate specifications and software.

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Video camera in the context of Digital imaging

Digital imaging or digital image acquisition is the creation of a digital representation of the visual characteristics of an object, such as a physical scene or the interior structure of an object. The term is often assumed to imply or include the processing, compression, storage, printing and display of such images. A key advantage of a digital image, versus an analog image such as a film photograph, is the ability to digitally propagate copies of the original subject indefinitely without any loss of image quality.

Digital imaging can be classified by the type of electromagnetic radiation or other waves whose variable attenuation, as they pass through or reflect off objects, conveys the information that constitutes the image. In all classes of digital imaging, the information is converted by image sensors into digital signals that are processed by a computer and made output as a visible-light image. For example, the medium of visible light allows digital photography (including digital videography) with various kinds of digital cameras (including digital video cameras). X-rays allow digital X-ray imaging (digital radiography, fluoroscopy, and CT), and gamma rays allow digital gamma ray imaging (digital scintigraphy, SPECT, and PET). Sound allows ultrasonography (such as medical ultrasonography) and sonar, and radio waves allow radar. Digital imaging lends itself well to image analysis by software, as well as to image editing (including image manipulation).

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Video camera in the context of Webcam

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware, like a laptop, or peripheral devices, and are commonly connected to a device using USB or wireless protocol.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home and children attending school remotely.

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Video camera in the context of Ghost hunting

Ghost hunting is the process of investigating locations that are purportedly haunted by ghosts. The practice has been heavily criticized for its dismissal of the scientific method. No scientific study has confirmed the existence of ghosts. Ghost hunting is considered a pseudoscience by the vast majority of educators, academics, science writers and skeptics. Science historian Brian Regal described ghost hunting as "an unorganized exercise in futility".

Typically, a ghost-hunting team will attempt to collect "evidence" supporting the existence of paranormal activity. Ghost hunters also refer to themselves as paranormal investigators. Ghost hunters use a variety of electronic devices, including EMF meters, digital thermometers, both handheld and static digital video cameras, including thermographic and night vision cameras, night vision goggles, and digital audio recorders. Other more traditional techniques are also used, such as conducting interviews and researching the history of allegedly haunted sites. Dowsing and Ouija boards are other traditional techniques.

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Video camera in the context of Camcorder

A camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens.

The earliest camcorders were tape-based, recording analog signals onto videotape cassettes. In the 2000s, digital recording became the norm, and additionally tape was replaced by storage media such as mini-HDD, MiniDVD, internal flash memory and SD cards.

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Video camera in the context of Footage

In filmmaking and video production, footage is raw, unedited material as originally filmed by a movie camera or recorded by a digital video camera, which typically must be edited to create a motion picture, video clip, television show, or similar completed work.

Footage can also refer to sequences used in film and video editing, such as special effects and archive material (for special cases of this, see stock footage and B roll).

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Video camera in the context of Modulation

Signal modulation is the process of varying one or more properties of a periodic waveform in electronics and telecommunication for the purpose of transmitting information.

The process encodes information in form of the modulation or message signal onto a carrier signal to be transmitted. For example, the message signal might be an audio signal representing sound from a microphone, a video signal representing moving images from a video camera, or a digital signal representing a sequence of binary digits, a bitstream from a computer.

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Video camera in the context of Frame rate

Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz (Hz). Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.

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Video camera in the context of Cinematography

Cinematography (from Ancient Greek κίνημα (kínēma) 'movement' and γράφειν (gráphein) 'to write, draw, paint, etc.') is the art of motion picture (and more recently, electronic video camera) photography.

Cinematographers use a lens to focus reflected light from objects into a real image that is transferred to some image sensor or light-sensitive material inside the movie camera. These exposures are created sequentially and preserved for later processing and viewing as a motion picture. Capturing images with an electronic image sensor produces an electrical charge for each pixel in the image, which is electronically processed and stored in a video file for subsequent processing or display. Images captured with photographic emulsion result in a series of invisible latent images on the film stock, which are chemically "developed" into a visible image. The images on the film stock are projected for viewing in the same motion picture.

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Video camera in the context of Video capture

Video capture is the process of converting an incoming digital or analog video signal (and accompanying audio)—such as that produced by a video camera, or any other video source—for the purposes of using a computer, the cloud, content delivery network or AI servers to process, broadcast, provide image recognition, or otherwise share the captured video.

The earliest 16-bit ISA capture cards emerged in the early 90s. These cards were supported by VIDCAP as part of the Video for Windows package. One early card was a sandwich of two cards as early processors needed more logic to even get up to 15 frames per second (fps).

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Video camera in the context of IPhone

The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at Macworld 2007, and launched later that year. Since then, Apple has annually released new iPhone models and iOS versions; the latest models being the iPhone 17, the higher-end iPhone 17 Pro and 17 Pro Max, and the thinner iPhone Air. As of July 2025, more than 3 billion iPhones have been sold, and Apple has been the largest vendor of mobile phones since 2023.

The original iPhone was the first mobile phone to use multi-touch technology. Throughout its history, the iPhone has gained larger, higher-resolution displays, video-recording functionality, waterproofing, and many accessibility features. Up to the iPhone 8 and 8 Plus, iPhones had a single button on the front panel, with the iPhone 5s and later integrating a Touch ID fingerprint sensor. Since the iPhone X, iPhone models have switched to a nearly bezel-less front screen design with Face ID facial recognition in place of Touch ID for authentication, and increased use of gestures in place of the home button for navigation.

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Video camera in the context of Drone racing

Drone racing is a motorsport where participants operate radio-controlled aircraft (typically small quadcopter drones) equipped with onboard digital video cameras, with the operator looking at a compact flat panel display (typically mounted to the handheld controller) or, more often, wearing a head-mounted display (also called a "FPV goggle") showing live-streamed image feed from the aircraft. Similar to full-size air racing, the goal of the sport is to complete an obstacle course as quickly as possible. Drone racing began in 2011 in Germany with a number of amateur drone controllers getting together for semi-organized races in Karlsruhe.

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