Video in the context of Show control


Video in the context of Show control

Video Study page number 1 of 8

Play TriviaQuestions Online!

or

Skip to study material about Video in the context of "Show control"


⭐ Core Definition: Video

Video is an electronic medium for the recording, copying, playback, broadcast, and display of moving-image media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays.

Video systems vary in display resolution, aspect ratio, refresh rate, color reproduction, and other qualities. Both analog and digital video can be carried on a variety of media, including radio, magnetic tape, optical discs, computer files, and network streaming.

↓ Menu
HINT:

In this Dossier

Video in the context of Visual arts

The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.

Current usage of the term "visual arts" includes fine art as well as applied or decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' had for some centuries often been restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the decorative arts, crafts, or applied visual arts media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.

View the full Wikipedia page for Visual arts
↑ Return to Menu

Video in the context of Narrative

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

Narrative is expressed in all mediums of human creativity, art, and entertainment, including speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio, structured and unstructured recreation, and potentially even purely visual arts like painting, sculpture, drawing, and photography, as long as a sequence of events is presented.

View the full Wikipedia page for Narrative
↑ Return to Menu

Video in the context of Video production

Video production is the process of producing video content. It is the equivalent of filmmaking, but with video recorded either as analog signals on videotape, digitally in video tape or as computer files stored on optical discs, hard drives, SSDs, magnetic tape or memory cards instead of film stock. There are three main stages of video production, pre-production, production and post-production.

View the full Wikipedia page for Video production
↑ Return to Menu

Video in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

View the full Wikipedia page for Video game
↑ Return to Menu

Video in the context of Planetarium

A planetarium (pl.: planetariums or planetaria) is a theatre built primarily for presenting educational and entertaining shows about astronomy and the night sky, or for training in celestial navigation.

A dominant feature of most planetariums is the large dome-shaped projection screen onto which scenes of stars, planets, and other celestial objects can be made to appear and move realistically to simulate their motion. The projection can be created in various ways, such as a star ball, slide projector, video, fulldome projector systems, and lasers. Typical systems can be set to simulate the sky at any point in time, past or present, and often to depict the night sky as it would appear from any point of latitude on Earth.

View the full Wikipedia page for Planetarium
↑ Return to Menu

Video in the context of Laughter

Laughter is a typically pleasant physical reaction and emotion consisting usually of rhythmical, usually audible contractions of the diaphragm and other parts of the respiratory system. It is a response to certain external or internal stimuli. Laughter can rise from such activities as being tickled, or from humorous stories, imagery, videos or thoughts. Most commonly, it is considered an auditory expression of a number of positive emotional states, such as joy, mirth, happiness or relief. On some occasions, however, it may be caused by contrary emotional states such as embarrassment, surprise, or confusion such as nervous laughter or courtesy laugh. Age, gender, education, language and culture are all indicators as to whether a person will experience laughter in a given situation. Other than humans, some other species of primate (chimpanzees, gorillas and orangutans) show laughter-like vocalizations in response to physical contact such as wrestling, play chasing or tickling.

Laughter is a part of human behavior regulated by the brain, helping humans clarify their intentions in social interaction and providing an emotional context to conversations. Laughter is used as a signal for being part of a group—it signals acceptance and positive interactions with others. Laughter is sometimes seen as contagious and the laughter of one person can itself provoke laughter from others as a positive feedback.

View the full Wikipedia page for Laughter
↑ Return to Menu

Video in the context of Interactive media

Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as text, images, animations, video, audio, and even AI-driven interactions. Over the years, interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR. With the rise of AI-generated content, decision-driven narratives, and real-time engagement, concerns have shifted toward cybersecurity risks, digital well-being, and the societal impact of hyper-personalized media.

View the full Wikipedia page for Interactive media
↑ Return to Menu

Video in the context of Mechanical television

Mechanical television or mechanical scan television is an obsolete television system that relies on a mechanical scanning device, such as a rotating disk with holes in it or a rotating mirror drum, to scan the scene and generate the video signal, and a similar mechanical device at the receiver to display the picture. This contrasts with vacuum tube electronic television technology, using electron beam scanning methods, for example in cathode-ray tube (CRT) televisions. Subsequently, modern solid-state liquid-crystal displays (LCD) and LED displays are now used to create and display television pictures.

Mechanical scanning methods were used in the earliest experimental television systems in the 1920s and 1930s. One of the first experimental wireless television transmissions was by Scottish inventor John Logie Baird on October 2, 1925, in London. By 1928 many radio stations were broadcasting experimental television programs using mechanical systems. However, the technology never produced images of sufficient quality to become popular with the public. Mechanical-scan systems were largely superseded by electronic-scan technology in the mid-1930s, which was used in the first commercially successful television broadcasts that began in the late 1930s. In the U.S., experimental stations such as W2XAB in New York City began broadcasting mechanical television programs in 1931 but discontinued operations on February 20, 1933, until returning with an all-electronic system in 1939.

View the full Wikipedia page for Mechanical television
↑ Return to Menu

Video in the context of Cathode-ray tube

A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a frame of video on an analog television set (TV), digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube. CRTs have also been used as memory devices, in which case the screen is not intended to be visible to an observer. The term cathode ray was used to describe electron beams when they were first discovered, before it was understood that what was emitted from the cathode was a beam of electrons.

In CRT TVs and computer monitors, the entire front area of the tube is scanned repeatedly and systematically in a fixed pattern called a raster. In color devices, an image is produced by controlling the intensity of each of three electron beams, one for each additive primary color (red, green, and blue) with a video signal as a reference. In modern CRT monitors and TVs the beams are bent by magnetic deflection, using a deflection yoke. Electrostatic deflection is commonly used in oscilloscopes.

View the full Wikipedia page for Cathode-ray tube
↑ Return to Menu

Video in the context of Mobile phone camera

A camera phone is a mobile phone that is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently. The first commercial phone with a color camera was the Kyocera Visual Phone VP-210, released in Japan in May 1999. While cameras in mobile phones used to be supplementary, they have been a major selling point of mobile phones since the 2010s.

Most camera phones are smaller and simpler than the separate digital cameras. In the smartphone era, the steady sales increase of camera phones caused point-and-shoot camera sales to peak about 2010, and decline thereafter. The concurrent improvement of smartphone camera technology and its other multifunctional benefits have led to it gradually replacing compact point-and-shoot cameras.

View the full Wikipedia page for Mobile phone camera
↑ Return to Menu

Video in the context of Video editing

Video editing is the post-production and arrangement of video shots. To showcase excellent video editing to the public, video editors must be reasonable and ensure they have a thorough understanding of film, television, and other sorts of videography. Video editing structures and presents all video information, including films and television shows, video advertisements and video essays. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Editing video can be difficult and tedious, so several technologies have been produced to aid people in this task. Overall, video editing has a wide variety of styles and applications.

View the full Wikipedia page for Video editing
↑ Return to Menu

Video in the context of Video feedback

Video feedback is the process that starts and continues when a video camera is pointed at its own playback video monitor. The loop delay from camera to display back to camera is at least one video frame time, due to the input and output scanning processes; it can be more if there is more processing in the loop.

View the full Wikipedia page for Video feedback
↑ Return to Menu

Video in the context of Persistence of vision

Persistence of vision is the optical illusion that occurs when the visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence", "persistence of impressions", simply "persistence" and other variations. A very commonly given example of the phenomenon is the apparent fiery trail of a glowing coal or burning stick while it is whirled around in the dark.

Many explanations of the illusion seem to describe positive afterimages or smear (comparable to motion blur in photography, film and video).

View the full Wikipedia page for Persistence of vision
↑ Return to Menu

Video in the context of Portrait painting

Portrait painting is a genre in painting, where the intent is to represent a specific human subject. The term 'portrait painting' can also describe the actual painted portrait. Portraitists may create their work by commission, for public and private persons, or they may be inspired by admiration or affection for the subject. Portraits often serve as important state and family records, as well as remembrances.

Historically, portrait paintings have primarily memorialized the rich and powerful. Over time, however, it became more common for middle-class patrons to commission portraits of their families and colleagues. Today, portrait paintings are still commissioned by governments, corporations, groups, clubs, and individuals. In addition to painting, portraits can also be made in other media such as prints (including etching and lithography), photography, video and digital art.

View the full Wikipedia page for Portrait painting
↑ Return to Menu

Video in the context of Signal (electrical engineering)

A signal is both the process and the result of transmission of data over some media accomplished by embedding some variation. Signals are important in multiple subject fields, including signal processing, information theory and biology.

View the full Wikipedia page for Signal (electrical engineering)
↑ Return to Menu