Valinor in the context of "Sindarin language"

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⭐ Core Definition: Valinor

Valinor (Quenya: Land of the Valar), the Blessed Realm, or the Undying Lands is a fictional location in J. R. R. Tolkien's legendarium, the home of the immortal Valar and Maiar on the continent of Aman, far to the west of Middle-earth; he used the name Aman mainly to mean Valinor. It includes Eldamar, the land of the Elves, who as immortals are permitted to live in Valinor.

The name "the Undying Lands" does not mean that the land itself causes mortals to live forever. Generally, only immortal beings are allowed to reside there. Exceptions are made for the surviving bearers of the One Ring: Bilbo and Frodo Baggins and Sam Gamgee, who dwell there for a time, and the dwarf Gimli.

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In this Dossier

Valinor in the context of Beowulf in Middle-earth

J. R. R. Tolkien, a fantasy author and professional philologist, drew on the Old English poem Beowulf for multiple aspects of his Middle-earth legendarium, alongside other influences. He used elements such as names, monsters, and the structure of society in a heroic age. He emulated its style, creating an impression of depth and adopting an elegiac tone. Tolkien admired the way that Beowulf, written by a Christian looking back at a pagan past, just as he was, embodied a "large symbolism" without ever becoming allegorical. He worked to echo the symbolism of life's road and individual heroism in The Lord of the Rings.

The names of races, including ents, orcs, and elves, and place names such as Orthanc and Meduseld, derive from Beowulf. The werebear Beorn in The Hobbit has been likened to the hero Beowulf himself; both names mean "bear" and both characters have enormous strength. Scholars have compared some of Tolkien's monsters to those in Beowulf. Both his trolls and Gollum share attributes with Grendel, while Smaug's characteristics closely match those of the Beowulf dragon.Tolkien's Riders of Rohan are distinctively Old English, and he has made use of multiple elements of Beowulf in creating them, including their language, culture, and poetry.The godlike Valar, their earthly paradise of Valinor, and the Old Straight Road that allowed the elves to sail to it, may all derive from the Scyld Scefing passage at the start of the poem.

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Valinor in the context of Elves in Middle-earth

In J. R. R. Tolkien's writings, Elves are the first fictional race to appear in Middle-earth. Unlike Men and Dwarves, Elves do not die of disease or old age. Should they die in battle or of grief, their souls go to the Halls of Mandos in Aman. After a long life in Middle-earth, Elves yearn for the Earthly Paradise of Valinor, and can sail there from the Grey Havens. They are prominent in The Hobbit and The Lord of the Rings, and their history is described in detail in The Silmarillion.

Tolkien derived Elves from mentions in the ancient poetry and languages of Northern Europe, especially Old English. These suggested to him that Elves were large, dangerous, beautiful, lived in wild natural places, and practised archery. He invented languages for the Elves, including Sindarin and Quenya.

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Valinor in the context of Frodo Baggins

Frodo Baggins (Westron: Maura Labingi) is a fictional character in J. R. R. Tolkien's writings and one of the protagonists in The Lord of the Rings. Frodo is a hobbit of the Shire who inherits the One Ring from his cousin Bilbo Baggins, described familiarly as "uncle", and undertakes the quest to destroy it in the fires of Mount Doom in Mordor. He is mentioned in Tolkien's posthumously published works, The Silmarillion and Unfinished Tales.

Frodo is repeatedly wounded during the quest and becomes increasingly burdened by the Ring as it nears Mordor. He changes, too, growing in understanding and compassion. On his return to the Shire, he is unable to settle back into ordinary life; two years after the Ring's destruction, he is allowed to take ship to the earthly paradise of Valinor.

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Valinor in the context of Gandalf

Gandalf is a protagonist in J. R. R. Tolkien's novels The Hobbit and The Lord of the Rings. He is a wizard, one of the Istari order, and the leader of the Company of the Ring. Tolkien took the name "Gandalf" from the Old Norse "Catalogue of Dwarves" (Dvergatal) in the Völuspá.

As a wizard and the bearer of one of the Three Rings, Gandalf has great power, but works mostly by encouraging and persuading. He sets out as Gandalf the Grey, possessing great knowledge and travelling continually. Gandalf is focused on the mission to counter the Dark Lord Sauron by destroying the One Ring. He is associated with fire; his ring of power is Narya, the Ring of Fire. As such, he delights in fireworks to entertain the hobbits of the Shire, while in great need he uses fire as a weapon. As one of the Maiar, he is an immortal spirit from Valinor, but his physical body can be killed.

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Valinor in the context of Old Straight Road

The Old Straight Road, the Straight Road, the Lost Road, or the Lost Straight Road, is J. R. R. Tolkien's conception, in his fantasy world of Arda, that his Elves are able to sail to the earthly paradise of Valinor, realm of the godlike Valar. The tale is mentioned in The Silmarillion and in The Lord of the Rings, and documented in The Lost Road and Other Writings. The Elves are immortal, but may grow weary of the world, and then sail across the Great Sea to reach Valinor. The men of Númenor are persuaded by Sauron, servant of the first Dark Lord Melkor, to attack Valinor to get the immortality they feel should be theirs. The Valar ask for help from the creator, Eru Ilúvatar. He destroys Númenor and its army, in the process reshaping Arda into a sphere, and separating it and its continent of Middle-earth from Valinor so that men can no longer reach it. Elves can still set sail from the shores of Middle-earth in ships, bound for Valinor: they sail into the Uttermost West, following the Old Straight Road.

Scholars have noted the importance of the theme to Tolkien, as he revisited it repeatedly. His early mention of the Straight Road as being a level bridge recalls Bifröst, the bridge between the earthly Midgard and the gods' home of Asgard in Norse mythology. Other possible inspirations for the theme include a literary crux in Beowulf in the shape of the character Scyld Scefing. He arrives in the world as a baby in a boat filled with gifts, and he departs from it in a ship-burial, with the odd feature that the ship is not set on fire, as in the typical Viking ritual. The scholar Tom Shippey suggests that Tolkien may have felt that Scyld is being sent back to the gods across the Western sea via a kind of Straight Road, and that Tolkien perhaps created his Valar and their home Valinor to explain that gap in Beowulf. His poem "A Walking Song", which occurs in different versions at the start and end of The Lord of the Rings, also alludes to the theme.

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Valinor in the context of Cosmology of Tolkien's legendarium

The fictional cosmology of J. R. R. Tolkien's legendarium combines aspects of Christian theology and metaphysics with pre-modern cosmological concepts in the flat Earth paradigm, along with the modern spherical Earth view of the Solar System.

The created world, , includes the planet Arda, corresponding to the Earth. It is created flat, with the dwelling of the godlike Valar at its centre. When this is marred by the evil Vala Melkor, the world is reshaped, losing its perfect symmetry, and the Valar move to Valinor, but the Elves can still sail there from Middle-earth. When Men try to go there, hoping for immortality, Valinor and its continent of Aman are removed from Arda, which is reshaped as a round world. Scholars have compared the implied cosmology with that of Tolkien's religion, Catholicism, and of medieval poetry such as Pearl or Dante's Paradiso, where there are three parts, Earth, Purgatory or the Earthly Paradise, and Heaven or the Celestial Paradise. Scholars have debated the nature of evil in Middle-earth, arguing whether it is the absence of good (the Boethian position) or equally as powerful as good (the Manichaean view).

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Valinor in the context of The Silmarillion

The Silmarillion (Quenya: [silmaˈrilːiɔn]) is a book consisting of a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited, partly written, and published posthumously by his son Christopher in 1977, assisted by Guy Gavriel Kay, who became a fantasy author. It tells of , a fictional universe that includes the Blessed Realm of Valinor, the ill-fated region of Beleriand, the island of Númenor, and the continent of Middle-earth, where Tolkien's most popular works—The Hobbit and The Lord of the Rings—are set. After the success of The Hobbit, Tolkien's publisher, Stanley Unwin, requested a sequel, and Tolkien offered a draft of the writings that would later become The Silmarillion. Unwin rejected this proposal, calling the draft obscure and "too Celtic", so Tolkien began working on a new story that eventually became The Lord of the Rings.

The Silmarillion has five parts. The first, Ainulindalë, tells in mythic style of the creation of Eä, the "world that is." The second part, Valaquenta, gives a description of the Valar and Maiar, supernatural powers of Eä. The next section, Quenta Silmarillion, which forms the bulk of the collection, chronicles the history of the events before and during the First Age, including the wars over three jewels, the Silmarils, that gave the book its title. The fourth part, Akallabêth, relates the history of the Downfall of Númenor and its people, which takes place in the Second Age. The final part, Of the Rings of Power and the Third Age, tells the history of the rings during the Second and Third Ages, ending with a summary of the events of The Lord of the Rings.

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